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| See the list of last updated skills |
'Air Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Air Attunement
Air Magic Enchantment | For 36-62 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Arc Lightning
Air Magic Spell | Target foe is struck for 5-53 lightning damage. If that foe is sufferng from a Water Magic Hex, one foe near your target is struck for 5-53 lightning damage. Damage from Arc Lightning has 25% armor penetration. |
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Blinding Flash
Air Magic Spell | Target foe is Blinded for 3-10 seconds. |
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Blinding Surge Elite
Air Magic Spell | Target foe is struck for 5-53 lightning damage and Blinded for 3-10 seconds. If that foe is under the effect of an Enchantment, all adjacent foes are also Blinded for 3-10 seconds. This Spell has 25% armor penetration. |
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Chain Lightning
Air Magic Spell | Target foe and up to two other foes near your target are struck for 10-90 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. |
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Chilling Winds
Air Magic Hex | Target foe is struck for 5-53 cold damage. For 5-21 seconds, the next water hex targeting that foe lasts 25-78 longer. |
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Conjure Lightning
Air Magic Enchantment | For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-17 lightning damage. (Updated: 02.03.2006 - no longer removes Enchantments) |
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Enervating Charge
Air Magic Spell | Target foe is struck for 5-53 lightning damage and suffers from Weakness for 5-21 seconds. This Spell has 25% armor penetration. |
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Gale
Air Magic Spell | Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Updated: 02.03.2006 - increased Energy cost from 5) |
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Glimmering Mark Elite
Air Magic Hex | For 1-17 second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds. |
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Gust Elite
Air Magic Spell | Target foe is struck for 10-69 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. |
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Invoke Lightning Elite
Air Magic Spell | Target foe and up to two other foes near your target are struck for 10-106 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion. |
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Lightning Bolt
Air Magic Spell | Send out a Lightning Bolt that strikes for 5-53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5-37 additional lightning damage. This spell has 25% armor penetration. |
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Lightning Hammer
Air Magic Spell | Target for is struck for 10-106 lightning damage. Lightning Hammer has 25% armor penetration. |
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Lightning Javelin
Air Magic Spell | Send out a Lightning Javelin that strikes for 15-52 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. (Updated: 02.03.2006 - decreased recharge time from 5 seconds) |
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Lightning Orb
Air Magic Spell | Lightning Orb flies toward target foe and strikes for 10-106 lightning damage if it hits. This Spell has 25% armor penetration. |
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Lightning Strike
Air Magic Spell | Strike target foe for 5-53 lightning damage. This Spell has 25% armor penetration. |
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Lightning Surge Elite
Air Magic Hex | After 3 seconds, target foe is knocked down and struck for 14-106 lightning damage. This Spell causes Exhaustion. |
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Lightning Touch
Air Magic Skill | Target touched foe and all adjacent foes are struck for 10-63 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10-42 lightning damage. This Spell has 25% armor penetration. |
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Mind Shock Elite
Air Magic Spell | Target foe suffers 10-53 lightning damage. If you have more Energy than target foe, that foe suffers 10-53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. |
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Ride the Lightning Elite
Air Magic Spell | You ride the lightning to target foe. That foe is struck for 15-79 lightning damage. This spell causes Exhaustion. |
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Shock
Air Magic Skill | Target touched foe is struck for 10-63 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. |
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Shock Arrow
Air Magic Spell | Send out a shocking arrow that flies swiftly toward target foe, striking for 10-37 lightning damage. Shock Arrow has 25% armor penetration. |
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Storm Djinn's Haste
Air Magic Enchantment | For 10-26 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy. |
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Teinai's Wind
Air Magic Spell | All adjacent foes take 15-63 cold damage. Attacking foes struck by Teinai's Wind are knockded down. |
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Thunderclap Elite
Air Magic Hex | For 8-21 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-6 Energy or Thunderclap ends. |
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Whirlwind
Air Magic Spell | All adjacent foes take 15-63 cold damage. Attacking foes struck by Whirlwind are knocked down. (Updated: 02.03.2006 - decreased recharge time from 10 seconds) |
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Windborne Speed
Air Magic Enchantment | For 5-11 seconds, target ally moves 33% faster. |
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'Earth Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aftershock
Earth Magic Spell | Adjacent foes are struck for 26-105 damage. Knocked down foes are struck for 10-72 additional damage. |
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Armor of Earth
Earth Magic Enchantment | For 30 seconds, you gain 24-62 armor, but move 50-12% slower. |
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Ash Blast
Earth Magic Spell | Target foe is struck for 20-41 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5-10 seconds. |
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Churning Earth
Earth Magic Spell | Create a Churning Earth at target foe's location. For the next 5 seconds, churning Earth strikes for 5-36 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. |
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Crystal Wave
Earth Magic Spell | Foes adjacent to you are struck for 10-106 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance. |
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Dragon's Stomp
Earth Magic Spell | You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion. |
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Earth Attunement
Earth Magic Enchantment | For 36-62 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Earthquake
Earth Magic Spell | You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion. |
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Ebon Hawk
Earth Magic Spell | Send a projectile that strikes for 20-95 earth damage if it hits. If this Spell hits a moving foe, that foe suffers from Weakness for 5-16 seconds. |
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Eruption
Earth Magic Spell | Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-36 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds. |
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Glowstone
Earth Magic Spell | Send a projectile that strikes for 5-53 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 energy. |
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Grasping Earth
Earth Magic Hex | For 8-21 seconds, all nearby foes move 50% slower but have +24 armor against physical damage. |
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Iron Mist
Earth Magic Hex | For 5-18 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. |
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Kinetic Armor
Earth Magic Enchantment | For 8 seconds, you gain 20-84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. |
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Magnetic Aura
Earth Magic Enchantment | For 5-21 seconds, Magnetic Aura has a 75% chance to "block" melee attacks. |
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Obsidian Flame
Earth Magic Spell | Deal 22-118 damage to target foe. This Spell ignores armor but causes Exhaustion. |
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Obsidian Flesh Elite
Earth Magic Enchantment | For 8-21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. |
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Sandstorm Elite
Earth Magic Spell | Create a Sandstorm at target foe's location. For 10 seconds, nearby foes take 10-42 damage each second and attacking foes take an additional 10-31 damage each second. |
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Shockwave Elite
Earth Magic Spell | Adjacent foes take 5-53 earth damage, nearby foes take 5-53 earth damage, and foes in the area take 5-53 earth damage. |
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Sliver Armor
Earth Magic Enchantment | For 5-11 seconds, you have a 25-52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5-37 earth damage. |
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Stone Daggers
Earth Magic Spell | You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8-29 earth damage. (Updated: 26.04.2006 - increased damage from 3..24) |
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Stone Sheath Elite
Earth Magic Hex | For 10-37 seconds, attacks made by target foe and all nearby foes deal earth damage. |
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Stone Striker
Earth Magic Enchantment | For 5-32 seconds, whenever you are struck by an attack, that attack is converted to earth damage. |
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Stoneflesh Aura
Earth Magic Enchantment | For 5-21 seconds, damage you receive is reduced by 1-33 and you are immune to critical attacks. |
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Stoning
Earth Magic Spell | Stoning strikes for 20-95 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. |
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Teinai's Crystals
Earth Magic Spell | Foes adjacent to you are struck for 10-106 damage but are cured of any negative Conditions. This Spell ingores armor and magic resistance. |
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Unsteady Ground Elite
Earth Magic Spell | You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5-37 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. |
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Ward Against Elements
Earth Magic Spell | You create a Ward Against Elements at your current location. For 8-21 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. |
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Ward Against Foes
Earth Magic Spell | You create a Ward Against Foes at your current location. For 8-21 seconds, non-Spirit foes in this area move 50% slower. |
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Ward Against Melee
Earth Magic Spell | You create a Ward Against Melee at your current location. For 8-21 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks. |
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Ward of Stability
Earth Magic Spell | Create a Ward of Stability at your current location. For 10-26 seconds, non-Spirit allies in the area cannot be knocked down. |
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'Energy Storage' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aura of Restoration
Energy Storage Enchantment | For 60 seconds, you are healed for 152-417% of the Energy cost each time you cast a Spell. (Updated: 26.04.2006 - decreased recharge time from 20 seconds) |
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Energy Boon Elite
Energy Storage Spell | You gain 10-21 Energy. Energy Boon causes Exhaustion. |
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Ether Prism Elite
Energy Storage Spell | Gain 0-3 energy for each point of Energy you have. |
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Ether Prodigy Elite
Energy Storage Enchantment | Lose all Enchantments. For 5-21 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion. |
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Ether Renewal Elite
Energy Storage Enchantment | For 7 seconds, each time you cast a Spell, you gain 1-3 Energy and 5-21 Health for each Enchantment on you. |
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Glyph of Restoration
Energy Storage Glyph | For 15 seconds, your next Spell heals you for 30-94 Health, and you are healed for 150-310 of the Energy cost of that spell. |
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Master of Magic Elite
Energy Storage Enchantment | For 20 seconds, whenever you cast a Spell, you gain 0-3 Energy for each recharging Skill that shares this Spell's attribute. |
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'Fire Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Bed of Coals
Fire Magic Spell | Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5-31 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3-7 seconds. |
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Breath of Fire
Fire Magic Spell | Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 5-37 fire damage each second. |
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Burning Speed
Fire Magic Enchantment | For 5 seconds, you are set on fire and move 30-46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3-9 seconds. |
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Conjure Flame
Fire Magic Enchantment | For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-17 fire damage. (Updated: 02.03.2006 - no longer removes Enchantments) |
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Double Dragon Elite
Fire Magic Spell | For two seconds, foes adjacent to this location are struck for 7-119 fire damage each second. This spell causes Exhaustion. |
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Elemental Flame
Fire Magic Hex | For 5-21 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 1-4 second. |
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Fire Attunement
Fire Magic Enchantment | For 36-62 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Fire Storm
Fire Magic Spell | Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5-31 fire damage each second. (Updated: 02.03.2006 - decreased cast time from 4 seconds) |
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Fireball
Fire Magic Spell | Target foe and all adjacent foes are struck for 7-119 fire damage. |
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Flame Burst
Fire Magic Spell | All nearby foes are struck for 15-127 fire damage. (Updated: 02.03.2006 - increased damage from 7-112) |
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Flame Djinn's Haste
Fire Magic Enchantment | All adjacent foes are struck for 15-127 fire damage. For 5-11 seconds, you move 25% faster. |
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Flare
Fire Magic Spell | Spell. Target foe is struck for 20-57 fire damage if it hits. (Updated: 26.04.2006 - increased damage from 16..46) |
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Glowing Gaze
Fire Magic Spell | Target foe takes 5-53 fire damage. If that foe is on Fire, you gain 1-10 Energy. |
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Immolate
Fire Magic Spell | Target foe is struck for 5-53 fire damage and is set on fire for 1-3 second(s). |
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Incendiary Bonds
Fire Magic Hex | After 3 seconds, target foe and adjacent foes are struck for 20-84 fire damage and are set on fire for 1-3 seconds. |
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Inferno
Fire Magic Spell | All adjacent foes are struck for 30-142 fire damage. (Updated: 02.03.2006 - increased damage to from 15-120) |
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Lava Arrows
Fire Magic Spell | Lava Arrows fly toward up to 3 foes near your target and strike for 6-38 damage if they hit. Lava Arrows have half the normal range. |
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Lava Font
Fire Magic Spell | For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5-37 fire damage. (Updated: 02.03.2006 - increased damage from 5-29 per second) |
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Liquid Flame
Fire Magic Spell | Target foe is struck for 7-119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7-119 fire damage. |
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Mark of Rodgort
Fire Magic Hex | For 8-21 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-4 second(s). (Updated: 02.03.2006 - decreased recharge time from 20 seconds) |
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Meteor
Fire Magic Spell | Target foe and all adjacent foes are struck for 7-119 fire damage and knocked down. This Spell causes Exhaustion. |
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Meteor Shower
Fire Magic Spell | Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |
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Mind Blast Elite
Fire Magic Spell | Target foe is struck for 15-63 fire damage. If you have more Energy than target foe, you gain 1-10 Energy. |
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Mind Burn Elite
Fire Magic Spell | Target foe takes 15-63 fire damage. If you have more Energy than target foe, that foe takes an additional 15-63 fire damage and is set on fire for 1-7 second(s). This Spell causes Exhaustion. |
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Phoenix
Fire Magic Spell | A fiery phoenix rises at your location, striking adjacent foes for 7-119 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-95 fire damage. |
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Rodgort's Invocation
Fire Magic Spell | Target foe and all foes in the area are struck for 15-127 fire damage and set on fire for 1-3 seconds. (Updated: 02.03.2006 - increased damage from 7-112) |
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Savannah Heat Elite
Fire Magic Spell | You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take 5-21 damage each second and an additional 1-17 damage for each second this Spell has been in effect. |
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Searing Flames Elite
Fire Magic Spell | Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7-119 fire damage. Foes not already on fire begin Burning for 1-7 seconds. |
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Searing Heat
Fire Magic Spell | Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Updated: 02.03.2006 - increased damage from 5-29 per second) |
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Smoldering Embers
Fire Magic Hex | Target foe is struck for 10-42 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds. |
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Star Burst Elite
Fire Magic Spell | Target touched foe and all nearby foes are struck for 7-119 fire damage. If more than one foe was struck, you lose 5 energy. |
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Teinai's Heat
Fire Magic Spell | Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. |
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'Water Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Armor of Frost
Water Magic Enchantment | For 10-36 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic. |
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Armor of Mist
Water Magic Enchantment | For 8-21 seconds, you gain 10-42 armor and move 33% faster. |
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Blurred Vision
Water Magic Hex | For 8-21 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. |
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Conjure Frost
Water Magic Enchantment | For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-17 cold damage. (Updated: 02.03.2006 - no longer removes Enchantments) |
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Deep Freeze
Water Magic Hex | You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10-90 cold damage, and for 10 seconds, they move 66% slower. |
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Freezing Gust
Water Magic Hex | If target foe is under the effect of a Water Magic Hex, that foe is struck for 20-84 cold damage. Otherwise, that foe moves 66% slower for 1-6 seconds. |
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Frigid Armor
Water Magic Enchantment | For 5-16 seconds, you have +10-42 armor against physical damage and cannot be set on fire. |
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Frozen Burst
Water Magic Hex | All nearby foes are struck for 20-116 cold damage and move 66% slower for 5-11 seconds. |
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Ice Prison
Water Magic Hex | For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage. |
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Ice Spear
Water Magic Spell | Ice Spear flies toward target foe, striking for 10-74 cold damage if it hits. Ice Spear has half the normal Spell range. (Updated: 26.04.2006 - increased damage from 5..65) |
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Ice Spikes
Water Magic Hex | Target and adjacent foes are struck for 20-84 cold damage and move 66% slower for 2-6 seconds. |
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Icy Prism
Water Magic Spell | Target foe is struck for 10-69 cold damage. If target foe is using a Signet, that signet is interrupted and all of that foe's Signets are disabled for 3-9 seconds. |
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Icy Shackles Elite
Water Magic Hex | For 5-10 seconds, target foe's movement speed is reduced by 30% (maximum 90%) for each Enchantment on that foe. |
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Maelstrom
Water Magic Spell | Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10-26 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. (Updated: 26.04.2006 - decreased cast time from 4 seconds) |
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Mind Freeze Elite
Water Magic Hex | Target foe suffers 10-42 cold damage. If you have more Energy than target foe, that foe suffers an additional 10-42 cold damage and moves 90% slower for 2-6 seconds. This Spell causes Exhaustion. |
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Mirror of Ice Elite
Water Magic Enchantment | For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10-90 damage. |
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Mist Form Elite
Water Magic Enchantment | For 8-21 seconds, you cannot take or deal damage from attacks. (Updated: 02.03.2006 - decreased cast time from 2 seconds) |
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Rust
Water Magic Hex | For 6-44 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. (Updated: 02.03.2006 - decreased recharge time from 30 seconds) |
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Shard Storm
Water Magic Hex | Target foe is struck for 10-69 cold damage and moves 66% slower for 2-6 seconds. |
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Shatterstone Elite
Water Magic Hex | Target foe is struck for 10-58 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 15-63 cold damage. |
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Steam
Water Magic Spell | If target foe is on fire, Steam Blinds that foe for 5-10 seconds and strikes for 20-84 cold damage. Otherwise, that foe is struck for 10-69 cold damage. |
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Swirling Aura
Water Magic Enchantment | For 8-21 seconds, Swirling Aura has a 75% chance to "block" arrows and magical projectiles. |
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Teinai's Prison
Water Magic Hex | For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage. |
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Vapor Blade
Water Magic Spell | Target foe is struck for 15-127 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them. |
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Ward Against Harm Elite
Water Magic Spell | Create a Ward Against Harm at this location. For 8-21 seconds, non-Spirit allies in this area have 12-63 armor against fire damage and 12-25 armor against other damage. |
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Water Attunement
Water Magic Enchantment | For 36-62 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Water Trident Elite
Water Magic Spell | Send out a Water Trident at target foe. Water Trident strikes for 10-74 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Updated: 26.04.2006 - increased damage from 5..65) |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Elemental Attunement Elite
General Enchantment | For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements. (Updated: 26.04.2006 - decreased recharge time from 60 seconds) |
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Glyph of Concentration
General Glyph | Your next Spell cannot be interrupted and ignores the effects of being Dazed. |
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Glyph of Elemental Power
General Glyph | Your elemental attributes are boosted by 2 for your next Spell. |
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Glyph of Energy Elite
General Glyph | Your next Spell costs 20 less Energy to cast and does not cause Exhaustion. |
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Glyph of Essence
General Glyph | For 15 seconds, your next Spell casts instantly but causes you to lose all Energy. |
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Glyph of Lesser Energy
General Glyph | Your next Spell costs 15 less Energy to cast. |
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Glyph of Renewal Elite
General Glyph | Your next Spell instantly recharges. |
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Glyph of Sacrifice
General Glyph | Your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. (Updated: 10.04.2006 - additional recharge reduced from 90 seconds) |
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Second Wind Elite
General Spell | You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion. |
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| See the list of last updated skills |
'Domination Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Arcane Larceny
Domination Magic Spell | For 5-37 seconds, one random Spell is disabled for target foe and Arcane Larceny is replaced by that Spell. |
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Arcane Thievery
Domination Magic Spell | For 5-37 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell. |
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Backfire
Domination Magic Hex | For 10 seconds, whenever target foe casts a Spell, that foe takes 35-147 damage. |
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Blackout
Domination Magic Skill | For 2-7 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Updated: 02.03.2006 - increased recharge time from 10 seconds) |
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Chaos Storm
Domination Magic Spell | Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5-15 damage each second. Chaos Storm drains 1-7 Energy whenever it strikes a foe casting a Spell. (Updated: 02.03.2006 - decreased casting time from 2 seconds) |
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Complicate
Domination Magic Spell | Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1-17 seconds. |
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Cry of Frustration
Domination Magic Spell | If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10-46 damage. |
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Diversion
Domination Magic Hex | For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-59 seconds to recharge. |
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Empathy
Domination Magic Hex | For 8-21 seconds, whenever target foe attacks, that foe takes 10-31 damage. |
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Enchanter's Conundrum Elite
Domination Magic Hex | For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15-95 damage if not under the effects of an Enchantment Spell. |
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Energy Burn
Domination Magic Spell | Target foe loses 3-8 Energy and takes 10 damage for each point of Energy lost. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8) |
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Energy Surge Elite
Domination Magic Spell | Target foe loses 3-8 Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8) |
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Guilt
Domination Magic Hex | For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal 5-15 Energy from that foe. |
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Hex Breaker
Domination Magic Stance | For 15-95 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10-48 damage. |
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Hex Eater Vortex Elite
Domination Magic Spell | Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30-126 damage and lose one Enchantment. |
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Ignorance
Domination Magic Hex | For 8-21 seconds target foe cannot use Signets. (Updated: 02.03.2006 - decreased casting time from 2 seconds) |
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Mind Wrack
Domination Magic Hex | For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15-95 damage. |
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Mirror of Disenchantment
Domination Magic Spell | Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment. |
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Mistrust
Domination Magic Hex | For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take 15-79 damage. |
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Overload
Domination Magic Spell | Target foe takes 5-21 damage. if that foe was casting a spell, you deal +5-53 damage. |
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Panic Elite
Domination Magic Hex | For 10-26 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10-87 damage whenever they use a Signet. |
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Power Block Elite
Domination Magic Spell | If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3-16 seconds for that foe. |
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Power Flux Elite
Domination Magic Hex | If target foe is casting a spell, that spell is interrupted and for 4-10 seconds, that foe has -2 Energy degeneration. |
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Power Leak
Domination Magic Spell | If target foe is casting a Spell, the Spell is interrupted and target foe loses 10-26 Energy. |
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Power Spike
Domination Magic Spell | If target foe is casting a Spell, the Spell is interrupted and target foe takes 20-107 damage. (Updated: 26.04.2006 - decreased recharge time from 15 seconds) |
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Price of Pride
Domination Magic Hex | For 5-21 seconds, the next time target foe uses an elite Skill, that foe loses 4-10 energy. |
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Psychic Distraction Elite
Domination Magic Spell | All of your other skills are disabled for 8 seconds. If target foe is using a skills, that skill is interrupted and disabled for 5-12 seconds. |
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Psychic Instability Elite
Domination Magic Hex | For 5-21 seconds, anytime target foe is interrupted that foe is knocked down. |
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Shame
Domination Magic Hex | For 4-10 seconds, the next time target foe casts a Spell on an ally, the Spell fails and you steal 5-15 Energy from that foe. |
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Shatter Delusions
Domination Magic Spell | Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15-79 damage. |
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Shatter Enchantment
Domination Magic Spell | Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14-106 damage. |
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Shatter Hex
Domination Magic Spell | Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30-126 damage. |
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Signet of Disruption
Domination Magic Signet | If target foe is casting a Spell, the spell is interrupted and that foe suffers 10-54 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills. |
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Signet of Weariness
Domination Magic Signet | Target foe and all nearby foes lose 3-8 Energy. (Updated: 26.04.2006 - decreased Energy lost from 3..10) |
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Simple Thievery Elite
Domination Magic Spell | For 10-37 seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill. |
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Spiritual Pain
Domination Magic Spell | Target foe takes 10-106 damage, and all nearby foes take 15-79 damage. This skill recharges instantly if it hits a spirit. |
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Unnatural Signet
Domination Magic Signet | Target foe takes 15-79 damage. If that foe was a Spirit, this Signet recharges instantly. |
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Visions of Regret Elite
Domination Magic Hex | For 5-21 seconds, target foe takes 30-126 damage whenever that foe uses an adrenal skill. |
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Wastrel's Demise
Domination Magic Spell | Target foe takes 5-32 damage. If that foe is not casting a Spell, that foe takes an additional 3-7 damage for each equipped Spell. |
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Wastrel's Worry
Domination Magic Hex | After 3 seconds, target foe takes 8-68 damage. Wastrel's Worry ends prematurely if that foe uses a skill. |
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'Fast Casting' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Arcane Languor Elite
Fast Casting Hex | For 1-5 second, all Spells cast by target foe cause Exhaustion. |
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Mantra of Recovery Elite
Fast Casting Stance | For 5-21 seconds, Spells you cast recharge 50% faster. (Updated: 26.04.2006 - decreased recharge time from 30 seconds) |
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Persistence of Memory
Fast Casting Enchantment | For 5-21 seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged. |
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Power Return
Fast Casting Spell | If target foe is casting a Spell, that Spell is interrupted and target foe gains 10-5 energy. |
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Stolen Speed Elite
Fast Casting Hex | For 5-21 seconds, target foe's spells take 25% longer to cast and your spells take 25% less time to cast. |
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Symbolic Celerity
Fast Casting Enchantment | For 5-21 seconds, all of your Signets activate 25-52 faster. |
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Symbolic Posture
Fast Casting Stance | For 5-21 seconds, the next Signet you activate recharges 20-84 faster. |
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Symbols of Inspiration Elite
Fast Casting Enchantment | For 5-16 seconds, whenever you use a Signet, you gain 1-11 Energy. |
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'Illusion Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Accumulated Pain
Illusion Magic Spell | Target foe takes 10-37 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5-21 seconds. |
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Air of Disenchantment Elite
Illusion Magic Hex | For 10 seconds, target foe and all adjacent foes cast Enchantments 10-106 slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe. |
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Ancestor's Visage
Illusion Magic Enchantment | For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Arcane Conundrum
Illusion Magic Hex | For 5-16 seconds, Spells cast by target foe take twice as long to cast. |
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Clumsiness
Illusion Magic Hex | For 4-8 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10-97 damage. |
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Conjure Nightmare
Illusion Magic Hex | For 2-15 seconds, target foe suffers -8 Health degenration. |
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Conjure Phantasm
Illusion Magic Hex | For 2-15 seconds, target foe experiences -5 Health degeneration. |
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Crippling Anguish Elite
Illusion Magic Hex | For 8-21 seconds, target moves 50% slower and suffers -1-3 Health degeneration. |
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Distortion
Illusion Magic Stance | For 5 seconds, You have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose 4-1 Energy or Distortion ends. (Updated: 02.03.2006 - increased Energy cost from 3-1 when you "evade" attacks) |
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Ethereal Burden
Illusion Magic Hex | For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10-23 Energy. |
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Fevered Dreams Elite
Illusion Magic Hex | For 10-26 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. (Updated: 02.03.2006 - increased duration from 4-16 seconds) |
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Fragility
Illusion Magic Hex | For 8-21 seconds, target foe takes 5-21 damage each time that foe suffers or recovers from a new Condition. |
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Frustration
Illusion Magic Hex | For 5-21 seconds, target foe casts Spells 50% slower and takes 5-53 damage whenever interrupted while casting a Spell. |
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Illusion of Haste
Illusion Magic Enchantment | For 5-11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. |
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Illusion of Pain
Illusion Magic Hex | For 10 seconds, target foe has -3-10 Health degenration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degenration caused from this Spell. |
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Illusion of Weakness
Illusion Magic Enchantment | You lose 50-253 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-253 Health. |
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Illusionary Weaponry Elite
Illusion Magic Enchantment | For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-42 damage. |
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Images of Remorse
Illusion Magic Hex | For 5-10 seconds, target foe suffers -1-5 Health degeneration. If that foe was attacking, that foe takes 10-55 damage. |
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Imagined Burden
Illusion Magic Hex | For 8-21 seconds, target foe moves 50% slower. |
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Ineptitude Elite
Illusion Magic Hex | For 4-10 seconds, if target foe attacks, that foe takes 30-142 damage and becomes Blinded for 10 seconds. (Updated: 02.03.2006 - increased damage from 10-82) |
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Kitah's Burden
Illusion Magic Hex | For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain 10-23 Energy. |
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Migraine Elite
Illusion Magic Hex | For 5-21 seconds, target foe suffers -1-3 Health degeneration and takes 100% longer to cast Spells. |
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Phantom Pain
Illusion Magic Hex | For 10 seconds, target foe suffers -1-3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-21 seconds. |
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Recurring Insecurity Elite
Illusion Magic Hex | For 10 seconds, target foe suffers from -1-3 Health degenration. If that foe is Hexed again, Recurring Insecurity is renewed for 10 seconds. |
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Shared Burden Elite
Illusion Magic Hex | For 3-18 seconds, target foe and all neaby foes move 50% slower. |
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Signet of Clumsiness
Illusion Magic Signet | If target foe is attacking, that foe is interrupted and takes 5-53 damage. |
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Soothing Images
Illusion Magic Hex | For 8-21 seconds, target foe and all adjacent foes cannot gain Adrenaline. |
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Sympathetic Visage
Illusion Magic Enchantment | For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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'Inspiration Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Auspicious Incantation
Inspiration Magic Enchantment | For 20 seconds, the next Spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110-206% of that spell's Energy cost. Auspicious Incantation has an additional recharge equal to that Spell's Energy cost. |
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Channeling
Inspiration Magic Enchantment | For 8-59 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area. |
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Discharge Enchantment
Inspiration Magic Spell | Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20-52 faster. |
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Drain Delusions
Inspiration Magic Spell | Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1-5 energy and you gain 2 energy for each point lost. |
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Drain Enchantment
Inspiration Magic Spell | Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10-23 Energy. |
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Elemental Resistance
Inspiration Magic Stance | For 30-94 seconds, You gain +40 armor against elemental damage, but you lose 24-11 armor against physical damage. |
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Energy Drain Elite
Inspiration Magic Spell | Target foe loses 4-10 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds) |
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Energy Tap
Inspiration Magic Spell | Target foe loses 4-7 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds) |
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Ether Feast
Inspiration Magic Spell | Target foe loses 3 Energy. You are healed 17-49 for each point of Energy lost. |
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Ether Lord
Inspiration Magic Hex | You lose all Energy. For 5-10 seconds, target foe suffers -1-3 Energy degeneration, and you experience +1-3 Energy regeneration. |
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Ether Phantom
Inspiration Magic Hex | For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1-5 Energy |
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Ether Signet
Inspiration Magic Signet | If you have less than 5-10 Energy, gain 10-21 Energy. |
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Extend Conditions Elite
Inspiration Magic Spell | All Conditions on target foe last 5-106 longer (Maximum 30 seconds). |
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Feedback
Inspiration Magic Spell | Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4-10 Energy. |
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Hex Eater Signet
Inspiration Magic Signet | Target touched ally and up to 2-5 adjacent allies each lose one Hex. You gain 1-7 Energy for each Hex removed this way. |
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Inspired Enchantment
Inspiration Magic Spell | Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. |
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Inspired Hex
Inspiration Magic Spell | Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. |
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Keystone Signet Elite
Inspiration Magic Signet | All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17-4 seconds. |
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Leech Signet
Inspiration Magic Signet | Interrupt target foe's action. If that action was a Spell, you gain 3-16 Energy. |
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Lyssa's Aura Elite
Inspiration Magic Enchantment | For 3-10 seconds, whenever you are the target of an enemy Spell, you steal up to 1-7 Energy from the caster. |
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Mantra of Concentration
Inspiration Magic Stance | For 60-188 seconds, the next time you would be interrupted while performing a skill, you are not interrupted. |
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Mantra of Earth
Inspiration Magic Stance | For 30-94 seconds, whenever you take earth damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Flame
Inspiration Magic Stance | For 30-94 seconds, whenever you take fire damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Frost
Inspiration Magic Stance | For 30-94 seconds, whenever you take cold damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Inscriptions
Inspiration Magic Stance | For 30-94 seconds, your Signets recharge 25-52% faster. |
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Mantra of Lightning
Inspiration Magic Stance | For 30-94 seconds, whenever you take lightning damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1) |
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Mantra of Persistence
Inspiration Magic Stance | For 30 seconds, any Illusion Magic Hex you cast lasts 20-105% longer. |
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Mantra of Recall Elite
Inspiration Magic Enchantment | For 20 seconds, you gain no benefit from it. You gain 13-29 Energy when Mantra of Recall ends. |
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Mantra of Resolve
Inspiration Magic Stance | For 30-94 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10-4 Energy or Mantra of Resolve ends. (Updated: 02.03.2006 - increased Energy cost from 7-2 when interrupted) |
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Mantra of Signets
Inspiration Magic Stance | For 10-26 seconds, the next time you use a Signet, it recharges immediately. |
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Physical Resistance
Inspiration Magic Stance | For 30-94 seconds, you gain +40 armor against physical damage, but you lose 24-11 armor against elemental damage. |
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Power Drain
Inspiration Magic Spell | If target foe is casting a Spell, the Spell is interrupted and you gain 1-33 Energy. |
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Power Leech Elite
Inspiration Magic Hex | If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1-7 Energy from that foe. |
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Revealed Enchantment
Inspiration Magic Spell | Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. |
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Revealed Hex
Inspiration Magic Spell | Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. |
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Signet of Humility
Inspiration Magic Signet | Target foe's elite skill is disabled for 1-17 seconds. |
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Spirit of Failure
Inspiration Magic Hex | For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-5 Energy whenever that foe fails to hit in combat. |
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Spirit Shackles
Inspiration Magic Hex | For 8-29 seconds, target foe loses 5 Energy whenever that foe attacks. |
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Tease Elite
Inspiration Magic Hex | For 20 seconds, Skills used by target touched foe take 20-105 longer to recharge. This skill ends if that foe hits you. |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Arcane Echo
General Enchantment | If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |
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Arcane Mimicry
General Spell | For 20 seconds, Arcane Mimicry becomes the Elite Spell from target other ally. |
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Echo Elite
General Enchantment | For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds. |
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Epidemic
General Spell | Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. (Updated: 26.04.2006 - decreased recharge time from 15) |
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Expel Hexes Elite
General Spell | Remove up to 2 Hexes from target ally. |
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Hypochondria
General Spell | All conditions on foes in the area of the target foe are transferred to that foe. |
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Lyssa's Balance
General Spell | If you have fewer Enchantments than target foe, that foe loses one Enchantment. |
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Shatter Storm Elite
General Spell | Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. |
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Signet of Disenchantment
General Signet | Lose all Energy. Target foe loses one Enchantment. |
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Signet of Illusions Elite
General Signet | Your next Spell uses your Illusion attribute instead of its normal attribute. |
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Signet of Midnight Elite
General Signet | You and target touched foe become Blinded for 15 seconds. |
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Web of Disruption
General Hex | Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. |
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| See the list of last updated skills |
'Divine Favor' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aura of Faith Elite
Divine Favor Enchantment | For 60 seconds, target ally gains 24-52% more Health when healed. (Updated: 02.03.2006 - decreased recharge time from 20 seconds) |
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Blessed Aura
Divine Favor Enchantment | While you maintain this Enchantment, Monk Enchantments you cast last 10-37% longer than normal. |
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Blessed Light Elite
Divine Favor Spell | Heal target ally for 10-122 Health and remove one Condition and one Hex. This is an elite skill. |
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Blessed Signet
Divine Favor Signet | For each Enchantment you are maintaining, you gain 3 Energy, (maximum 3-25). |
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Boon of Signets Elite
Divine Favor Enchantment | For 10-37 seconds, you gain 3 Energy whenever you use a Signet. |
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Boon Signet Elite
Divine Favor Signet | Heal target ally for 5-37 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1-6 Energy). This is an elite skill. |
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Contemplation of Purity
Divine Favor Skill | Lose all Enchantments. For each one lost, you gain 6-85 Health, lose one Hex, and lose one Condition. (Updated: 26.04.2006 - increased recharge time from 5 seconds) |
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Divine Boon
Divine Favor Enchantment | While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 25-73 Health, and you lose 2 energy. |
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Divine Healing
Divine Favor Spell | Heal yourself and party members in the area for 10-277 points. |
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Divine Intervention
Divine Favor Enchantment | For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-254 Health. |
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Divine Spirit
Divine Favor Enchantment | For 1-15 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) |
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Heaven's Delight
Divine Favor Spell | Heal yourself and party members in the area for 10-277 points. |
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Holy Haste
Divine Favor Enchantment | For 1-64 seconds, your Healing Prayers Spells cast 50% faster. This Enchantment ends if you cast another Enchantment. |
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Peace and Harmony Elite
Divine Favor Enchantment | For 30-94 seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe, or if that ally deals damage to a foe. (Updated: 26.04.2006 - decreased recharge time from 30 seconds) |
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Release Enchantments
Divine Favor Spell | Spell. Lose all Enchantments. Each party member is healed for 5-37 Health for each Monk Enchantment lost. |
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Revitalize Elite
Divine Favor Enchantment | While you maintain this Enchantment, your next 10-31 Healing Prayers spells cast 50% faster and heal for 50% more Health. |
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Signet of Devotion
Divine Favor Signet | Heal target ally for 14-106 Health. |
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Spell Breaker Elite
Divine Favor Enchantment | For 5-18 seconds, enemy Spells targeted against target ally fail. |
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Spell Shield
Divine Favor Enchantment | For 5-21 seconds, while you are casting spells, you cannot be the target of spells. When Spell Shield ends, all of your skills are disabled for 10-5 seconds. |
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Unyielding Aura Elite
Divine Favor Enchantment | Bring target dead party member back to life at full Health and Energy. If you stop maintaining this Enchantment or if it's removed, that ally dies with exploited corpse. Deaths while enchanted with it do not incur a DP. (50% failure with Divine 4 or less) (Updated: 02.03.2006 - decreased recharge time from 45 seconds; now leaves exploited corpse) |
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Watchful Healing
Divine Favor Enchantment | For 10 seconds, target ally gains +1-4 Health regeneration. If this Skill ends prematurely, that ally gains 30-126 Health. |
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Watchful Spirit
Divine Favor Enchantment | While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30-190 Health when Watchful Spirit ends. (Updated: 02.03.2006 - decreased cast time from 2 seconds) |
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Withdraw Hexes Elite
Divine Favor Spell | Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20-4 seconds to recharge for each Hex removed in this way. |
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'Healing Prayers' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Dwayna's Kiss
Healing Prayers Spell | Heal target other ally for 15-63 Health and an additional 5-21 Health for each Enchantment or Hex on that ally. |
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Dwayna's Sorrow
Healing Prayers Enchantment | For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5-53. |
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Ethereal Light
Healing Prayers Spell | Target ally is healed for 25-105.This spell is easily interrupted. |
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Gift of Health
Healing Prayers Spell | All of your Healing Prayers skills are disables for 10-5 seconds. Target other ally is healed for 15-159 Health. |
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Glimmer of Light Elite
Healing Prayers Spell | Heal target ally for 25-89 Health. |
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Heal Area
Healing Prayers Spell | Heal yourself and all adjacent creatures for 30-190 points. |
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Heal Other
Healing Prayers Spell | Heal target other ally for 35-190 Health. |
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Heal Party
Healing Prayers Spell | Heal entire party for 16-84 Health. (Updated: 02.03.2006 - increased recharge time from 0 seconds) |
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Healer's Covenant Elite
Healing Prayers Enchantment | While you maintain this Enchantment, your healing Spells heal for 25% less Health, but cost 1-4 Energy. |
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Healing Breeze
Healing Prayers Enchantment | For 10 seconds, target ally gains +3-9 Health regeneration. |
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Healing Burst Elite
Healing Prayers Spell | Target touched ally and adjacent allies are healed for 30-158 Health. If more than one ally was healed, you lose 5 Energy. |
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Healing Hands Elite
Healing Prayers Enchantment | For 10 seconds, whenever target ally takes damage, that ally is healed for 5-37 Health. (Updated: 02.03.2006 - increased the amount healed from 5-30; now triggers on damage instead of attack) |
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Healing Light Elite
Healing Prayers Spell | Heal target ally for 40-104 Health. If your target has an Enchantment, you gain 1-3 Energy. |
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Healing Ring
Healing Prayers Spell | Heal adjacent creatures for 30-190 Health. |
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Healing Seed
Healing Prayers Enchantment | For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3-32 Health. |
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Healing Touch
Healing Prayers Spell | Heal target touched ally for 16-63 Health. Health gain from Divine Favor is doubled for this Spell. |
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Healing Whisper
Healing Prayers Spell | Target other ally is healed for 40-104 Health. This spell has half the normal range. |
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Infuse Health
Healing Prayers Spell | Lose half your current Health. Target other ally is healed for 100-138% of the amount you lost. |
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Jamei's Gaze
Healing Prayers Spell | Heal target other ally for 35-190 health. |
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Karei's Healing Circle
Healing Prayers Spell | Heal yourself and all adjacent creatures for 30-190 points. |
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Light of Deliverance Elite
Healing Prayers Spell | All party members under 80% Health are healed for 5-85 Health. |
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Live Vicariously
Healing Prayers Enchantment | While you maintain this Enchantment, whenever target ally hits a foe, you gain 2-18 Health. (Updated: 02.03.2006 - increased amount healed per swing from 1-14) |
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Mending
Healing Prayers Enchantment | While you maintain this Enchantment, target ally gains +1-4 Health regeneration. |
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Orison of Healing
Healing Prayers Spell | Heal target ally for 20-73 Health. |
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Renew Life
Healing Prayers Spell | Resurrect dead target party member with 50% Health and 5-21 Energy. That party member and all allies within earshot are healed for 55-135 Health. |
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Restful Breeze
Healing Prayers Enchantment | For 5-14 seconds, target ally has +10 Health regeneration. Restful Breeze ends if that ally attacks or uses a Skill. |
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Restore Life
Healing Prayers Spell | Touch the body of a fallen party member. Target party member is returned to life with 20-68% Health and 42-93% Energy. (Updated: 02.03.2006 - increased recharge time from 0 seconds; changed returned Health from 26-50%) |
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Resurrection Chant
Healing Prayers Spell | Spell. Resurrect target party member with up to your current health and 5-37% Energy. This spell has half the normal range. |
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Signet of Rejuvenation
Healing Prayers Signet | Heal target ally for 5-64. If target ally is casting a spell or attacking, that ally is healed for an additional 5-53 Health. |
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Supportive Spirit
Healing Prayers Enchantment | For 5-24 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5-37 Health. |
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Vigorous Spirit
Healing Prayers Enchantment | For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 1-15 Health. |
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Word of Healing Elite
Healing Prayers Spell | Heal target other ally for 16-84 Health. Heal for an additional 15-106 Health if that ally is below 50% Health. |
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Words of Comfort
Healing Prayers Spell | Target ally is healed for 15-63 Health and an additional 15-63 Health if that ally is suffering from a Condition. |
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'Protection Prayers' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aegis
Protection Prayers Enchantment | For 5-11 seconds, all party members have a 50% chance to block attacks. |
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Air of Enchantment Elite
Protection Prayers Enchantment | For 4-10 seconds, Enchantments cast on target other ally cost 5 less Energy. This is an elite skill. |
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Amity Elite
Protection Prayers Hex | For 8-21 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage. |
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Convert Hexes
Protection Prayers Spell | Remove all Hexes from target other ally. For 8-21 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. |
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Dismiss Condition
Protection Prayers Spell | Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15-79 Health. |
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Divert Hexes Elite
Protection Prayers Spell | Remove up to 1-4 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15-79 Health. |
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Draw Conditions
Protection Prayers Spell | All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6-27 Health. |
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Extinguish
Protection Prayers Spell | Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10-106 Health. |
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Guardian
Protection Prayers Enchantment | For 5 seconds, target ally has a 20-52% chance to "block" attacks. |
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Life Attunement
Protection Prayers Enchantment | While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14-52% more Health when healed. |
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Life Barrier Elite
Protection Prayers Enchantment | While you maintain this Enchantment, damage dealt to target other ally is reduced by 20-52%. If your Health is below 50% when that ally takes damage, Life Barrier ends. |
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Life Bond
Protection Prayers Enchantment | While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3-32. |
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Life Sheath Elite
Protection Prayers Enchantment | For the next 20 seconds, the next 30-158 damage target ally would take is negated. |
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Mark of Protection Elite
Protection Prayers Enchantment | For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6-64. All your Protection Prayers are disabled for 5 seconds. (Updated: 02.03.2006 - own skills disable duration reduced from 10 seconds) |
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Mend Ailment
Protection Prayers Spell | Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5-74 Health. (Updated: 02.03.2006 - increased recharge time from 2 seconds) |
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Mend Condition
Protection Prayers Spell | Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5-74 Health. |
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Mending Touch
Protection Prayers Spell | Touched ally loses two Conditions and is healed for 15-63 Health for each Condition removed in this way. |
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Pacifism
Protection Prayers Hex | For 8-21 seconds, target foe cannot attack. This effect ends if the target takes damage. |
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Pensive Guardian
Protection Prayers Enchantment | For 5-11 seconds, target ally has a 50% chance to block attacks from Enchanted foes. |
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Protective Bond
Protection Prayers Enchantment | While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6-3 Energy or the Spell ends. |
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Protective Spirit
Protection Prayers Enchantment | For 5-24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. |
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Rebirth
Protection Prayers Spell | Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10-3 seconds. This Spell consumes all of your remaining Energy. |
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Restore Condition Elite
Protection Prayers Spell | Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. For each Condition removed, that ally is healed 10-74 Health. |
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Reversal of Fortune
Protection Prayers Enchantment | For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15-84. |
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Reverse Hex
Protection Prayers Enchantment | Remove one hex from target ally. For 5-10 seconds, the next time target ally would take damage inflicted injury is reduced by 5-53. |
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Shield Guardian
Protection Prayers Enchantment | For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16-84 and Shield Guardian ends. |
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Shield of Absorption
Protection Prayers Enchantment | For 1-5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment. |
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Shield of Deflection Elite
Protection Prayers Enchantment | For 6 seconds, target ally has a 50-77% chance to evade attacks and gains 15-31 armor. (Updated: 02.03.2006 - increased armor bonus from 12-24) |
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Shield of Regeneration Elite
Protection Prayers Enchantment | For 5-14 seconds, target ally gains 3-10 Health regeneration and 40 armor. (Updated: 02.03.2006 - increased duration from 5-11 seconds) |
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Shielding Hands
Protection Prayers Enchantment | For 10 seconds, damage received by target ally is reduced by 3-19. (Updated: 02.03.2006 - reduced cast time to from 3/4 second) |
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Spirit Bond
Protection Prayers Enchantment | For 8 seconds, whenever target ally takes more than 60 damage from a single attack or Spell, that ally is healed for 40-104 Health. |
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Vital Blessing
Protection Prayers Enchantment | While you maintain this Enchantment, target ally has +40-211 maximum Health. |
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Zealous Benediction Elite
Protection Prayers Spell | Heal target ally for 30-190 Health. If target was below 50% Health, you gain 10 Energy. |
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'Smiting Prayers' Skills
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|
Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Balthazar's Aura
Smiting Prayers Enchantment | For 10 seconds, foes adjacent to target ally take 10-26 holy damage each second. |
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Balthazar's Pendulum Elite
Smiting Prayers Enchantment | For 5-21 seconds, the next time target foe's skill would knockdown target ally, that foe is knocked down instead. |
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Balthazar's Spirit
Smiting Prayers Enchantment | While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
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Bane Signet
Smiting Prayers Signet | Target foe takes 26-58 holy damage. If that foe was attacking, he is knocked down. |
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Banish
Smiting Prayers Spell | Target foe takes 20-58 holy damage. |
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Defender's Zeal Elite
Smiting Prayers Hex | For 5-21 seconds, whenever target foe hits with an attack, you gain 2 Energy. |
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Holy Strike
Smiting Prayers Skill | Touched target foe takes 10-58 holy damage. If knocked down, your target takes an additional 10-58 holy damage. |
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Holy Wrath
Smiting Prayers Enchantment | While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5-53 damage), and you lose 10 Energy. |
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Judge's Insight
Smiting Prayers Enchantment | For 8-21 seconds, target ally's attacks deal holy damage and have +20% armor penetration. |
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Judge's Intervention
Smiting Prayers Enchantment | For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30-190 damage. |
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Kirin's Wrath
Smiting Prayers Spell | For 5 seconds, foes adjacent to the location in which the spell was cast take 8-34 holy damage each second. |
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Ray of Judgment Elite
Smiting Prayers Spell | All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30-110 holy damage. Animated undead struck by Ray of Judgement are set on fire 3-9 seconds. |
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Retribution
Smiting Prayers Enchantment | While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5-21 damage). |
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Reversal of Damage
Smiting Prayers Enchantment | For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5-80 |
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Scourge Enchantment
Smiting Prayers Hex | For 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 15-79 damage. |
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Scourge Healing
Smiting Prayers Hex | For 30 seconds, every time target foe is healed, the healer takes 15-84 holy damage. |
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Scourge Sacrifice
Smiting Prayers Hex | For 8-21 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount. (Updated: 02.03.2006 - decreased cast time from 2 seconds) |
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Shield of Judgment Elite
Smiting Prayers Enchantment | For 8-21 seconds, anyone striking target ally with an attack is knocked down and suffers 5-53 damage. |
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Signet of Judgment Elite
Smiting Prayers Signet | Target foe is knocked down. That foe and all adjacent foes take 15-79 holy damage. (Updated: 26.04.2006 - decreased recharge time from 30 seconds) |
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Signet of Mystic Wrath
Smiting Prayers Signet | Target foe takes 5-37 holy damage for each Enchantment on you (maximum 130 holy damage). |
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Signet of Rage
Smiting Prayers Signet | Target foe takes 10-42 holy damage and +5-11 holy damage for each adrenaline skill that foe has. |
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Smite
Smiting Prayers Attack | This attack deals 10-58 Holy damage. If attacking, your target takes an additional 10-37 Holy damage. |
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Smite Hex
Smiting Prayers Spell | Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10-90 damage. |
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Spear of Light
Smiting Prayers Spell | Spear of Light flies toward target foe and deals 26-58 holy damage if it hits. Spear of Light deals +15-63 damage if it hits an attacking foe. |
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Stonesoul Strike
Smiting Prayers Skill | Touched target foe takes 10-58 holy damage. If knocked down, your target takes an additional 10-58 holy damage. |
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Strength of Honor
Smiting Prayers Enchantment | While you maintain this Enchantment, target ally deals 1-11 more damage in melee. |
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Symbol of Wrath
Smiting Prayers Spell | For 5 seconds, foes adjacent to the location in which the spell was cast take 8-34 holy damage each second. |
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Word of Censure Elite
Smiting Prayers Spell | Target foe takes 15-79 holy damage. If your target was below 33% health, Word of Censure takes 20 additional seconds to recharge. |
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Zealot's Fire
Smiting Prayers Enchantment | For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5-37 fire damage. |
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'General' Skills
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|
Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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|
|
Deny Hexes
General Spell | Remove one Hex from target ally for each recharging Divine Favor skill you have |
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Empathic Removal Elite
General Spell | Elite Spell. You and target other ally lose 1 Condition and 1 Hex. |
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Essence Bond
General Enchantment | While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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Holy Veil
General Enchantment | While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. (Updated: 02.03.2006 - increased recharge time from 10 seconds) |
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Light of Dwayna
General Spell | Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. (Updated: 02.03.2006 - decreased recharge time from 30 seconds) |
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Martyr Elite
General Spell | Transfer all Conditions and their remaining durations from your party members to you. (Updated: 02.03.2006 - increased cast time from 1/4 second) |
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Purge Conditions
General Spell | Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally. |
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Purge Signet
General Signet | Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. (Updated: 02.03.2006 - reduced recharge time from 30 seconds) |
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Remove Hex
General Spell | Remove a Hex from target ally. |
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Resurrect
General Spell | Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. (Updated: 02.03.2006 - reduced cast time from 8 seconds; increased recharge time from 0 seconds) |
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Signet of Removal Elite
General Signet | If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition. |
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Succor
General Enchantment | While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. |
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Vengeance
General Enchantment | Bring target dead party member back to life at full Health and full Energy. After 30 seconds, or if this Enchantment is removed, the enchanted party member dies. Deaths while enchanted with Vengeance do not incur a death penalty. |
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| See the list of last updated skills |
'Blood Magic' Skills
|
|
Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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|
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Awaken the Blood
Blood Magic Enchantment | For 20-46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount. |
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Barbed Signet
Blood Magic Signet | Sacrifice 8% maximum Health. You steal 18-63 Health from target foe. |
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Blood Bond
Blood Magic Enchantment | Enchantment Spell. For 5-21 seconds, target other ally gains +1-3 Health regeneration and you suffer -1-3 Health degeneration. |
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Blood Drinker
Blood Magic Spell | If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20-68 Health from target foe. |
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Blood is Power Elite
Blood Magic Enchantment | Sacrifice 33% maximum health. For 10 seconds, target other ally gains +3-6 energy regeneration. |
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Blood of the Aggressor
Blood Magic Spell | Sacrifice 5% Health. If target foe is attacking, you steal up to 5-53 Health. Otherwise, that foe takes 5-53 damage. |
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Blood Renewal
Blood Magic Enchantment | Sacrifice 25% maximum Health. For 10 seconds, you gain +3-6 Health regeneration. When Blood Renewal ends, you gain 40-200 Health. |
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Blood Ritual
Blood Magic Enchantment | Sacrifice 17% maximum Health. For 8-14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
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Cultist's Fervor Elite
Blood Magic Enchantment | For 5-21 seconds, your Spells cost -7 Energy to cast but you sacrifice 30-14% Health each time you cast a Spell. |
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Dark Bond
Blood Magic Enchantment | For the next 30-62 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |
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Dark Fury
Blood Magic Enchantment | Sacrifice 17% maximum Health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline. |
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Dark Pact
Blood Magic Spell | Sacrifice up to 10% Health and deal 10-51 shadow damage to target foe. |
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Demonic Flesh
Blood Magic Enchantment | Sacrifice 20% maximum Health. For 30-62 seconds, your maximum Health is increased by 80-208. |
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Jaundiced Gaze
Blood Magic Spell | Sacrifice 10% Health. If target foe has more Health than you, you steal up to 18-63 Health. Otherwise, you deal 18-63 damage. |
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Life Siphon
Blood Magic Hex | For 12-25 seconds, target suffers -1-3 Health degeneration, and you gain +1-3 Health regeneration. |
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Life Transfer Elite
Blood Magic Hex | For 6-12 seconds, target foe suffers -3-8 Health degeneration, which you gain as Health regeneration. |
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Lifebane Strike
Blood Magic Spell | Target foe takes 12-50 shadow damage. If that foe's Health is above 50%, you steal up to 12-50 Health. |
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Mark of Fury
Blood Magic Hex | For 5-21 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline. |
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Mark of Subversion
Blood Magic Hex | For 4-10 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 10-97 Health from that foe. |
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Offering of Blood Elite
Blood Magic Spell | Sacrifice 20% maximum Health. You gain 8-21 Energy. (Updated: 02.03.2006 - increased sacrifice from 10%) |
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Oppressive gaze
Blood Magic Spell | Target foe and adjacent foes take 5-53 damage. Steal up to 15-47 Health from any who were suffering from Weakness. |
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Order of Pain
Blood Magic Enchantment | Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3-17 damage. |
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Order of the Vampire Elite
Blood Magic Enchantment | Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3-17 Health. (Updated: 02.03.2006 - no longer triggers if you have other Necromancer Enchantments on you) |
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Ravenous Gaze Elite
Blood Magic Spell | Steal 15-31 Health from target foe. If your Health is still below 50%, steal up to an additional 15-95 Health. |
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Shadow Strike
Blood Magic Spell | Target foe takes 12-50 shadow damage. If that foe's Health is above 50%, you steal 12-50 Health |
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Signet of Agony
Blood Magic Signet | Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10-46 damage. |
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Soul Leech Elite
Blood Magic Hex | For 10 seconds, whenever target foe casts a Spell, you steal 16-84 Health from that foe. |
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Spoil Victor Elite
Blood Magic Enchantment | For 1-33 second, whenever target foe attacks or casts a Spell on a creature with less Health that foe loses 5-53 Health. |
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Strip Enchantment
Blood Magic Spell | Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30-126 Health. |
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Touch of Agony
Blood Magic Skill | Sacrifice 10% maximum Health. Target touched foe takes 20-61 shadow damage. |
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Unholy Feast
Blood Magic Spell | Steal 10-69 Health from up to 1-4 foes in the area. (Updated: 26.04.2006 - decreased cast time from 1 second) |
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Vampiric Bite
Blood Magic Skill | Touch target foe to steal up to 29-77 Health. |
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Vampiric Gaze
Blood Magic Spell | Steal 18-63 Health from target foe. |
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Vampiric Spirit Elite
Blood Magic Enchantment | For 5-21 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5-53 Health from one nearby foe. |
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Vampiric Swarm
Blood Magic Spell | Vampiric Swarm flies out slowly and steals up to 15-63 Health from up to three foes in the area. |
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Vampiric Touch
Blood Magic Skill | Touch target foe to steal up to 29-77 Health |
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Vile Miasma
Blood Magic Hex | Target foe is struck for 10-69 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers 1-4 Health degeneration for 10 seconds. |
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Wallow's Bite
Blood Magic Skill | Sacrifice 10% maximum Health. Target touched foe takes 20-61 shadow damage. |
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Well of Blood
Blood Magic Spell | Exploit nearest corpse to create a Well of Blood at its location. For 8-21 seconds, allies in that area receive +1-6 Health regeneration. |
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Well of Power Elite
Blood Magic Spell | Exploit nearest corpse to create a Well of Power at that location. For 8-21 seconds, allies within the area of Well of Power gain +1-6 Health regeneration and +2 Energy regeneration. |
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'Curses' Skills
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|
Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Barbs
Curses Hex | For 30 seconds, target foe takes 1-11 more damage when hit by physical damage. (Updated: 26.04.2006 - decreased recharge time from 30 seconds) |
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Chilblains
Curses Spell | You become Poisoned for 10 seconds. Foes in the area are struck for 10-46 cold damage and lose one Enchantment. (Updated: 02.03.2006 - Poison fixed to 10 seconds from 3-15) |
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Corrupt Enchantment Elite
Curses Hex | Remove one Enchantment from target foe. For 10 seconds, that foe suffers -1--10 Health degeneration. |
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Defile Enchantments
Curses Spell | Target foe and all nearby foes take 6-64 shadow damage and 4-21 shadow damage for each Enchantment on them. |
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Defile Flesh
Curses Hex | Sacrifice 20% maximum Health. For 8-21 seconds, target foe gains only two-thirds Health from healing. |
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Depravity Elite
Curses Hex | For 5-21 seconds, whenever target foe casts a Spell, nearby foes lose 1-7 Energy. |
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Desecrate Enchantments
Curses Spell | Target foe and all nearby foes take 6-64 shadow damage and 4-21 shadow damage for each Enchantment on them. |
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Enfeeble
Curses Spell | Target suffers from Weakness for 5-21 seconds. |
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Enfeebling Blood
Curses Spell | Sacrifice 10% maximum Health. Target foe and all adjacent foes suffer from Weakness for 5-21 seconds. (Updated: 02.03.2006 - reduced recharge from 10 seconds; reduced sacrifice from 17%) |
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Enfeebling Touch
Curses Skill | Target touched foe loses 5-53 Health and suffers from Weakness for 5-21 seconds. |
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Envenom Enchantments
Curses Spell | Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 3-12 seconds. |
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Faintheartedness
Curses Hex | For the next 5-37 seconds, target foe attacks 50% slower, and that foe suffers -1-3 Health degeneration. |
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Feast of Corruption Elite
Curses Spell | Target foe and all adjacent foes are struck for 16-84 shadow damage. You steal up to 8-42 Health from each struck foe who is suffering from a Hex. |
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Insidious Parasite
Curses Hex | For 8-21 seconds, whenever target foe hits with an attack, you steal up to 5-21 Health from that foe. |
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Lingering Curse Elite
Curses Hex | Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8-21 seconds, target foe gains only half Health from healing. |
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Malaise
Curses Hex | For 5-37 seconds, target foe suffers -2 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. |
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Mark of Pain
Curses Hex | For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-42 shadow damage to adjacent foes. (Updated: 26.04.2006 - decreased recharge time from 30 seconds) |
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Meekness
Curses Hex | Sacrifice 17% Health. For 20-46 seconds, target foe and all foes in the area attack 50% slower. |
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Order of Apostasy Elite
Curses Enchantment | For 5 seconds, whenver a party member hits a foe that foe loses one Enchantment. For each monk Enchantment removed, you lose 20-6% Health. |
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Parasitic Bond
Curses Hex | For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30-126 when Parasitic Bond ends. |
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Plague Sending
Curses Spell | Sacrifice 10% maximum Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes. (Updated: 02.03.2006 - reduced cast time from 2 seconds; increased recharge time from 0 seconds) |
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Plague Signet Elite
Curses Signet | Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) |
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Poisoned Heart
Curses Enchantment | For 10 seconds, you suffer -5--3 Health degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for 5-16 seconds. |
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Price of Failure
Curses Hex | For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6-32 damage whenever that foe fails to hit in combat. |
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Reckless Haste
Curses Hex | For 5-21 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 15-52% chance to miss with attacks. |
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Rend Enchantments
Curses Spell | Remove 5-9 Enchantments from target foe. For each Monk Enchantment removed, you take 55-23 damage. |
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Rigor Mortis
Curses Hex | For 8-21 seconds, target foe cannot "block" or "evade." |
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Rip Enchantment
Curses Spell | Sacrifice 45%-21% Health. Remove one Enchantment from target foe. |
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Shadow of Fear
Curses Hex | Target foe and all adjacent foes attack 50% slower for the next 20-46 seconds. (Updated: 02.03.2006 - reduced recharge time from 10 seconds) |
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Shivers of Dread
Curses Hex | For 10-42 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10-5 Energy or Shivers of Dread ends. |
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Signet of Suffering Elite
Curses Signet | For each Hex on target foe, that foe takes 5-37 damage (maximum 140 damage). |
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Soul Barbs
Curses Hex | For 30 seconds, target foe takes 15-31 damage when an Enchantment or Hex is cast on that target. |
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Soul Bind Elite
Curses Hex | For 5-21 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down. |
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Spinal Shivers
Curses Hex | For 10-42 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10-5 Energy or Spinal Shivers ends. |
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Spiteful Spirit Elite
Curses Hex | For 8-21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-37 shadow damage to that foe and all adjacent allies of that foe. |
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Suffering
Curses Hex | For 6-32 seconds, target foe and all nearby foes suffer -2 Health degeneration. |
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Tattered Bonds Elite
Curses Hex | For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15-63 damage. |
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Ulcerous Lungs
Curses Hex | For 10-26 seconds, target foe and all nearby foes suffer from -2 Health degeneration and begin Bleeding for 3-17 seconds whenever they use a Shout or Chant. |
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Vocal Minority
Curses Hex | For 5-21 seconds target foe and all foes in the area cannot use Shouts or Chants. |
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Weaken Armor
Curses Hex | For 10-42 seconds, target foe has an armor penalty of -20 against physical damage. (Updated: 26.04.2006 - decreased recharge time from 30 seconds) |
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Weaken Knees Elite
Curses Hex | For 3-40 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends. |
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Well of Darkness
Curses Spell | Exploit target corpse to create a Well of Darkness for 5-53 seconds. Hexed foes within the Well of Darkness miss 50% of the time. |
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Well of Silence
Curses Spell | Exploit target corpse to create a Well of Silence for 10-31 seconds. Foes within the well cannot use Shouts or Chants and suffer -1--4 Health degeneration. |
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Well of Weariness
Curses Spell | Exploit target corpse to create a Well of Weariness for 10-58 seconds. Enemies withing the Well of Weariness suffer -1 Energy degeneration. |
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Wither Elite
Curses Hex | For 5-37 seconds, target foe suffers -2-4 Health degeneration and -2 Energy degeneration. Wither ends if target foe's Energy reaches 0. (Updated: 26.04.2006 - increased Health degeneration from fixed 2) |
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'Death Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Animate Bone Fiend
Death Magic Spell | Exploit nearest corpse to animate a level 1-18 bone fiend. Bone fiends can attack at range. |
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Animate Bone Horror
Death Magic Spell | Exploit nearest corpse to animate a level 1-18 bone horror. |
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Animate Bone Minions
Death Magic Spell | Exploit nearest corpse to animate two level 0-13 bone minions. (Updated: 26.04.2006 - decreased Energy cost from 25) |
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Animate Flesh Golem Elite
Death Magic Spell | Expolit nearest corpse to animate a level 3-26 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a Time. |
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Animate Shambling Horror
Death Magic Spell | Exploit nearest corpse to create a level 1-18 Shambling Horror. When the Shambling Horror dies, it is replaced by a level 0-16 Jagged Horror that causes Bleeding with each of its attacks. |
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Animate Vampiric Horror
Death Magic Spell | Exploit nearest corpse to animate a level 1-18 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. |
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Aura of the Lich Elite
Death Magic Enchantment | For 15-47 seconds, your maximum Health is halved, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50-253 Health. |
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Bitter Chill
Death Magic Spell | Target foe is struck for 5-53 cold damage. If that foe had more health than you, Bitter Chill recharges instantly. |
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Blood of the Master
Death Magic Spell | Sacrifice 5% maximum Health. All adjacent undead allies are healed for 30-122 Health. You sacrifice additional 2% maximum Health per minion healed this way. (Updated: 26.04.2006 - decreased Energy cost from 10; decreased recharge time from 5 seconds; decreased sacrifice from 10%) |
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Consume Corpse
Death Magic Spell | Exploit a random target. You teleport to that corpse's location and gain 25-105 Health and 5-21 Energy. |
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Contagion Elite
Death Magic Enchantment | For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10%-6% maximum Health. |
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Dark Aura
Death Magic Enchantment | For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5-53 shadow damage to adjacent foes, and you lose 5-21 Health. |
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Death Nova
Death Magic Enchantment | For 30 seconds, if target ally dies, all adjacent foes take 26-105 damage and are Poisoned for 15 seconds. |
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Deathly Chill
Death Magic Spell | Target foe is struck for 5-53 cold damage. If that foe's Health is above 50%, you deal an additional 5-37 shadow damage. (Updated: 02.03.2006 - increased unconditional damage from 5-34; decreased conditional damage from 5-50) |
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Deathly Swarm
Death Magic Spell | Deathly Swarm flies out slowly and strikes for 15-84 cold damage on up to three targets in the area. |
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Discord Elite
Death Magic Spell | If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 15-79 damage. |
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Feast for the Dead
Death Magic Spell | Destroy target animated undead ally. All of your other animated undead allies are healed for 10-106 Health. |
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Fetid Ground
Death Magic Spell | Target foe is struck for 15-68 cold damage. if that foe is knocked down, that foe becomes Poisoned for 5-21 seconds. |
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Infuse Condition
Death Magic Enchantment | For the next 15-63 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead. |
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Jagged Bones Elite
Death Magic Enchantment | For 30 seconds, whenever target undead servant dies, it is replaced by a level 0-16 Jagged Horror that causes Bleeding with each of its attacks. |
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Malign Intervention
Death Magic Hex | For 5-21 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1-18 masterless bone horror is summoned and that foe's corpse is exploited. |
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Necrotic Traversal
Death Magic Spell | Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5-21 seconds. |
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Order of Undeath Elite
Death Magic Spell | Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3-17 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Putrid Explosion
Death Magic Spell | The corpse nearest your target explodes, sending out a shockwave that deals 24-126 damage to nearby foes. |
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Putrid Flesh
Death Magic Spell | Destroy target animated undead ally. All foes near that creature are Diseased for 5-16 seconds. |
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Rising Bile
Death Magic Spell | For 30 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1-4 damage for each second Rising Bile was in effect. |
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Rotting Flesh
Death Magic Spell | Target fleshy creature becomes Diseased for 10-26 seconds and slowly loses Health. |
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Soul Feast
Death Magic Spell | Exploit nearest corpse to gain 50-295 Health. |
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Tainted Flesh Elite
Death Magic Enchantment | For 20-46 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3-16 seconds. |
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Taste of Death
Death Magic Spell | Steal 100-420 Health from target animated undead ally. |
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Taste of Pain
Death Magic Spell | If target foe is below 50% Health, you gain 30-158 Health. |
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Toxic Chill Elite
Death Magic Spell | Target foe is struck for 15-79 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 10-26 seconds. |
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Verata's Aura
Death Magic Enchantment | Sacrifice 33% maximum Health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120-312 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you.(50% failure chance with Death Magic 4 or less.) |
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Verata's Gaze
Death Magic Spell | If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) |
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Verata's Sacrifice
Death Magic Spell | Sacrifice 15% maximum Health. For 5-10 seconds, all of your undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you. This Spell instantly recharges if you control 3 or fewer minions. (Updated: 26.04.2006 - decreased duration from 8..20 seconds; increased recharge time from 30 seconds) |
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Vile Touch
Death Magic Skill | Touch target foe to deal 20-68 damage. |
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Virulence Elite
Death Magic Spell | If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3-16 seconds. |
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Well of Suffering
Death Magic Spell | Exploit nearest corpse to create a Well of Suffering at its location. For 10-31 seconds, foes in that area suffer -1-6 Health degeneration. |
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Well of the Profane
Death Magic Spell | Exploit nearest corpse to create a Well of the Profane at its location. For 8-21 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) |
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'Soul Reaping' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Icy Veins Elite
Soul Reaping Hex | Target foe is struck for 10-95 cold damage. For 10-37 seconds, if target foe dies all nearby foes are struck for 20-116 cold damage. |
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Reaper's Mark Elite
Soul Reaping Hex | For 30 seconds, target foe suffers 1-6 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 10-21 Energy. |
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Signet of Lost Souls
Soul Reaping Signet | If target foe is below 50% Health, you gain 10-106 Health and 1-10 Energy. |
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Signet of Sorrow
Soul Reaping Signet | Target foe takes 15-79 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly. |
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Wail of Doom Elite
Soul Reaping Spell | Sacrifice 10% Health, and target foe is interrupted. if target foe was attacking, all of that foe's attack skills are disabled for 5-21 seconds. |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Gaze of Contempt
General Spell | If target foe has more than 50% Health, that foe loses all Enchantments. |
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Grenth's Balance Elite
General Spell | If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. |
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Plague Touch
General Skill | Transfer a negative Condition and its remaining duration from yourself to target touched foe. |
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| See the list of last updated skills |
'Beast Mastery' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Bestial Fury
Beast Mastery Stance | All your non-attack skills are disabled for 5 seconds. For 5-11 seconds, you attack 33% faster. |
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Bestial Mauling
Beast Mastery Pet Attack | Your animal companion attempts a Bestial Mauling that deals 5-21 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 5-21 seconds |
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Bestial Pounce
Beast Mastery Pet Attack | Your animal companion attempts a Bestial Pounce that deals +5-21 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. (Updated: 02.03.2006 - decreased recharge time from 15 seconds) |
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Brutal Strike
Beast Mastery Pet Attack | Your animal companion attempts a Brutal Strike that deals +5-37 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5-37 damage. (Updated: 02.03.2006 - increased both damages from 5-20) |
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Call of Haste
Beast Mastery Shout | For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster. |
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Call of Protection
Beast Mastery Shout | For 120 seconds, your animal companions have a 1-15 base damage reduction. (Updated: 26.04.2006 - decreased recharge time from 115 seconds) |
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Charm Animal
Beast Mastery Skill | Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. |
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Comfort Animal
Beast Mastery Skill | You heal your animal companion for 20-110 points. If your companion is dead, it is resurrected with 10-61% Health. (Updated: 26.04.2006 - no longer disables your skills if used to resurrect your pet) |
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Disrupting Lunge
Beast Mastery Pet Attack | Your animal companion attempts a Disrupting Lunge that deals +1-13 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. |
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Edge of Extinction
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14-52 damage to all nearby creatures of the same type. This Spirit dies after 30-158 seconds. |
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Energizing Wind
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 30-158 seconds. |
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Enraged Lunge Elite
Beast Mastery Pet Attack | Your animal companion attempts an Enraged Lunge that deals +5-16 damage (maximum bonus 60) for each recharging Beast Mastery skill. |
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Feral Lunge
Beast Mastery Pet Attack | Your animal companion attempts a Feral Lunge that deals +5-21 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5-37 seconds. (Updated: 02.03.2006 - increased Bleeding duration from 3-25) |
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Ferocious Strike
Beast Mastery Pet Attack | Your animal companion attempts a Ferocious Strike that deals +13-29 damage. If that attack hits, you gain adrenaline and 3-10 energy. |
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Fertile Season
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, every creature's maximum Health is increased by 50-370 and they gain +15 armor. This Spirit dies after 15-47 seconds. |
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Heal as One Elite
Beast Mastery Skill | If you or your animal companion are below 75% Health, you both gain 25-153 Health. |
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Heket's Rampage
Beast Mastery Stance | For 5-21 seconds, you attack 33% faster. This Stance ends if you use an attack Skill. |
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Lacerate Elite
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5-26 seconds. This Spirit dies after 30-158 seconds. |
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Maiming Strike
Beast Mastery Pet Attack | Your animal companion attempts a Maiming Strike that deals +5-21 damage. If that attack hits a moving foe that foe becomes Crippled for 3-16 seconds. (Updated: 02.03.2006 - decreased recharge time from 10 seconds) |
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Melandru's Assault
Beast Mastery Pet Attack | Your animal companion attempts a Melandru's Assault that deals +5-21 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +5-37 additional damage. (Updated: 02.03.2006 - increased damage versus enchanted foes from 5-20; decreased recharge time from 10 seconds) |
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Otyugh's Cry
Beast Mastery Shout | All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their masters' allies. (50% failure chance with Beast Mastery 4 or less.) |
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Poisonous Bite
Beast Mastery Pet Attack | Your animal companion attempt a Poisonous Bite that Poisons target foe for 5-21 seconds. |
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Pounce
Beast Mastery Pet Attack | Your animal companion's next attack is a Pounce that deals 5-21 damage. If the attack strikes a moving foe, that foe is knocked down. |
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Predator's Pounce
Beast Mastery Pet Attack | Your animal companion attempts a Predator's Pounce that deals +5-37 damage. If that attack hits, your animal companion gains 5-53 Health. (Updated: 02.03.2006 - increased damage from 5-20) |
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Predatory Bond
Beast Mastery Shout | For 5-21 seconds, attacks by your animal companion heal you for 1-16 Health. |
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Predatory Season
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30-158 seconds. |
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Primal Echoes
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30-158 seconds. |
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Rampage as One Elite
Beast Mastery Skill | For 5-16 seconds, both you and your animal companion attack 33% faster and run 25% faster. |
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Revive Animal
Beast Mastery Skill | Resurrect all nearby allied animal companions. They come back to life with 10-100% Health. (Updated: 01.04.2006 - health returned changed to percentage from 50-500) |
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Run as One
Beast Mastery Stance | For 5-16 seconds, you and your pet run 25% faster. |
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Savage Pounce
Beast Mastery Pet Attack | Your animal companion attempts a Savage Pounce that deals +5-21damage. IF that attack strikes a foe who is casting a Spell, that foe is knocked down |
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Scavenger Strike
Beast Mastery Pet Attack | Your animal companion attempts a Scavenger Strike that deals +10-26 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1-16 damage. (Updated: 02.03.2006 - increased damage from 5-20) |
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Strike as One Elite
Beast Mastery Shout | For 30 seconds, you and your pet's next 5 attacks deals 4-10 additional damage. |
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Symbiosis
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27-158. This Spirit dies after 30-158 seconds. |
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Symbiotic Bond
Beast Mastery Shout | For 120-312 seconds, your animal companion gains +1-3 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. (Updated: 02.03.2006 - increased Health regeneration from fixed +1) |
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Tiger's Fury
Beast Mastery Stance | All your non-attack skills are disabled for 5 seconds. For 5-11 seconds, you attack 33% faster. |
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Toxicity
Beast Mastery Nature Ritual | Create a level 1-11 Spirit. Poisoned or Diseased creatures within its range suffer 2-5 Health degeneration. This Spirit dies after 30-62 seconds. |
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Viper's Nest
Beast Mastery Trap | Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5-53 piercing damage and become Poisoned for 5-21 seconds. Viper's Nest expires after 90 seconds. |
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'Expertise' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Archer's Signet Elite
Expertise Signet | All your non-attack skills are disabled for 15-6 seconds. for 30 seconds your next 1-7 attacks cost no Energy. |
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Distracting Shot
Expertise Bow Attack | If Distracting Shot hits, it interrupts target foe's action but deals only 1-17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. |
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Dodge
Expertise Stance | For 5-11 seconds, you move 33% faster than normal and have a 27-78% chance to "evade" incoming arrows. Dodge ends if you attack. |
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Escape Elite
Expertise Stance | For 5-18 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks. |
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Expert's Dexterity Elite
Expertise Preparation | For 12 seconds, all your attack Skills cost 75% more Energy and recharge 10-53 faster. |
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Glass Arrows Elite
Expertise Preparation | For 10-37 seconds, your arrows strike for +5-16 damage if they hit and cause Bleeding for 10-21 seconds if they are Blocked. |
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Lightning Reflexes
Expertise Stance | For 5-11 seconds, you have a 75% chance to "evade" melee and projectile attacks, and you attack 33% faster. |
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Marksman's Wager Elite
Expertise Preparation | For 12 seconds, you gain 5-10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. |
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Oath Shot Elite
Expertise Bow Attack | If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.) |
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Point Blank Shot
Expertise Bow Attack | Shoot an arrow that has half the normal range, but strikes for +10-26 damage. |
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Practiced Stance Elite
Expertise Stance | For 20-36 seconds, your Preparations recharge 50% faster and last 30-158% longer. (Updated: 02.03.2006 - increased bonus duration from 24-50%.) |
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Sweltering Heat Elite
Expertise Nature Ritual | Create a level 1-11 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30-62 seconds. |
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Throw Dirt
Expertise Skill | Target touched foe and foes adjacent to your target become Blinded for 3-16 seconds. |
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Trapper's Focus Elite
Expertise Preparation | For 3-16 seconds, your trap skills are not easily interruptible. |
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Trapper's Speed
Expertise Stance | For 5-21 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you hit with an attack. |
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Whirling Defense
Expertise Stance | For 8-21 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 5-11 piercing damage. |
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Zojun's Haste
Expertise Stance | For 5-11 seconds, you move 33% faster and have 27-78% chance to "evade" incoming arrows. Zojun's Haste ends if you attack. |
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Zojun's Shot
Expertise Bow Attack | Shoot an arrow that has half the normal range but strike for +10-26 damage |
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'Marksmanship' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Arcing Shot
Marksmanship Bow Attack | If this arrow hits, it strikes for +10-26 damage. This arrow cannot be blocked, but it moves 150% slower. |
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Barrage Elite
Marksmanship Bow Attack | All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1-17 damage if they hit. |
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Broad Head Arrow Elite
Marksmanship Bow Attack | You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5-21 seconds, and if target foe is casting a Spell that Spell is interrupted. |
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Burning Arrow Elite
Marksmanship Bow Attack | If this attack hits, you strike for +10-31 damage and cause Burning for 1-5 seconds. |
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Concussion Shot
Marksmanship Bow Attack | If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5-21 seconds. This attack deals only 1-17 damage. |
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Crippling Shot Elite
Marksmanship Bow Attack | If Crippling Shot hits, your target becomes Crippled for 1-8 seconds. This attack cannot be "blocked" or "evaded." (Updated: 02.03.2006 - increased Energy cost from 10; Crippled duration used to be fixed to 8) |
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Crossfire
Marksmanship Bow Attack | If this attack hits target foe, it deals +5-21 damage. If this foe is near any of your allies, this attack cannot be blocked or evaded. |
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Determined Shot
Marksmanship Bow Attack | If Determined Shot hits, you strike for +5-21 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (Updated: 02.03.2006 - increased damage from 3-18) |
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Disrupting Accuracy
Marksmanship Preparation | For 24 seconds, whenever your arrows critical, they also interrupt your target. |
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Favorable Winds
Marksmanship Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30-158 seconds. |
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Focused Shot
Marksmanship Bow Attack | If Focused Shot hits, you strike for 10-26 damage but all of your other attack skills are disabled for 5-3 seconds. |
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Forked Arrow
Marksmanship Bow Attack | Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. |
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Hunter's Shot
Marksmanship Bow Attack | If Hunter's Shot hits, you strike for +3-16 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3-26 seconds. |
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Keen Arrow
Marksmanship Bow Attack | If this attack hits, you strike for +5-16 damage. If you land a critical hit, you deal an additional +5-21 damage. |
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Marauder's Shot
Marksmanship Bow Attack | If Marauder's Shot hits, you strike for 10-37 damage and all your non-attack skills are disabled for 5 seconds. |
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Melandru's Shot Elite
Marksmanship Bow Attack | If Melandru's Shot hits, you deal +10-25 damage. If it hits an enchanted foe, you gain 15 Energy. |
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Needling Shot
Marksmanship Bow Attack | Needling Shot strikes for only 5-21 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. |
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Penetrating Attack
Marksmanship Bow Attack | If Penetrating Attack hits, you strike for +3-19 damage and this attack has 20% armor penetration. |
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Pin Down
Marksmanship Bow Attack | If Pin Down hits, your target is Crippled for 3-16 seconds. |
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Power Shot
Marksmanship Bow Attack | If Power Shot hits, you strike for +10-26 damage. (Updated: 02.03.2006 - increased damage from 10-20) |
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Precision Shot
Marksmanship Bow Attack | If Precision Shot hits, you strike for +10-26 damage. Precision Shot cannot be "blocked" or "evaded." This action is easily interrupted. (Updated: 02.03.2006 - increased damage from 10-20) |
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Prepared Shot Elite
Marksmanship Bow Attack | If this attack hits, you strike for +10-26 damage. If you are under the effects of a Preparation, you gain 1-10 Energy. |
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Punishing Shot Elite
Marksmanship Bow Attack | If Punishing Shot hits, you strike for +10-21 damage and your target is interrupted. |
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Read the Wind
Marksmanship Preparation | For 24 seconds, your arrows move twice as fast and deal 3-10 extra damage. |
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Savage Shot
Marksmanship Bow Attack | If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13-29 damage. |
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Screaming Shot
Marksmanship Bow Attack | If this attack hits, you deal +10-26 damage. If your target is within earshot, that foe begins Bleeding for 10-26 seconds. |
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Seeking Arrows
Marksmanship Preparation | For 3-15 seconds, your arrows, cannot be "blocked" or "evaded". Seeking Arrows ends if you fail to hit. |
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Splinter Shot
Marksmanship Bow Attack | If Splinter Shot hits, you deal +3-16 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5-69 damage. |
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Sundering Attack
Marksmanship Bow Attack | If Sundering Attack hits, you strike for +3-19 damage and this attack has 20% armor penetration. |
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'Wilderness Survival' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Apply Poison
Wilderness Survival Preparation | For 24 seconds, foes struck by your physical attacks become Poisoned for 3-16 seconds. |
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Barbed Arrows
Wilderness Survival Preparation | For 18 seconds, your arrows cause Bleeding for 3-17 seconds. This Skill is easily interrupted. |
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Barbed Trap
Wilderness Survival Trap | When Barbed Trap is triggered, all nearby foes take 20-68 piercing damage, become Crippled, and begin Bleeding for 3-26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Brambles
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. Anyone who is knocked down in its range takes 5 damage and begins bleeding for 5-21 seconds. This Spirit dies after 30-158 seconds. |
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Choking Gas
Wilderness Survival Preparation | For 1-13 seconds, your arrows deal 1-8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. |
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Conflagration
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, all of your arrows that hit strike with fire damage. This Spirit dies after 30-158 seconds. |
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Dryder's Defenses
Wilderness Survival Stance | For 5-11 seconds, you gain 75% chance to evade attacks and 34-62 armor against elemental damage. |
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Dust Trap
Wilderness Survival Trap | When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3-8 seconds and take 10-26 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Updated: 02.03.2006 - reduced Blindness duration from 3-10 seconds) |
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Equinox Elite
Wilderness Survival Nature Ritual | Create a level 1-11 spirit. Spells cast within its range that causes exhaustion cause double the exhaustion. This spirit dies after 30-158 seconds. |
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Famine Elite
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10-37 damage. This Spirit dies after 30-94 seconds. |
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Flame Trap
Wilderness Survival Trap | When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 15-31 fire damage and set on fire for 1-3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Frozen Soil
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30-94 seconds. |
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Greater Conflagration Elite
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-158 seconds. |
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Healing Spring
Wilderness Survival Trap | For 10 seconds, all nearby allies are healed for 15-63 every 2 seconds. While activating this skill, you are easily interrupted. |
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Ignite Arrows
Wilderness Survival Preparation | For 24 seconds, your arrows explode on contact, dealing 3-19 fire damage to target and all adjacent foes. |
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Incendiary Arrows Elite
Wilderness Survival Preparation | For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1-3 seconds. (Updated: 01.04.2006 - duration reduced from 10 seconds) |
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Kindle Arrows
Wilderness Survival Preparation | For 24 seconds, your arrows deal fire damage and hit for an additional 3-25 fire damage. |
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Melandru's Arrows Elite
Wilderness Survival Preparation | For 18 seconds, whenever your arrows hit, they cause Bleeding for 3-26 seconds, and if they hit a target who is under an Enchantment, they do +8-29 damage. |
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Melandru's Resilience Elite
Wilderness Survival Stance | For 8-21 seconds, you gain +3 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. (Updated: 02.03.2006 - increased Health regeneration from 2 pips) |
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Muddy Terrain
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, all creatures move 10% slower and speed boosts have no effect. This Spirit dies after 30-94 seconds. |
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Natural Stride
Wilderness Survival Stance | For 1-10 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. |
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Nature's Renewal
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For 30-158 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30-158 seconds. |
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Pestilence
Wilderness Survival Nature Ritual | It was: Create a level 1-11 spirit. For any creature that dies within its range, all Conditions on that creature are spread to all nearby creatures. This spirit dies after 30-94 seconds. |
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Poison Arrow Elite
Wilderness Survival Bow Attack | If Poison Arrow hits, your target becomes Poisoned for 5-21 seconds. |
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Quickening Zephyr
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, all skills recharge twice as fast and cost 30% more Energy to cast. This Spirit dies after 15-47 seconds. |
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Roaring Winds
Wilderness Survival Nature Ritual | Create a level 1-5 spirit. Chants and Shouts cost 1-5 more Energy. |
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Scavenger's Focus Elite
Wilderness Survival Preparation | For 24 seconds, your attacks deal +5-11 damage against foes suffering from a Condition. |
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Serpent's Quickness
Wilderness Survival Stance | For 15-31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |
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Smoke Trap Elite
Wilderness Survival Trap | When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5-10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. |
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Snare
Wilderness Survival Trap | When Snare is triggered, all nearby foes become Crippled for 3-16 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Spike Trap Elite
Wilderness Survival Trap | When Spike Trap is triggered, all foes nearby take 10-72 piercing damage, become "Crippled" for 3-16 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Storm Chaser
Wilderness Survival Stance | For 8-21 seconds, you move 25% faster, and you gain 1-5 Energy whenever you take elemental damage. |
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Tranquility Elite
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. Enchantments cast by creatures within its range expire 20-52% faster. This spirit dies after 15-63 seconds. |
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Tripwire
Wilderness Survival Trap | When Tripwire is triggered, all nearby foes are struck for 5-21 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted. |
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Troll Unguent
Wilderness Survival Skill | For 10 seconds, you gain Health regeneration +3-10. |
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Weariness Elite
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30-94 seconds. |
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Winnowing
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30-158 seconds. |
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Winter
Wilderness Survival Nature Ritual | Create a level 1-11 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30-158 seconds. |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Antidote Signet
General Signet | Cleanse yourself of Poison, Disease, and Blindness. |
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Called Shot
General Bow Attack | Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded." |
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Debilitating Shot
General Bow Attack | If Debilitating Shot hits, your target loses 10 Energy. |
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Dual Shot
General Bow Attack | Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. (Updated: 26.04.2006 - increased recharge time from 5 seconds) |
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Magebane Shot Elite
General Bow Attack | If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges. |
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Quick Shot Elite
General Bow Attack | Shoot an arrow that moves twice as fast. |
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Storm's Embrace
General Stance | For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. |
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| See the list of last updated skills |
'Axe Mastery' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Agonizing Chop
Axe Mastery Axe Attack | When this attack hits, you deal +5-21 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. |
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Axe Rake
Axe Mastery Axe Attack | If this attack hits a foe suffering from a Deep Wound, you strike for +1-11 damage, and that foe becomes Crippled for 15 seconds. |
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Axe Twist
Axe Mastery Axe Attack | If this attack hits a foe suffering from a Deep Wound, you strike for 1-21 more damage and that foe suffers from Weakness for 20 seconds. (Updated: 26.04.2006 - decreased adrenaline cost from 8) |
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Cleave Elite
Axe Mastery Axe Attack | If this attack hits, you strike for +10-31 damage. |
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Critical Chop
Axe Mastery Axe Attack | If this attack hits, you inflict +10-31 damage. If this attack results in a critical hit, target foe is interrupted. |
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Cyclone Axe
Axe Mastery Axe Attack | Perform a spinning axe attack striking for +4-13 damage to all adjacent opponents. |
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Destructive Chop Elite
Axe Mastery Axe Attack | You lose all adrenaline and all Energy. If this attack hits, you deal +5-53 damage and cause a Deep Wound for 5-21 seconds. This attack always results in a critical hit. |
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Dismember
Axe Mastery Axe Attack | If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5-21 seconds. |
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Disrupting Chop
Axe Mastery Axe Attack | If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. |
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Eviscerate Elite
Axe Mastery Axe Attack | If Eviscerate hits, you strike for +10-42 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5-21 seconds. (Updated: 02.03.2006 - increased adrenaline cost from 7 swings) |
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Executioner's Strike
Axe Mastery Axe Attack | If this attack hits, you strike for +10-42 damage. |
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Furious Axe
Axe Mastery Axe Attack | If Furious Axe hits, you strike for +5-37 damage. If it is blocked or evaded you gain 2 strikes worth of adrenaline. |
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Lacerating Chop
Axe Mastery Axe Attack | If Lacerating Chop hits, you deal +5-21 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5-21 seconds. |
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Penetrating Blow
Axe Mastery Axe Attack | If this attack hits, you strike for +5-21 damage. This axe attack has 20% armor penetration. |
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Penetrating Chop
Axe Mastery Axe Attack | If this attack hits, you strike for +5-21 damage. This axe attack has 20% armor penetration. |
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Swift Chop
Axe Mastery Axe Attack | If this attack hits, you strike for +1-21 damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional 1-21 damage. Swift Chop cannot be "evaded." |
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Triple Chop Elite
Axe Mastery Axe Attack | Attack target foe and adjacent foes. Each attack that hits deals +10-42 damage. |
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Whirling Axe Elite
Axe Mastery Axe Attack | If Whirling Axe hits, you strike for +5-21 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds. |
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'Hammer Mastery' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Auspicious Blow
Hammer Mastery Hammer Attack | If Auspicious Blow hits, you strike for +5-21 damage. If it hits a foe suffering from Weakness you gain 3-8 Energy. |
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Backbreaker Elite
Hammer Mastery Hammer Attack | If Backbreaker hits, you strike for +1-21 damage and your target is knocked down for 4 seconds. |
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Belly Smash
Hammer Mastery Hammer Attack | If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 3-10 seconds. |
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Counter Blow
Hammer Mastery Hammer Attack | If this attack hits an attacking foe, that foe is knocked down. |
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Crude Swing
Hammer Mastery Hammer Attack | Attack all adjacent foes. Each foe you hit is struck for +1-21 damage. This action is easily interrupted. (Updated: 02.03.2006 - increased damage from 1-10) |
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Crushing Blow
Hammer Mastery Hammer Attack | If this attack hits, you strike for +1-21 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5-21 seconds. |
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Devastating Hammer Elite
Hammer Mastery Hammer Attack | If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5-21 seconds. |
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Earth Shaker Elite
Hammer Mastery Hammer Attack | All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) |
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Enraged Smash Elite
Hammer Mastery Hammer Attack | If it hits, Enraged Smash deals +5-11 damage (maximum bonus 40) for each fully charged adrenal attack you have. |
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Fierce Blow
Hammer Mastery Hammer Attack | If Fierce Blow strikes a foe suffering from Weakness, you deal +10-42 damage. Otherwise, you deal +5-21 damage if it hits. |
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Forceful Blow Elite
Hammer Mastery Hammer Attack | If Forceful Blow hits, you strike for +10-42 damage. and your target is Weakened for 5-21 seconds. If it is "evaded" you are knocked down |
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Hammer Bash
Hammer Mastery Hammer Attack | Lose all adrenaline. If Hammer Bash hits, your target is knocked down. |
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Heavy Blow
Hammer Mastery Hammer Attack | Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1-32 damage. |
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Irresistible Blow
Hammer Mastery Hammer Attack | If this attack hits, you strike for +1-32 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 1-32 damage. Irresistible Blow cannot be "evaded." |
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Magehunter's Smash Elite
Hammer Mastery Hammer Attack | If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down. |
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Mighty Blow
Hammer Mastery Hammer Attack | If this attack hits, you strike for +6-37 damage. (Updated: 26.04.2006 - increased damage from 1..30) |
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Oogara Smash
Hammer Mastery Hammer Attack | If this attack hits, you strike for +5-21 damage and gain 2 strike of adrenaline. |
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Overbearing Smash
Hammer Mastery Hammer Attack | If this attack hits, you deal +5-21 damage. If target foe is suffering from Weakness, this attack cannot be Blocked or Evaded. |
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Renewing Smash
Hammer Mastery Hammer Attack | If it hits, Renewing Smash deals +5-21 damage and all of your Warrior Stances are recharged. |
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Staggering Blow
Hammer Mastery Hammer Attack | If this hammer blow hits, your target will suffer from Weakness for 5-21 seconds. (Updated: 26.04.2006 - increased Weakness duration from 5..15 seconds) |
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Yeti Smash
Hammer Mastery Hammer Attack | If Yeti Smash hits, target foe is struck for +5-21 damage and all adjacent foes take 5-53 damage. |
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'Strength' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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"I Will Avenge You!"
Strength Shout | For each dead ally, you gain 10 seconds of +3-7 Health regeneration and your attack speed increases by 25%. (Updated: 02.03.2006 - reduced attack speed from 33%) |
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"I Will Survive!"
Strength Shout | You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5-11 seconds. |
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"You Will Die!"
Strength Shout | If Target foe is below 50% health, you gain 1-3 strikes of adrenaline |
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Battle Rage Elite
Strength Stance | For 5-21 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. |
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Berserker Stance
Strength Stance | For 5-11 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill. |
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Bull's Charge Elite
Strength Stance | For 5-11 seconds, you move 25% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (Updated: 02.03.2006 - now triggers on moving instead of fleeing) |
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Bull's Strike
Strength Melee Attack | If this attack hits a moving foe, you strike for +5-32 damage, and your target is knocked down. (Updated: 02.03.2006 - now triggers on moving instead of fleeing) |
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Burst of Aggression
Strength Stance | For 5-10 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline. |
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Charging Strike Elite
Strength Stance | For 1-11 seconds, you run 33% faster. Your next successful hit does +10-42 damage. This stance ends if you successfully hit or if you use a Skill. |
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Counterattack
Strength Melee Attack | If this attack hits, you strike for +5-32 damage. If you hit an attacking foe, you gain 2-6 Energy. |
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Defy Pain Elite
Strength Skill | For 12 seconds you have an additional 90-314 Health and an additional 20 armor. (Updated: 02.03.2006 - decreased adrenaline cost from 7 swings) |
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Dolyak Signet
Strength Signet | For 8-21 seconds, you have +10-42 armor and cannot be knocked down, but your movement is slowed by 75%. |
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Dwarven Battle Stance Elite
Strength Stance | For 5-11 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill. (Updated: 02.03.2006 - now also increases attack speed by 10%) |
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Endure Pain
Strength Skill | For 7-19 seconds you have an additional 90-314 Health. |
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Enraging Charge
Strength Stance | For 5-16 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1-4 strikes of adrenaline. |
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Flail
Strength Stance | For 5-16 seconds, you attack 33% faster but move 33% slower. |
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Flourish Elite
Strength Skill | All of your attack skills become recharged. You gain 1-7 Energy for each skill recharged by Flourish. |
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Griffon's Sweep
Strength Melee Attack | If this attack hits, you strike for +5-21 damage. If this attack is "evaded," your target is knocked down and suffers 10-36 damage. (Updated: 02.03.2006 - increased damage from 1-10) |
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Headbutt Elite
Strength Skill | Target touched foe takes 40-104 damage. You are Dazed for 5-21 seconds. |
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Leviathan's Sweep
Strength Melee Attack | If this attack hits, you strike for +5-21 damage. If this attack is "evaded" your target is knocked down and suffers 10-36 damage. |
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Lion's Might
Strength Skill | You are healed for 30-83 Health, and you gain 5 Health for each rank in Tactics. |
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Magehunter Strike Elite
Strength Melee Attack | If this attack hits, you strike for +5-21 damage. If your target is under the effects of an Enchantment, this attack cannot be Blocked or Evaded. |
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Power Attack
Strength Melee Attack | If this attack hits, you strike for +10-31 damage. |
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Primal Rage Elite
Strength Stance | For 10 seconds, all of your attacks have an addition 10-58% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds. |
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Protector's Strike
Strength Melee Attack | If this attack strikes a moving foe, you strike for 10-42 more damage. (Updated: 02.03.2006 - reduced swing time from full; increased recharge time from 2 seconds) |
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Rage of the Ntouka Elite
Strength Skill | Gain 1-7 strike of adrenaline. For 10 seconds, whenever you use an adrenaline Skill, that Skill recharges for 5 seconds. |
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Rush
Strength Stance | For 8-21 seconds, you move 25% faster. |
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Shield Bash
Strength Skill | For 5-11 seconds, while wielding a shield, the next attack skill used against you is "blocked." If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. (Updated: 02.03.2006 - previously blocked melee attacks and did its extra on skills) |
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Signet of Stamina
Strength Signet | You have +50-317 maximum Health. This Signet ends if you successfully hit with an attack. |
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Signet of Strength
Strength Signet | Your next 1-17 attacks deal +5 damage. |
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Sprint
Strength Stance | For 8-14 seconds, you move 25% faster. |
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Tiger Stance
Strength Stance | For 4-10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. |
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Warrior's Cunning
Strength Skill | For 5-11 seconds, your melee attacks cannot be "blocked" or "evaded". |
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Warrior's Endurance Elite
Strength Stance | For 10-24 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10-26. (Updated: 02.03.2006 - increased duration from 5-23 seconds) |
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'Swordsmanship' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Barbarous Slice
Swordsmanship Sword Attack | If this attack hits, you deal +5-21 damage. If you are currently not in a Stance, you also inflict Bleeding for 5-16 seconds. |
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Crippling Slash Elite
Swordsmanship Sword Attack | If this attack hits, target foe is Crippled for 5-16 seconds. |
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Dragon Slash Elite
Swordsmanship Sword Attack | If Dragon Slash hits, you strike for +10-42 damage and gain 1-5 strikes of adrenaline. |
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Final Thrust
Swordsmanship Sword Attack | Lose all Adrenaline. If Final Thrust hits, you deal 1-43 more damage. This damage is doubled if your target was below 50% Health. |
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Galrath Slash
Swordsmanship Sword Attack | This attack strikes for +1-43 damage if it hits. |
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Gash
Swordsmanship Sword Attack | If this attack hits a Bleeding foe, you strike for 5-21 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-21 seconds. (Updated: 02.03.2006 - increased damage from 5-10) |
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Hamstring
Swordsmanship Sword Attack | If this attack hits, your target is Crippled for 3-16 seconds, slowing his movement. |
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Hundred Blades Elite
Swordsmanship Sword Attack | Swing twice at target foe and foes adjacent to your target. |
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Jaizhenju Strike
Swordsmanship Sword Attack | If Jaizhenju Strike hits, you strike for +1-32 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded." |
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Lion Slash
Swordsmanship Sword Attack | If this attack hits, you deal +1-33 damage. If you hit a foe that is knocked down, you gain 1-5 adrenaline. |
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Pure Strike
Swordsmanship Sword Attack | If Pure Strike hits, you strike for +1-32 damage. If you are not using a Stance, Pure Strike cannot be "blocked" or "evaded." |
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Quivering Blade Elite
Swordsmanship Sword Attack | If Quivering Blade hits, you strike for +10-42 damage. If it is "blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 5 seconds |
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Savage Slash
Swordsmanship Sword Attack | If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1-43 extra damage. (Updated: 26.04.2006 - increased Energy cost from 5; increased recharge time from 10; decreased attack speed from regular) |
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Seeking Blade
Swordsmanship Sword Attack | If this attack hits you strike for +1-21 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 1-21 damage. Seeking Blade cannot be "blocked." |
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Sever Artery
Swordsmanship Sword Attack | If this attack hits, the opponent begins Bleeding for 5-26 seconds, losing Health over time. |
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Silverwing Slash
Swordsmanship Sword Attack | This attack strikes for +1-43 damage if it hits. |
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Standing Slash
Swordsmanship Sword Attack | If it hits, Standing Slash deals +5-21 damage plus an additional 5-21 damage if you are in a Stance |
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Sun and Moon Slash
Swordsmanship Sword Attack | Attack target foe twice. The first attack cannot be "blocked". The second attack cannot be "evaded". |
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'Tactics' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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"Charge!" Elite
Tactics Shout | For 5-11 seconds, all allies in the area move 25% faster. |
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"Fear Me!"
Tactics Shout | All nearby foes lose 1-4 Energy. |
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"None Shall Pass!"
Tactics Shout | All nearby foes that are moving are knocked down. |
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"Retreat!"
Tactics Shout | If there are any dead allies in the area, your party moves 33% faster for 5-11 seconds. |
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"Shields Up!"
Tactics Shout | For 8-21 seconds, you and all allies in the area gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks. (Updated: 02.03.2006 - now blocks 50% of the time from 10-40%) |
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"To The Limit!"
Tactics Shout | For each foe in the area (maximum 1-6), you gain one strike of adrenaline. (Updated: 01.04.2006 - AoE changed from adjacent) |
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"Victory Is Mine!" Elite
Tactics Shout | You gain 10-72 Health and 5 Energy for each Condition suffered by foes in the area. (Updated: 01.04.2006 - AoE changed from adjacent) |
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"Watch Yourself!"
Tactics Shout | Party members near you gain +20 armor For 5-11 seconds. |
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Auspicious Parry Elite
Tactics Stance | For 5-11 seconds, the next attack against you is Blocked and you gain 1-5 strikes of Adrenaline. |
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Balanced Stance
Tactics Stance | For 8-21 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
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Bonetti's Defense
Tactics Stance | For 5-11 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
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Deadly Riposte
Tactics Skill | For 8 seconds, while you have a sword equipped, you "block" the next melee attack against you, and your attacker takes 15-79 damage and begins Bleeding for 3-26 seconds. (Updated: 02.03.2006 - previously blocked any attack; increased damage from 5-50) |
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Defensive Stance
Tactics Stance | For 5-21 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill. (Updated: 02.03.2006 - increased duration from 5-11 seconds) |
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Deflect Arrows
Tactics Stance | For 8-21 seconds, you have a 75% chance to "block" arrows. This effect ends if you successfully hit with an attack. (Updated: 02.03.2006 - previously ended on any attack) |
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Desperation Blow
Tactics Melee Attack | If this attack hits, you strike for +10-42 damage, and your target suffers from one of the following conditions: Deep Wound(for 20s), Weakness(for 20s), Bleeding(for 25s), or Crippled(for 15s). After making a Desperation Blow, you are knocked down. |
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Disciplined Stance
Tactics Stance | For 5-11 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill. (Updated: 02.03.2003 - reduced recharge time from 60 seconds) |
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Drunken Blow
Tactics Melee Attack | If this attack hits, you strike for +10-42 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 s), Weakness (for 20 s), Bleeding (for 25 s), or Crippled (for 15 s). After making a Drunken Blow, you are knocked down. |
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Gladiator's Defense Elite
Tactics Stance | For 5-11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5-37 damage. |
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Healing Signet
Tactics Signet | You gain 40-159 Health. You have -40 armor while using this skill. |
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Protector's Defense
Tactics Skill | For 5-11 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move. |
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Riposte
Tactics Skill | For 8 seconds, while you have a sword equipped, you "block" the next melee attack against you and your attacker takes 20-84 damage. (Updated: 02.03.2006 - previously blocked any attack; increased damage from 15-60) |
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Shield Stance
Tactics Stance | For 8-21 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower. (Updated: 02.03.2006 - decreased recharge time from 60 seconds) |
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Shove Elite
Tactics Skill | Lose all Adrenaline. All of your other non-attack skills are disabled for 10-5 seconds. Target touched foe is knocked down and takes 15-79 damage. |
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Soldier's Defense
Tactics Stance | For 5-21 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant. |
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Soldier's Stance Elite
Tactics Stance | For 4-10 seconds, you attack 33% faster while under the effects of a Shout or Chant. |
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Soldier's Strike
Tactics Melee Attack | If this attack hits, you deal +5-32 more damage. If you are under the effects of a Chant or Shout, this attack cannot be blocked or evaded. |
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Steady Stance Elite
Tactics Stance | For 10 seconds, the next time you would be knocked down, you gain 1-4 strikes of adrenaline and 1-10 Energy instead. |
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Thrill of Victory
Tactics Melee Attack | If this blow hits, and you have more Health than target foe you strike for +10-42 damage. (Updated: 02.03.2006 - decreased recharge time from 10 seconds) |
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Wary Stance
Tactics Stance | For 5-11 seconds, you "block" any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill. (Updated: 02.03.2006 - reduced recharge time from 60 seconds) |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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"Coward!" Elite
General Shout | If target foe is fleeing, that foe is knocked down. |
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"For Great Justice!"
General Shout | For 20 seconds, your adrenal skills charge 50% faster. (Updated: 01.04.2006 - speed changed from "twice as fast") |
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"On Your Knees!"
General Shout | Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged. |
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Distracting Blow
General Melee Attack | Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). |
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Flurry
General Stance | For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. |
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Frenzied Defense
General Stance | For 5 seconds, you have a 75% chance to block incoming attacks, but take double damage. |
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Frenzy
General Stance | For 8 seconds, you attack 33% faster but take double damage. |
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Skull Crack Elite
General Melee Attack | If this attack hits while target foe is casting a Spell, that foe is Dazed for 10 seconds. (Updated: 26.04.2006 - increased attack speed from regular; decreased Dazed duration from 15 seconds) |
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Wild Blow
General Melee Attack | Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked" or "evaded." |
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You're All Alone! Elite
General Shout | If target foe is not adjacent to an ally, that foe suffers from Cripple and Weakness for 10 seconds. |
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| See the list of last updated skills |
'Critical Strikes' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Assassin's Remedy
Critical Strikes Enchantment | For 10-37 seconds, whenever you critical, you lose one Condition. |
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Assault Enchantments Elite
Critical Strikes Hex | For 10-37 seconds, the next time target foe is hit by a dual attack, that foe loses all Enchantments. |
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Black Lotus Strike
Critical Strikes Off-Hand Attack | Must strike a Hexed foe. If it hits, Black Lotus strikes for 1-33 damage and you gain 5-21 Eenergy. |
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Critical Defenses
Critical Strikes Enchantment | For 4 seconds you have a 25-52% chance to "block." Critical Defenses refreshes every time you land a critical hit. |
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Critical Eye
Critical Strikes Skill | For 10-37 seconds you have an additional 1-7% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
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Critical Strike
Critical Strikes Dual Attack | Must follow an off-hand attack. If it hits, this attack strikes for 1-11 damage and results in a critical hit. |
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Dark Apostasy Elite
Critical Strikes Enchantment | For 10-37 seconds, every time you successfully make a critical hit, you remove one enchantment from your target. If you remove an enchantment this way, you lose 10-4 Energy or Dark Apostasy ends. |
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Deadly Haste
Critical Strikes Enchantment | For 10-37 seconds, half-ranged spells cast 5-53 faster and recharge 5-53 faster. |
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Fox's Promise Elite
Critical Strikes Enchantment | For 5-21 seconds, your attacks cannot be blocked or evaded. This Enchantment ends the next time you fail to hit. |
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Locusts' Fury Elite
Critical Strikes Enchantment | For 10-37 seconds, you have an additional 20% chance to double strike. |
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Malicious Strike
Critical Strikes Melee Attack | If this attack hits a foe suffering from a Condition, you deal +5-21 damage and this attack results in a critical hit. |
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Palm Strike Elite
Critical Strikes Skill | Target touched foe takes 5-69 damage. This skill counts as an off-hand attack. |
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Seeping Wound Elite
Critical Strikes Hex | For 5-21 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers health degeneration of -2. |
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Sharpen Daggers
Critical Strikes Enchantment | For 10-37 seconds, all of your critical hits cause bleeding for 5-16 seconds. |
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Unsuspecting Strike
Critical Strikes Lead Attack | If this attack hits, you strike for 1-33 damage. If your target was above 90% health ou deal an additional 10-42 damage. |
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Way of the Assassin Elite
Critical Strikes Stance | For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5-37 chance to critical. |
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'Dagger Mastery' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Black Mantis Thrust
Dagger Mastery Lead Attack | If this attack hits, you strike for 8-21 damage. If target foe is suffering from a Hex, that foe is crippled for 3-16 seconds. |
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Black Spider Strike
Dagger Mastery Off-Hand Attack | Must strike a Hexed foe. If it hits, this attack strikes for +10-32 damage and target foe is Poisoned for 5-21 seconds. |
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Blades of Steel
Dagger Mastery Dual Attack | Must follow an off-hand attack. If it hits, this attack strikes for 1-7 damage for each recharging dagger attack. |
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Death Blossom
Dagger Mastery Dual Attack | Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for 10-26 damage and all adjacent foes take 10-26 damage. |
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Desperate Strike
Dagger Mastery Lead Attack | If you have less than 25-73% health, you deal 5-53 damage. |
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Disrupting Stab
Dagger Mastery Lead Attack | If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3-10 seconds. |
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Exhausting Failure
Dagger Mastery Dual Attack | Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. |
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Falling Spider
Dagger Mastery Off-Hand Attack | Must strike a knocked-down foe. If it hits, Falling Spider strikes for 5-37 damage and target foe is poisoned for 5-21. |
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Flashing Blades Elite
Dagger Mastery Stance | For 5-21 seconds, you have a 50% chance to block incoming attacks while attacking. |
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Fox Fangs
Dagger Mastery Off-Hand Attack | Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for 5-21 damage if it hits. |
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Golden Fox Strike
Dagger Mastery Lead Attack | If this attack hits, target foe takes +10-31 damage. If you are under the effects of an Enchantment, this attack cannot be blocked or evaded. |
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Golden Jaw Strike Elite
Dagger Mastery Off-Hand Attack | Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is dazed 4-10 seconds. |
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Golden Lotus Strike
Dagger Mastery Lead Attack | If it hits this attack strikes for 1-21 damage. If it hits a target that has no Enchantments, you gain 3-10 Energy. |
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Golden Phoenix Strike
Dagger Mastery Off-Hand Attack | Must strike an Enchanted foe. If it hits, Golden Phoenix Strike deals 10-31 damage. |
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Horns of the Ox
Dagger Mastery Dual Attack | Must follow an off-hand attack. If it hits, Horns of the Ox strikes for 5-16 damage. If struck foe is not adjacent to any allies, that foe is knocked down. |
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Jagged Strike
Dagger Mastery Lead Attack | If Jagged Strike hits, your target suffers from Bleeding for 3-9 seconds. |
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Jungle Strike
Dagger Mastery Off-Hand Attack | Must follow a lead attack. If it hits, this attack strikes for 5-21 damage. If it hits a foe that was Crippled, it does 1-33 damage. |
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Mantis Sting
Dagger Mastery Lead Attack | If Mantis Sting hits, target foe takes 5-21 damage. If this attack strikes a fleeing foe, that foe is Crippled for 3-16 seconds. |
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Moebius Strike Elite
Dagger Mastery Off-Hand Attack | Must follow a Dual Attack. If it hits, Moebius Strike strikes for 10-37 damage. If you strike a foe whose health is below 50%, all your other attack skills are recharged. |
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Nine Tail Strike
Dagger Mastery Dual Attack | Must follow an off-hand attack. nine Tail Strike cannot be "blocked" or "evaded" and strikes for +5-16 damage if it hits. |
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Repeating Strike
Dagger Mastery Off-Hand Attack | Must follow an off-hand attack. If it hits, this attack strikes for 5-21 damage. If it misses, it takes an additional 15 seconds to recharge. |
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Shattering Assault Elite
Dagger Mastery Dual Attack | Must follow an off-hand attack. If it hits, target foe loses one Enchantment. If an Enchantment was removed in this way, you deal +15-79 damage. |
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Temple Strike Elite
Dagger Mastery Off-Hand Attack | Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1-8 second. |
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Twisting Fangs
Dagger Mastery Dual Attack | Must follow an off-hand attack. If it hits, Twisting Fangs strikes for 3-10 damage and struck foe suffers from Bleeding and Deep Wound for 5-21 seconds. |
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Wild Strike
Dagger Mastery Off-Hand Attack | Must follow a lead attack. If it hits, this attack strikes for 5-21 damage and target foe loes all Stances. |
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'Deadly Arts' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Assassin's Promise Elite
Deadly Arts Hex | For 5-16 seconds, if target foe dies, you gain 5-21 Energy, and all your skills are recharged. |
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Augury of Death
Deadly Arts Hex | For 5-37 seconds, the next time damage would drop target foe's Health below 50% you Shadow Step to that foe. This Spell has half the normal range. |
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Crippling Dagger
Deadly Arts Spell | Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 5-53 earth damage if it hits, and cripples fleeing foes for 3-13 seconds. This spell has half the normal range. |
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Dancing Daggers
Deadly Arts Spell | Send out three Dancing Daggers at target foe. Each striking for 5-21 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. |
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Dark Prison
Deadly Arts Hex | Shadow Step to target foe. For 1-7 seconds, that foe moves 33% slower. |
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Deadly Paradox
Deadly Arts Stance | All of your attack Skills are disabled for 10 seconds. For 5-16 seconds, your Assassin Skills activate and recharge 50% faster |
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Disrupting Dagger
Deadly Arts Spell | Send out a Disrupting Dagger at target foe that strikes for 10-37 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. |
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Enduring Toxin
Deadly Arts Hex | For 3 seconds, target foe suffers -1-4 health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds. |
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Entangling Asp
Deadly Arts Spell | Entangling Asp must follow a lead attack. Target foe is knocked down and becomers poisoned for 5-21 seconds. |
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Expose Defenses
Deadly Arts Hex | For 3-10 seconds, targe foe cannot "block" or "evade" your attacks. |
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Expunge Enchantments
Deadly Arts Skill | All of your other non-attack skills are disabled for 10-5 seconds. For each skill disabled in this way, target touched foe loses one Enchantment. |
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Impale
Deadly Arts Hex | For 10-37 seconds, next time target foe is hit by a dual attack, that foe is struck for 10-74 earth damage. |
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Iron Palm
Deadly Arts Skill | Target touched foe suffers 5-53 damage. Iron Palm may be used as a lead attack. |
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Lift Enchantment
Deadly Arts Hex | For 5-21 seconds, whenever target foe is knocked down, that foe loses one Enchantment. |
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Mantis Touch
Deadly Arts Spell | Must follow a lead attack. Target foe becomes Crippled for 5-21 seconds. |
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Mark of Death
Deadly Arts Hex | For 4-10 seconds target foe gains 20% less benefit from healing. |
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Mark of Insecurity Elite
Deadly Arts Hex | For 5-26 seconds, Enchantments and Stances on target foe expire 50% faster. |
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Mark of Instability
Deadly Arts Hex | For 10-37 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down. |
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Scorpion Wire
Deadly Arts Hex | For 8-21 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range. |
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Shadow Prison Elite
Deadly Arts Hex | Shadow Step to target foe. For 4-10 seconds, that foe moves 66% slower. |
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Shameful Fear
Deadly Arts Hex | For 10 seconds target foe mvoes 10% faster than normal. For each second, if that foe is moving, that foe takes 5-21 damage. |
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Shroud of Silence Elite
Deadly Arts Hex | All of your spells are disabled for 15 seconds. For 3-10 seconds, target touched foe cannot cast spells. |
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Signet of Shadows
Deadly Arts Signet | Target foes takes 5-37 damage. If your target was blinded, that foe suffers an additional 15-63 damage. |
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Signet of Toxic Shock
Deadly Arts Signet | If target foe is suffering from Poison, that foe takes 10-106 damage. |
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Siphon Speed
Deadly Arts Hex | For 5-16 seconds target foe mvoes 15% slower and you move 15% faster. |
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Siphon Strength Elite
Deadly Arts Hex | For 5-11 seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit. |
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Way of the Empty Palm Elite
Deadly Arts Enchantment | For 5-21 seconds, off-hand and dual attacks cost no Energy. |
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'Shadows Arts' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Beguiling Haze Elite
Shadows Arts Spell | If target touched foe is casting a spell or suffers from exhaustion, that foe is interrupted and becomes dazed for 5-11 seconds. |
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Blinding Powder
Shadows Arts Spell | Must follow an off-hand attack. Target foe becomes blinded for 3-16 seconds. |
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Caltrops
Shadows Arts Spell | Target foe and all foes adjacent to your target are crippled for 5-16 seconds. Caltrops has half the normal range. |
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Death's Charge
Shadows Arts Spell | Shadow Step to target foe. If that foe has more health than you, you are healed for 40-136. |
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Death's Retreat
Shadows Arts Spell | Shadow Step to target ally. If you have less Health than that ally, you gain 40-136 Health. |
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Feigned Neutrality
Shadows Arts Enchantment | Enchantment Spell. For 5-16 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill |
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Heart of Shadow
Shadows Arts Enchantment | For 60 seconds, the next time you take damage you are healed for 15-79 health and Shadow Step to a random nearby location. |
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Hidden Caltrops Elite
Shadows Arts Hex | For 20 seconds, the next time target foe takes damage while moving, that foe takes 15-79 damage and is Crippled for 5-21 seconds. |
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Mirrored Stance
Shadows Arts Hex | For 10-37 seconds whenever target foe enters a stance, you enter the same stance. |
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Return
Shadows Arts Spell | All adjacent foes are crippled for 3-8 seconds. Teleport to target ally. |
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Shadow Form Elite
Shadows Arts Enchantment | For 5-21 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-53 health. |
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Shadow Refuge
Shadows Arts Enchantment | For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 30-126. |
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Shadow Shroud Elite
Shadows Arts Hex | For 3-9 seconds target foe cannot be the target of enchantments. |
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Shadow Step
Shadows Arts Stance | For 5-21 seconds you move 25% faster than normal. When Shadow Step ends, you return to the location where you activated Shadow Step. |
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Shadowy Burden
Shadows Arts Hex | For 4-10 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks. |
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Shroud of Distress
Shadows Arts Enchantment | For 30 seconds, if you are below 50% health, you have a 15-79% chance to evade attacks. |
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Unseen Fury
Shadows Arts Stance | For 10-37 seconds, you cannot be "blocked" or "evaded" by blinded foes. |
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Viper's Defense
Shadows Arts Stance | For 30 seconds, the next time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for 5-21 seconds. |
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Way of Perfection
Shadows Arts Enchantment | For 10-37 seconds, when ever you successfully make a critical hit you gain 10-37 health. |
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Way of the Fox
Shadows Arts Enchantment | For 10-37 seconds, your next 1-6 attacks cannot be "blocked" or "evaded". (Updated: 16.06.2006 - wording changed from "cannot miss"; added number of attacks) |
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Way of the Lotus
Shadows Arts Hex | For 10-37 seconds, the next time you hit target foe with a dual attack skill, you gain 5-16 Energy. |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aura of Displacement Elite
General Enchantment | When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location. |
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Dash
General Stance | For 3 seconds, you run 50% faster. |
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Recall
General Enchantment | While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location. |
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Shadow Meld Elite
General Enchantment | Shadow Step to target other ally. When you stop Maintaining this Enchantment, you return to your original location. |
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Shadow Walk
General Stance | Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location. |
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Shameful Waste Elite
General Hex | After 5 seconds, target foe is knocked down. This Hex spell ends prematurely if that foe uses a Skill. |
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Signet of Malice
General Signet | For each condition suffered by target foe, you lose one condition. |
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Signet of Twilight
General Signet | For each Hex on target foe, that foe loses one Enchantment. |
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Spirit Walk
General Spell | Shadow Step to target spirit. |
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Swap
General Spell | You and target summoned creature Shadow step to each other's location. |
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| See the list of last updated skills |
'Channeling Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Ancestors' Rage
Channeling Magic Spell | All foes adjacent to target ally are struck for 10-106 lightning damage. |
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Channeled Strike
Channeling Magic Spell | Target foe is struck for 5-101 lightning damage. That foe takes an additional 5-37 lightning damage if you are holding an item. |
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Clamor of Souls Elite
Channeling Magic Spell | For each nearby ally, one nearby foe is struck for 10-122 lightning damage. (The same foe cannot be struck more than once.) |
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Cruel Was Daoshen
Channeling Magic Spell | Hold Daoshen's ashes for up to 15-63 seconds. When you drop his ashes, all nearby foes are struck for 40-136 lightning damage. |
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Destruction
Channeling Magic Binding Ritual | Create a level 1-11 Spirit that dies after 30 seconds. When that Spirit dies, all nearby foes take 1-5 damage for each second the Spirit was alive. |
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Destructive was Glaive Elite
Channeling Magic Spell | Hold Glaive's ashes for up to 10 seconds. When you drop her ashes, you lose all Enchantments and all foes in the area are struck for 10-106 lightning damage. |
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Essence Strike
Channeling Magic Spell | Target foe is struck for 5-53 lightning damage. If any Spirits are in the area around you, you gain 1-7 energy. |
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Gaze from Beyond
Channeling Magic Spell | Up to 5 spirits in the area around you lose 10-21 health. Target foe is struck for 10-21 lightning damage for each spirit that lost Health in this way. |
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Gaze of Fury
Channeling Magic Binding Ritual | Destroy target Spirit and create a level 1-11 Spirit of Fury. This Spirit's attacks deal 5-21 damage. This Spirit dies after 30-62 seconds. |
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Grasping Was Kuurong Elite
Channeling Magic Spell | Hold Kuurong's ashes for up to 15-63 seconds. When you drop his ashes, all nearby foes are struck for 5-53 damage and knocked down. |
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Nightmare Weapon
Channeling Magic Weapon Spell | For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack deals 5-53 less damage and steals up to 5-53 health. |
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Painful Bond
Channeling Magic Hex | For 5-21 seconds target foe and all nearby foes take 5-21 damage whenever hit by a spirit's attack. |
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Renewing Surge
Channeling Magic Spell | Target foe is struck for 15-63 lightning damage. If you are holding an item, this Skill recharges instantly. |
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Signet of Spirits Elite
Channeling Magic Signet | You gain 1-7 Energy for each Spirit in the area (maximum of 5-21 Energy). |
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Siphon Elite
Channeling Magic Spell | Target foe is struck for 15-63 lightning damage. If you are holding an item, you gain 5 energy and 15-63 Health. |
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Spirit Boon Strike
Channeling Magic Spell | Target foe is struck for 10-106 lightning damage, and all Spirits near you gain 10-106 health. |
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Spirit Burn
Channeling Magic Spell | Target foe is struck for 5-53 lightning damage. If any Spirits are in the area around you, Spirit Burn deals 15-31 damage. |
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Spirit Rift
Channeling Magic Spell | Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 10-122 lightning damage. |
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Spirit Siphon
Channeling Magic Spell | Target spirit loses all energy. You gain 15-31% of that energy. |
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Spirit Strike Elite
Channeling Magic Spell | Sacrifice 17% maximum Health. Gain 5-16 Energy. If any Spirits are in the area, you do not sacrifice Health. |
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Splinter Weapon
Channeling Magic Weapon Spell | For 15-63 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 5-53 damage to adjacent foes. |
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Wailing Weapon
Channeling Magic Weapon Spell | For 5-11 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. |
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Warmonger's Weapon
Channeling Magic Weapon Spell | For 5-16 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. |
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Weapon of Fury Elite
Channeling Magic Weapon Spell | For 5-16 seconds, target ally gains 5-53 more adrenaline and 1 energy. |
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Wielder's Strike
Channeling Magic Spell | Target foe is struck for 15-63 lightning damage. If you are under the effects of a weapon Spell, you deal an additional 5-53 lightning damage. |
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Wrath from Beyond Elite
Channeling Magic Spell | For each nearby Spirit, one nearby foe is struck for 10-106 lightning damage. (The same foe cannot be struck more than once.) |
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'Communing' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Anguish
Communing Binding Ritual | Create a level 1-5 Spirit. This Spirit's attacks deal 5-21 damage and deal double damage to Hexed foes. This Spirit dies after 15-47 seconds. |
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Anguished Was Lingwah
Communing Spell | Hold Lingwah's ashes for up to 30-158 seconds. Dropping her ashes summons a level 1-11 Spirit of Pain that does 5-21 damage. |
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Binding Chains
Communing Hex | For 5-21 seconds target foe moves 90% slower and cannot attack. Binding Chains ends if that foes takes damage. |
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Blood Song
Communing Binding Ritual | Create a level 1-8 Spirit who dies after 30-158 seconds. Attacks by that Spirit steal up to 5-21 health. |
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Brutal Weapon
Communing Weapon Spell | Give target ally a Brutal Weapon for 5-21 seconds. The bearer's weapon strikes for +5-16 damage as long as the bearer is under no enchantments. |
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Defiant Was Xinrae Elite
Communing Spell | Hold Xinrae's ashes for up to 5-11 seconds. Whiel you hold her ashes, enemy spells that the caster and caster's allies use against you are disabled for an additional 5-21 seconds. |
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Disenchantment
Communing Binding Ritual | Create a level 1-11 Spirit. The Spirit deals 3-16 damage and anyone struck by its attack loses one enchantment. This Spirit dies after 10-37 seconds. |
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Displacement
Communing Binding Ritual | Create a level 1-11 Spirit. Attacks made by foes within its range are "evaded." Every time an attack is evaded in this way, this Spirit takes 70-49 damage. This spirit dies after 30-62 seconds. |
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Dissonance
Communing Binding Ritual | Create a level 1-11 Spirit. This Spirit deals 3-16 damage and anyone struck by its attack is interrupted. This Spirit dies after 10-26 seconds. |
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Dulled Weapon
Communing Hex | For 5-21 seconds, target foe and all nearby foes cannot achieve a critical hit. |
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Earthbind
Communing Binding Ritual | Create a level 1-11 Spirit. All foes knocked down wtihin its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50-23 health. This Spirit dies after 15-47 seconds. |
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Guided Weapon
Communing Weapon Spell | For 5-11 seconds, target ally's attack skill cannot be "blocked" or "evaded." (Updated: 16.06.2006 - removed ignoring Blindness) |
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Mighty Was Vorizun
Communing Spell | Hold Vorizun's ashes for up to 15-63 seconds. While you hold his ashes, you gain 15 armor and 20 maximum energy. |
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Pain
Communing Binding Ritual | Create a level 1-11 Spirit. This Spirit's attacks deal 5-21 damage. This Spirit dies after 30-158 seconds. |
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Restoration
Communing Binding Ritual | Create a level 1-11 Spirit. When this Spirit dies, all party members in the area are ressurected with 5-53% health and zero energy. This spirit dies after 30 seconds. |
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Shadowsong
Communing Binding Ritual | Create a level 1-8 Spirit. This Spirit's attacks cause blindness for 1-6 seconds. This Spirit dies after 30 seconds. |
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Shelter
Communing Binding Ritual | Create a level 1-11 Spirit. Allies within its range cannot lose more then 10% maximum health from a single attack. When this Spirit prevents damage, it loses 60-28 health. This spirit lasts 30-62 seconds. |
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Signet of Binding
Communing Signet | Target allied summoned creature gains +50-210 maximum Health. After 30 seconds, that creature is destroyed. |
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Signet of Might Elite
Communing Signet | Target allied summoned creature's attacks deal 10-31 more damage. After 10 seconds, that creature is destroyed. |
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Soothing
Communing Binding Ritual | Create a level 1-11 Spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15-47 seconds. |
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Union
Communing Binding Ritual | Create a level 1-8 Spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30-62 seconds. |
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Vital Weapon
Communing Weapon Spell | For 30 seconds, target ally has Vital Weapon and has +40-211 maximum health. |
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Wanderlust Elite
Communing Binding Ritual | Creates a level 1-11 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 70-49 health. This spirit dies after 30-62 seconds. |
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Weapon of Quickening Elite
Communing Weapon Spell | For 5-16 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 15% faster. |
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Xinrae's Weapon Elite
Communing Weapon Spell | For 4-10 seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional 5-16 seconds for that foe and all party members of that foe. |
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'Restoration Magic' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Blind Was Mingson
Restoration Magic Spell | Hold Mingson's ashes for up to 15-63 seconds. When you drop her ashes, all adjacent foes are blinded for 1-11 second. |
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Flesh of My Flesh
Restoration Magic Spell | Lose half your health. Ressurect target ally with your current health and 5-21% energy. |
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Generous Was Tsungrai
Restoration Magic Spell | Sacrifice 10% health. Hold Tsungrai's ashes for up to 15-63 seconds and gain 50-146 maximum health. When you drop his ashes, you gain 100-292 health. |
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Life
Restoration Magic Binding Ritual | Create a level 1-11 Spirit. When this Spirit dies, all allies within its range are healed for 1-5 health for each second the Spirit was alive. This Spirit dies after 30 seconds. |
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Lively Was Naomei
Restoration Magic Spell | Hold Naomei's ashes up for up to 60 seconds. When you drop her ashes, all party members in the area are ressurected with 15-79% health and zero energy. |
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Mend Body and Soul
Restoration Magic Spell | Target ally is healed for 10-90 health. That ally loses one condition for each spirit in your area. |
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Preservation Elite
Restoration Magic Binding Ritual | Create a level 1-11 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10-122 health. This Spirit dies after 60 seconds. |
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Protective Was Kaolai
Restoration Magic Spell | Hold Kaolai's ashes for up to 10-37 seconds. While you hold his ashes, the next time damage brings your health below 25%, you are healed for 26-254 health. |
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Recovery
Restoration Magic Binding Ritual | Create a level 1-11 Spirit. Conditions on allies within range of this Spirit expire 20-52 faster. This Spirit dies after 30-62 seconds. |
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Recuperation
Restoration Magic Binding Ritual | Create a level 1-11 Spirit. Allies within its range gain 1-3 health regeneration. This Spirit dies after 15-47 seconds. |
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Resilient Was Xiko
Restoration Magic Spell | Hold Xiko's ashes for up to 5-21 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain 2 health regeneration. |
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Resilient Weapon
Restoration Magic Weapon Spell | For 5-21 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains 1-6 health regeneration and 24 armor. |
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Soothing Memories
Restoration Magic Spell | Target ally is healed for 10-106 health. If you are holding an item, you gain 3 energy. |
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Spirit Light
Restoration Magic Spell | Sacrifice 10% health. Target ally is healed for 50-162. If any Spirits are in the area around you, you don't sacrifice any health. |
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Spirit Light Weapon Elite
Restoration Magic Weapon Spell | For 10 seconds, target ally gains 3-16 health each second. Spirit Light Weapon ends if that ally is not near a Spirit. |
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Spirit Transfer
Restoration Magic Spell | Target ally steals up to 5-53 health from all spirits in the area. |
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Synergetic Light
Restoration Magic Spell | Target other ally is healed for 15-95 Health. If you are near a Spirit, you are also healed for 15-95 Health. |
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Tranquil Was Tanasen Elite
Restoration Magic Spell | Hold Tanasen's ashes for up to 5-18 seconds. While you hold his ashes, you have 10-26 armor and cannot be interrupted. |
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Vengeful Was Khanhei Elite
Restoration Magic Spell | Hold Khanhei's ashes for 5-11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5-37 health from that foe. |
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Vengeful Weapon
Restoration Magic Weapon Spell | For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15-58 health from that foe. |
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Vocal Was Sogolon
Restoration Magic Item Spell | For 60 seconds, all Shouts and Chants you use last 20-52 longer. |
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Weapon of Remedy Elite
Restoration Magic Weapon Spell | For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15-79 health from that foe and loses 1 condition. |
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Weapon of Shadow
Restoration Magic Weapon Spell | For 4-10 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes blinded for 3 seconds. |
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Weapon of Warding
Restoration Magic Weapon Spell | For 5-11 seconds, target ally has weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +2-4 health regeneration. |
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Wielder's Boon
Restoration Magic Spell | Heal target ally for 15-63 points. If that ally is under the effects of a "Weapon Spell" Wielder's Boon heals for an additional 10-42 health. |
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'Spawning Power' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Attuned Was Songkai Elite
Spawning Power Spell | Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost 5-53% less energy to cast. |
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Boon of Creation
Spawning Power Enchantment | For 15-63 seconds, whenever you create a creature, you gain 5-53 health and 3-8 energy. |
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Consume Soul Elite
Spawning Power Spell | Target touched Spirit is destroyed. All allies in the area are healed for 30-254 health. |
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Doom
Spawning Power Spell | Strike target foe for 4-20 lightning damage for every recharging Binding Ritual you have. |
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Essence
Spawning Power Binding Ritual | Create a level 1-11 Spirit. All allies within its range holding an item gain 15-47 maximum health and 10 maximum Energy. |
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Explosive Growth
Spawning Power Enchantment | For 15-63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20-68 lightning damage. |
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Feast of Creation Elite
Spawning Power Spell | Destroy target allied summoned creature. You gain 5-21 Energy. |
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Feast of Souls
Spawning Power Spell | Destroy all nearby allies Spirits. For each Spirit destroyed in this way, all party members are healed for 50-103 health. |
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Ghostly Haste
Spawning Power Enchantment | For 5-21 seconds, spells you cast while in the area of a Spirit recharge 5-21% faster. |
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Renewing Memories
Spawning Power Enchantment | For 5-21 seconds, while holding an item, any weapon and item Spells you cast cost 5-37 less Energy. |
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Ritual Lord Elite
Spawning Power Skill | For 30 seconds, your Rituals recharge 15-79% faster. |
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Rupture Soul
Spawning Power Spell | Target allied Spirit is destroyed. All nearby enemies are struck for 50-146 lightning damage and become blinded for 3-13 seconds. |
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Sight Beyond Sight
Spawning Power Enchantment | For 5-21 seconds, you cannot be Blinded. |
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Signet of Creation
Spawning Power Signet | All Spirits and animated creatures in the area gain +1-7 health regeneration. After 30 seconds, those spirits and creatures are destroyed. |
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Spirit Channeling Elite
Spawning Power Enchantment | For 10 seconds you gain 1-6 Energy regeneration but suffer 5 health degeneration. When Spirit Channeling ends, you gain 5-21 health for each ally in the area. |
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Spirit to Flesh
Spawning Power Spell | Target touched allied Spirit is destroyed. All nearby allies are healed for 30-254. |
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Spirit's Gift
Spawning Power Enchantment | For 60 seconds, whenever you create a creature, all allies near that creature gain 5-53 Health and lose 1 Condition. |
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Spirit's Strength Elite
Spawning Power Enchantment | For 15-63 seconds, your attacks deal 1-33 more damage while under the effects of a weapon Spell. |
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Wielder's Remedy
Spawning Power Enchantment | For 10-31 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition. |
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Wielder's Zeal Elite
Spawning Power Enchantment | For 10-31 seconds, whenever you cast a weapon Spell on an ally, you gain 1-4 Energy. |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Death Pact Signet
General Signet | Resurrect target party member with your current Health and Energy. The next time that ally dies, so do you. |
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Draw Spirit
General Spell | Teleport target allied Spirit to your location. |
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Soul Twisting Elite
General Enchantment | Destroy target allied spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly. |
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| See the list of last updated skills |
'Earth Prayers' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Armor of Sanctity
Earth Prayers Enchantment | For 10 seconds you take 5-25 less damage from foes suffering from a condition. |
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Aura of Thorns
Earth Prayers Enchantment | All nearby foes are Crippled for 4-13 seconds. For 30 seconds this Enchantment does nothing. When this Enchantment ends, all neardy foes begin Bleeding for 5-11 seconds |
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Conviction
Earth Prayers Stance | For 10-43 seconds, you have +24 armor while enchanted, otherwise you have +1-4 Health regeneration |
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Dust Cloak
Earth Prayers Enchantment | All nearby foes are struck for 40-120 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Blinded for 1-6 seconds. |
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Fleeting Stability
Earth Prayers Enchantment | For 5-25 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. |
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Mirage Cloak
Earth Prayers Enchantment | For 10 seconds, you have a 50% chance to 'evade' incoming attacks. When this Enchantment ends, all nearby foes are struck for 15-95 earth damage. |
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Mystic Regeneration
Earth Prayers Enchantment | For 20 seconds, you have a +1-4 Health regeneration for each Enchantment on you. When this Enchantment ends, you lose one Enchantment. |
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Mystic Sandstorm
Earth Prayers Spell | Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10-43 earth damage (maximum 130 damage). |
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Pious Concentration
Earth Prayers Stance | For 20 seconds, you cannot be interrupted, but each time you would have been interrupted you lose 1 Enchantment or Pious Concentration ends. |
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Sand Shards
Earth Prayers Enchantment | For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5-32 damage. |
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Sandy Grip Elite
Earth Prayers Enchantment | For 30 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4-10 seconds. |
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Signet of Pious Light
Earth Prayers Signet | Lose one Enchantment. Target is healed for 30-170 Health. If an Enchantment was removed in this way, this signet recharges immediately. |
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Staggering Force
Earth Prayers Enchantment | All nearby foes are struck for 40-120 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Weakened for 4-13 seconds. |
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Veil of Thorns
Earth Prayers Enchantment | For 5-21 seconds, whenever you are hit by an attack, your attacker is Crippled for 5-16 seconds. |
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Vital Boon
Earth Prayers Enchantment | For 20 seconds, you have +40-120 maximum health. When this enchantment ends, you are healed for 75-175 Health. |
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Vow of Strength Elite
Earth Prayers Enchantment | For 10 seconds, you cannot use attack skills and your attacks deal 5-21 more damage. |
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'Mysticism' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Arcane Zeal Elite
Mysticism Spell | For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 5-8 Energy). |
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Avatar of Balthazar Elite
Mysticism Form | For 1-80 seconds, you gain +40 armor, you move 33% faster, and our attacks dealholy damage. This skill is disabled for 120 seconds. |
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Avatar of Dwayna Elite
Mysticism Form | For 1-80 seconds, whenever you use a skill, you gain 5-53 Health and lose one Hex. This skill is disabled for 120 seconds. |
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Avatar of Grenth Elite
Mysticism Form | For 1-80 seconds, whenever you use an attack skill, you also remove one Enchantment from your target, and your attacks deal cold damage. This skill is disabled for 120 seconds. |
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Avatar of Lyssa Elite
Mysticism Form | For 1-80 seconds, you have +10 maximum Energy and your attacks deal 5-53 damage to foes activating skills. This skill is disabled for 120 seconds. |
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Avatar of Melandru Elite
Mysticism Form | For 1-80 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds. |
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Balthazar's Rage
Mysticism Enchantment | All nearby foes take 15-63 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4-10 Health for each successful hit while under the effects of this Enchantment. |
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Eremite's Zeal
Mysticism Spell | Lose one Enchantment for each adjacent foe. You gain 1-6 Energy for each Enchantment removed in this way. |
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Extend Enchantments
Mysticism Enchantment | Lose all Enchantments. For 5-25 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you. |
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Faithful Intervention
Mysticism Enchantment | If damage drops your Health bellow 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30-190 Health |
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Heart of Fury
Mysticism Enchantment | For 5-21 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 1-4 seconds. |
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Heart of Holy Flame
Mysticism Enchantment | All nearby foes take 40-120 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all nearby foes are set on fire for 1-5 seconds. |
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Imbue Health
Mysticism Spell | Target other ally is healed for 5-65 of your maximum Health (maximum 300 Health). |
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Meditation
Mysticism Spell | Lose one Enchantment. If an Enchantment is removed in this way, you gain 4-13 Energy otherwise you are healed for 20-160 Health. |
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Mystic Corruption
Mysticism Enchantment | For 20 seconds, Conditions you apply last 1-16 longer for each Enchantment on you (maximum 50%). |
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Mystic Vigor
Mysticism Enchantment | For 10 seconds, every time you successfully hit with an attack, you gain 1-10 Health for Each Enchantment on you (maximum 25 Health). |
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Pious Haste
Mysticism Stance | For 5-11 seconds you move 25% faster. When this Stance ends, you lose 1 Enchantment. |
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Pious Renewal Elite
Mysticism Enchantment | For 8 seconds, whenever an Enchantment ends on you, you gain 0-3 Energy and 0-33 Health. |
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Raging Renewal
Mysticism Enchantment | All adjacent foes take 15-63 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment. |
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Vow of Silence Elite
Mysticism Enchantment | For 5-11 seconds, you cannot be the target of Spells, and you cannot cast Spells. |
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Watchful Intervention
Mysticism Enchantment | For 60 seconds, the next time target ally's Health drop bellow 25%, that ally is healed for 50-251 Health. |
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'Scythe Mastery' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Banishing Strike
Scythe Mastery Melee Attack | If this attack hits, you deal + 5-25 damage. If it hits a summoned creature, all nearby foes take + 10-110 holy damage. |
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Chilling Victory
Scythe Mastery Scythe Attack | If it hits, this attack strikes for + 5-25 damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for + 5-65 cold damage. |
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Crippling Sweep
Scythe Mastery Scythe Attack | If this attack hits, target foe is crippled for 5 seconds for each Enchantment on you (maximum 10-24 seconds) |
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Eremite's Attack
Scythe Mastery Melee Attack | If this attack hits, you deal +5-10 damage for each adjacent foe (maximum 40 bonus damage). |
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Irresistible Sweep
Scythe Mastery Melee Attack | You lose one Enchantment. If you lose an Enchantment in this way, Irresistable Sweep cannot be blocked or evaded. This attack deals +5-21 damage if it hits. |
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Lyssa's Assault
Scythe Mastery Scythe Attack | This attack strikes for +5-21 damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy. |
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Mystic Sweep
Scythe Mastery Melee Attack | If this attacks hits, you deal + 5-11 damage for each Enchantment on you (maximum 40 bonus damage). |
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Penitent Strike
Scythe Mastery Melee Attack | If this attack hits, you deal + 1-42 damage. If target foe has less Health than you, you lose one Enchantment. |
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Pious Assault
Scythe Mastery Melee Attack | You lose one Enchantment. If this attack hits, you deal + 1-42 damage. If you lose an Enchantment in this way, this Skill recharges instantly. |
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Reap Impurities
Scythe Mastery Melee Attack | If this attack hits, you deal + 5-25 damage. You gain 5-65 Health for each foe you hit that is suffering from a Condition. |
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Reaper's Sweep Elite
Scythe Mastery Scythe Attack | If this attack hits, you deal +10-42 damage. If your target was below 50% Health, you also inflict a Deep Wound for 5-21 seconds. |
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Rending Sweep
Scythe Mastery Melee Attack | If this attack hits, you deal +5-21 damage. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment. |
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Twin Moon Sweep
Scythe Mastery Melee Attack | You lose one Enchantment. If an Enchantment is lost in this way, you strike twice. |
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Wearying Strike
Scythe Mastery Scythe Attack | If this attack hits, you deal +1-33 damage and inflict a Deep Wound for 3-12 seconds, but suffer from Weakness for 10 seconds. |
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Wounding Strike Elite
Scythe Mastery Scythe Attack | If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 10 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 5-25 seconds. |
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'Wind Prayers' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Dwayna's Touch
Wind Prayers Spell | Target touched ally is healed for 15-63 Health for each Enchantment on you (maximum 150). |
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Enchanted Haste
Wind Prayers Stance | For 5-25 seconds, if you are under the effects of an Enchantment, you move 25% faster. |
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Ethereal Aid
Wind Prayers Enchantment | For 20 seconds, your next attack Skill costs 5-21 less Energy. |
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Featherfoot Grace
Wind Prayers Enchantment | For 5-21 seconds, you move 25% faster, and Conditions expire 50% faster. |
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Grenth's Fingers
Wind Prayers Enchantment | All nearby foes are struck for 20-84 cold damage. For 30 seconds, your attacks deal cold damage. When this Enchantment ends, all nearby foes are Crippled for 4-10 seconds. |
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Grenth's Grasp Elite
Wind Prayers Enchantment | For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3-17 seconds. |
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Guiding Hands
Wind Prayers Enchantment | For 20 seconds, your next 2-7 attacks cannot be 'blocked' or 'evaded.' |
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Harrier's Grasp
Wind Prayers Enchantment | For 20 seconds, attacks against moving foes also Cripple that foe for 3-17 seconds. |
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Harrier's Haste
Wind Prayers Stance | For 5-21 seconds, you move 25% faster and deal +5-16 more damage against moving foes. |
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Initiate's Blessing
Wind Prayers Enchantment | For 20 seconds, whenever you lose an Enchantment, one ally in the area is healed for 5-53 Health. |
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Lyssa's Haste
Wind Prayers Enchantment | For 5-11 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15-4 Health each second. |
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Mystic Healing
Wind Prayers Spell | For each Enchantment on you, one party member is healed for 25-105 Health (the same party member cannot be healed more than once). |
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Mystic Twister
Wind Prayers Spell | For each Enchantment on you, one foe in the area is struck for 30-157 cold damage (the same target cannot be hit more than once). |
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Natural Healing
Wind Prayers Spell | You are healed for 10-131 Health. If you are under an Enchantment, you lose 5 Energy. |
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Onslaught Elite
Wind Prayers Enchantment | For 5-21 seconds, your attack Skills recharge 25% faster and cost 25% less Energy. |
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Pious Restoration
Wind Prayers Spell | Lose one Enchantment. You gain 30-110 health, if you are still under the effects of an enchantment lose 1-4 hexes. |
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Rending Aura
Wind Prayers Enchantment | For 5-21 seconds, whenever you are hit by a melee attack, your attacker loses 1 Enchantment. |
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Trembler's Touch
Wind Prayers Spell | Target touched foe and all nearby foes are struck for 15-68 cold damage. Affected foes below 50% Health lose all Enchantments |
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Vow of Essence Elite
Wind Prayers Enchantment | For 10 seconds, you have -4 energy regeneration, and you gain 1-5 Energy every time you hit with an attack. |
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Whirling Charge
Wind Prayers Stance | For 3-13 seconds, you move and attack 33% faster than normal. This stance ends if you are not under the effect of any Enchantments. |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Intimidating Gaze
General Enchantment | For 20 seconds, if you strike a foe who has less Health than you, that foe loses one Enchantment and intimidating Gaze ends. |
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Rending Touch
General Spell | You and target touched foe lose one Enchantment. |
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Winds of Disenchantment
General Spell | Lose all Enchantments. For each Enchantment lost in this way, one nearby foe also loses one Enchantment. (the same foe cannot lose more than one Enchantment.) |
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| See the list of last updated skills |
'Command' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Anthem of Envy
Command Chant | For 10 seconds, the next attack skill used by each ally within earshot deals +5-25 damage against foes with more than 50% health. |
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Anthem of Guidance Elite
Command Chant | For 10 seconds, the next attack skill used by each ally within earshot cannot be 'blocked' or 'evaded.' |
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Aria of Swiftness
Command Chant | For 5-25 seconds, all allies within earshot move 33% faster while under the effects of an Enchantment. |
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Bladeturn Refrain
Command Echo | For 20 seconds, target ally has +10-51 armor against slashing damage. This Echo is reapplied every time a Chant or Shout ends on that ally. |
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Brace Yourself!
Command Shout | For 5-16 seconds, the next time target other ally would be knocked down, one nearby foe takes 15-79 damage instead. |
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Can't Touch This!
Command Shout | For 20 seconds, the next 1-5 touch Skills used against each ally within earshot fail. |
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Crippling Anthem Elite
Command Chant | For 10 seconds, the next atack skill used by each ally wihin earshot causes Crippling for 5-19 seconds. |
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Fall Back!
Command Shout | For 4-10 seconds, all allies within earshot gain 5-16 Health per second while moving and move 25% faster. Fall Back! ends on an ally affected by this Shout when that ally successfully hits with an attack. |
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Find Their Weakness!
Command Shout | For 5-21 seconds, the next time target ally criticals, that ally also inflicts a Deep Wound for 5-21 seconds. |
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Go for the Eyes!
Command Shout | For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30-94 chance to be a critical hit. |
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Help Me!
Command Shout | For 10 seconds, allies' spells targeting you cast 5-53 faster. |
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Incoming! Elite
Command Shout | For 1-5 seconds, all party members within earshot take 50% less damage. |
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Make Haste!
Command Shout | For 5-21 seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack. |
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Never Give Up!
Command Shout | All allies within earshot and below 75% Health gain 1-11 Energy. |
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Never Surrender!
Command Shout | For 10 seconds, all allies within earshot and below 75% Health, gain +1-10 Health regeneration. |
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Song of Concentration
Command Chant | For 10 seconds, the next skill used by each ally wihin earshot cannot be interrupted. |
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Stand Your Ground!
Command Shout | For 10-37 seconds, all allies within earshot receive +24 armor when not moving |
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We Shall Return!
Command Shout | For 10 seconds, whenever party members within earshot use a resurrection skill, their fallen allies return with 10-79 more Health and 5-53 more Energy. |
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'Leadership' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aggressive Refrain
Leadership Echo | For 20 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you. |
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Angelic Bond Elite
Leadership Skill | For 10-43 seconds, all damage suffered by target other ally is divided equally with you. |
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Angelic Protection
Leadership Skill | For 10 seconds, any time target other ally takes more than 250-51 damage per second, that ally is healed for any damage over that amount. |
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Anthem of Flame
Leadership Chant | For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 1-4 seconds. |
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Anthem of Fury Elite
Leadership Chant | For 10 seconds, all allies within earshot gain 1-5 strikes of adrenaline the next time they use an attack skill. |
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Awe
Leadership Skill | If this skill hits a knocked down foe, that foe becomes Dazed for 5-19 seconds. Awe has half the normal range. |
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Blazing Finale
Leadership Echo | For 10-43 seconds, whenever a Chant or Shout ends on target ally, all foes adjacent to that ally are set on fire for 1-4 seconds. |
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Burning Refrain
Leadership Echo | For 20 seconds, if target ally hits a foe with more Health than that ally, that foe is set on fire for 1-4 seconds. This Echo is reapplied every time a Chant or Shout ends on that ally. |
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Defensive Anthem Elite
Leadership Chant | For 4-13 seconds, each party member within earshot have a 50% chance to block incoming attacks. This chant ends if that ally hits with an attack skill. |
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Enduring Harmony
Leadership Echo | For 10-43 seconds, Chants and Shouts last 50% longer on target ally. |
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Focused Anger Elite
Leadership Skill | For 45 seconds, you gain 0-96 more adrenaline. |
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Glowing Signet
Leadership Signet | If target foe is Burning, you gain 5-19 Energy. |
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Hexbreaker Aria
Leadership Chant | For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex. |
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Lead the Way!
Leadership Shout | Target ally moves 25% faster for 1-5 seconds for each ally within earshot (maximum 20 seconds). |
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Leader's Comfort
Leadership Skill | You gain 30-78 Health. For each nearby ally, you also gain +10-21 Health (maximum 140 Health). |
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Make Your Time!
Leadership Shout | You gain 1 strike of adrenaline for each party member within earshot (maximum 1-5 adrenaline). |
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Natural Temper
Leadership Skill | For 4-10 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment. |
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Signet of Return
Leadership Signet | Resurrect target party member with 5-16 Health and 1-4 Energy for each party member within earshot. |
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Soldier's Fury Elite
Leadership Echo | For 10-37 seconds, if you are under the effect of a Chant or Shout, you attack 33% faster. |
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They're on Fire!
Leadership Shout | For 20 seconds, allies within earshot take 5-53 less damage from foes suffering from Burning. |
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'Motivation' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Aria of Restoration
Motivation Chant | For 10 seconds, the next time each party member within earshot uses a Spell, that ally gains 40-120 Health. |
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Aria of Zeal
Motivation Chant | For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 3-13 Energy. |
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Ballad of Restoration
Motivation Chant | For 10 seconds, the next time each party member within earshot takes damage, that ally gains 30-110 Health. |
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Chorus of Restoration
Motivation Chant | For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 40-120 Health. |
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Energizing Chorus
Motivation Chant | For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3-8 Energy. |
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Energizing Finale
Motivation Skill | For 10-37 seconds, whenever a Shout or Chant ends on a target ally, that ally gains 1-4 Energy. |
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Finale of Restoration
Motivation Echo | For 10-43 seconds, whenever a Chant or Shout ends a target ally, that ally is healed for 15-95 Health. |
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It's Just A Flesh Wound Elite
Motivation Shout | You suffer from a Deep Wound for 10...6 seconds, and target other ally loses all Conditions. |
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Leader's Pride
Motivation Skill | For each nearby ally, you gain 2 Energy (maximum 8-12 Energy). |
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Lyric of Purification
Motivation Chant | For 5-21 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. |
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Lyric of Zeal
Motivation Chant | For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 3-13 Energy |
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Mending Refrain
Motivation Echo | For 20 seconds, target ally has +1-5 Health regeneration. This Echo is reapplied every time a Chant or Shouts ends on that ally. |
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Purifying Finale
Motivation Echo | For 10-43 seconds, target ally loses one Condition whenever a Chant or Shout ends on that ally. |
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Signet of Synergy
Motivation Signet | Target other ally is healed for 40-120 Health. If you are not under the effects of an Enchantment, you are also healed for 40-120 Health. |
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Song of Power
Motivation Chant | For 5-21 seconds, each ally within earshot gains 4 Energy regeneration until that ally casts a Spell. |
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Song of Purification Elite
Motivation Chant | For 20 seconds, the next 1-4 skills used by each ally within earshot remove one Condition from that ally. |
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Song of Restoration Elite
Motivation Chant | For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 40-104 Health. |
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The Power Is Yours! Elite
Motivation Shout | All party members within earshot gain 1-10 Energy. For 10 seconds, you have -10 Energy degeneration. |
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Zealous Anthem
Motivation Chant | For 10 seconds, the next time each ally within earshot uses a skill, that ally gains 3-13 Energy. |
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'Spear Mastery' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Barbed Spear
Spear Mastery Spear Attack | If this attack hits, your target begins bleeding for 5-19 seconds. |
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Blazing Spear
Spear Mastery Spear Attack | If this attack hits, you deal +5-38 damage and sets target foe on Fire for 1-4 seconds. |
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Cruel Spear Elite
Spear Mastery Spear Attack | If this attack hits, you deal +5-38 damage. If it hits a non-moving target, you inflict a Deep Wound for 10 seconds. |
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Depleting Assault
Spear Mastery Spear Attack | If this attack hits, you deal +10-51 damage. You are Weakened for 20 seconds. |
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Disrupting Throw
Spear Mastery Spear Attack | If this attack hits a foe suffering from a Condition, that foe is interupted. |
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Harrier's Toss
Spear Mastery Spear Attack | If this attack hits, you deal +5-21 damage. If this attack hits a moving foe, it deals an additional 5-32 damage. |
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Merciless Spear
Spear Mastery Spear Attack | If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5-25 seconds. |
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Mighty Throw
Spear Mastery Spear Attack | Your spear moves three imes faster. If it hits, you deal +10-51 damage. |
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Spear of Envy
Spear Mastery Spear Attack | If this attack hits, you deal +5-21 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5-21 seconds. |
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Spear of Lightning
Spear Mastery Spear Attack | If this attack hits, you deal +5-25 lightning damage. This attack has 25% armor penetration. |
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Stunning Strike Elite
Spear Mastery Spear Attack | If this attack hits, you deal +10-51 damage. If i hits a foe suffering from a Condition, that foe is also Dazed for 5-19 seconds. |
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Swift Javelin
Spear Mastery Spear Attack | If this attack hits, you deal +5-21 damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be blocked or evaded. |
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Unblockable Throw
Spear Mastery Spear Attack | If this attack hits, you deal +10-51 damage. This attack cannot be 'blocked.' |
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Vicious Attack
Spear Mastery Spear Attack | If this attack hits, you deal +5-38 damage. If you land a critical hit with this attack, target foe suffers from a deep Wound for 5-19 seconds. |
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Wild Throw
Spear Mastery Spear Attack | If this attack hits, it deals +5-21 damage, and any Stance being used by your target ends. This attack cannot be blocked or evaded. |
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'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Cautery Signet Elite
General Signet | All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way. |
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Remedy Signet
General Signet | You lose 1 Condition. |
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Signet of Aggression
General Signet | If you are under the effects of a Shout or Chant, you gain 1 strike of adrenaline. |
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| See the list of last updated skills |
'General' Skills
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Name / Attribute / Type |
Description |
| Energy Cost |
Cast Time |
Rech Time |
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Resurrection Signet
General Signet | Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission. |
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Signet of Capture
General Signet | Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. |
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