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Skills Database
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Skill:
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ELEMENTALIST SKILLS
See the list of last updated skills

'Air Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Air Attunement

Air Magic Enchantment
For 36-62 seconds, you are attuned to Air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Arc Lightning

Air Magic Spell
Target foe is struck for 5-53 lightning damage. If that foe is sufferng from a Water Magic Hex, one foe near your target is struck for 5-53 lightning damage. Damage from Arc Lightning has 25% armor penetration.
5 en1 s8 s
Levels
Location

Blinding Flash

Air Magic Spell
Target foe is Blinded for 3-10 seconds.
15 en3/4 s4 s
Levels
Location

Blinding Surge
Elite

Air Magic Spell
Target foe is struck for 5-53 lightning damage and Blinded for 3-10 seconds. If that foe is under the effect of an Enchantment, all adjacent foes are also Blinded for 3-10 seconds. This Spell has 25% armor penetration.
5 en3/4 s3 s
Levels
Location

Chain Lightning

Air Magic Spell
Target foe and up to two other foes near your target are struck for 10-90 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
10 en3 s10 s
Levels
Location

Chilling Winds

Air Magic Hex
Target foe is struck for 5-53 cold damage. For 5-21 seconds, the next water hex targeting that foe lasts 25-78 longer.
10 en1 s15 s
Levels
Location

Conjure Lightning

Air Magic Enchantment
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-17 lightning damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Enervating Charge

Air Magic Spell
Target foe is struck for 5-53 lightning damage and suffers from Weakness for 5-21 seconds. This Spell has 25% armor penetration.
10 en1 s8 s
Levels
Location

Gale

Air Magic Spell
Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Updated: 02.03.2006 - increased Energy cost from 5)
10 en1 s5 s
Location

Glimmering Mark
Elite

Air Magic Hex
For 1-17 second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.
10 en2 s15 s
Levels
Location

Gust
Elite

Air Magic Spell
Target foe is struck for 10-69 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
5 en2 s10 s
Levels
Location

Invoke Lightning
Elite

Air Magic Spell
Target foe and up to two other foes near your target are struck for 10-106 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
15 en2 s20 s
Levels
Location

Lightning Bolt

Air Magic Spell
Send out a Lightning Bolt that strikes for 5-53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5-37 additional lightning damage. This spell has 25% armor penetration.
5 en1 s8 s
Levels
Location

Lightning Hammer

Air Magic Spell
Target for is struck for 10-106 lightning damage. Lightning Hammer has 25% armor penetration.
25 en2 s15 s
Levels
Location

Lightning Javelin

Air Magic Spell
Send out a Lightning Javelin that strikes for 15-52 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. (Updated: 02.03.2006 - decreased recharge time from 5 seconds)
10 en1 s2 s
Levels
Location

Lightning Orb

Air Magic Spell
Lightning Orb flies toward target foe and strikes for 10-106 lightning damage if it hits. This Spell has 25% armor penetration.
15 en2 s5 s
Levels
Location

Lightning Strike

Air Magic Spell
Strike target foe for 5-53 lightning damage. This Spell has 25% armor penetration.
5 en1 s5 s
Levels
Location

Lightning Surge
Elite

Air Magic Hex
After 3 seconds, target foe is knocked down and struck for 14-106 lightning damage. This Spell causes Exhaustion.
10 en2 s10 s
Levels
Location

Lightning Touch

Air Magic Skill
Target touched foe and all adjacent foes are struck for 10-63 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10-42 lightning damage. This Spell has 25% armor penetration.
15 en3/4 s10 s
Levels
Location

Mind Shock
Elite

Air Magic Spell
Target foe suffers 10-53 lightning damage. If you have more Energy than target foe, that foe suffers 10-53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
10 en1 s20 s
Levels
Location

Ride the Lightning
Elite

Air Magic Spell
You ride the lightning to target foe. That foe is struck for 15-79 lightning damage. This spell causes Exhaustion.
10 en1 s20 s
Levels
Location

Shock

Air Magic Skill
Target touched foe is struck for 10-63 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
5 en3/4 s10 s
Levels
Location

Shock Arrow

Air Magic Spell
Send out a shocking arrow that flies swiftly toward target foe, striking for 10-37 lightning damage. Shock Arrow has 25% armor penetration.
5 en1 s1 s
Levels
Location

Storm Djinn's Haste

Air Magic Enchantment
For 10-26 seconds, you move 33% faster. Each second that you are moving, you lose 1 energy.
5 en1/4 s10 s
Levels
Location

Teinai's Wind

Air Magic Spell
All adjacent foes take 15-63 cold damage. Attacking foes struck by Teinai's Wind are knockded down.
15 en3/4 s8 s
Levels
Location

Thunderclap
Elite

Air Magic Hex
For 8-21 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-6 Energy or Thunderclap ends.
10 en2 s15 s
Levels
Location

Whirlwind

Air Magic Spell
All adjacent foes take 15-63 cold damage. Attacking foes struck by Whirlwind are knocked down. (Updated: 02.03.2006 - decreased recharge time from 10 seconds)
10 en3/4 s8 s
Levels
Location

Windborne Speed

Air Magic Enchantment
For 5-11 seconds, target ally moves 33% faster.
10 en1 s5 s
Levels
Location



'Earth Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aftershock

Earth Magic Spell
Adjacent foes are struck for 26-105 damage. Knocked down foes are struck for 10-72 additional damage.
10 en3/4 s10 s
Levels
Location

Armor of Earth

Earth Magic Enchantment
For 30 seconds, you gain 24-62 armor, but move 50-12% slower.
10 en3/4 s15 s
Levels
Location

Ash Blast

Earth Magic Spell
Target foe is struck for 20-41 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5-10 seconds.
5 en1 s8 s
Levels
Location

Churning Earth

Earth Magic Spell
Create a Churning Earth at target foe's location. For the next 5 seconds, churning Earth strikes for 5-36 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
25 en3 s30 s
Levels
Location

Crystal Wave

Earth Magic Spell
Foes adjacent to you are struck for 10-106 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance.
15 en3/4 s20 s
Levels
Location

Dragon's Stomp

Earth Magic Spell
You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion.
25 en3 s15 s
Levels
Location

Earth Attunement

Earth Magic Enchantment
For 36-62 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Earthquake

Earth Magic Spell
You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-105 earth damage. This Spell causes Exhaustion.
25 en3 s15 s
Levels
Location

Ebon Hawk

Earth Magic Spell
Send a projectile that strikes for 20-95 earth damage if it hits. If this Spell hits a moving foe, that foe suffers from Weakness for 5-16 seconds.
10 en2 s15 s
Levels
Location

Eruption

Earth Magic Spell
Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-36 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds.
25 en3 s30 s
Levels
Location

Glowstone

Earth Magic Spell
Send a projectile that strikes for 5-53 earth damage if it hits. If this Spell hits a weakened foe, you gain 5 energy.
5 en1 s5 s
Levels
Location

Grasping Earth

Earth Magic Hex
For 8-21 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
5 en3/4 s30 s
Levels
Location

Iron Mist

Earth Magic Hex
For 5-18 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
10 en2 s30 s
Levels
Location

Kinetic Armor

Earth Magic Enchantment
For 8 seconds, you gain 20-84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
15 en3 s60 s
Levels
Location

Magnetic Aura

Earth Magic Enchantment
For 5-21 seconds, Magnetic Aura has a 75% chance to "block" melee attacks.
5 en1/4 s60 s
Levels
Location

Obsidian Flame

Earth Magic Spell
Deal 22-118 damage to target foe. This Spell ignores armor but causes Exhaustion.
5 en2 s5 s
Levels
Location

Obsidian Flesh
Elite

Earth Magic Enchantment
For 8-21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower.
10 en1 s30 s
Levels
Location

Sandstorm
Elite

Earth Magic Spell
Create a Sandstorm at target foe's location. For 10 seconds, nearby foes take 10-42 damage each second and attacking foes take an additional 10-31 damage each second.
15 en2 s20 s
Levels
Location

Shockwave
Elite

Earth Magic Spell
Adjacent foes take 5-53 earth damage, nearby foes take 5-53 earth damage, and foes in the area take 5-53 earth damage.
10 en3/4 s20 s
Levels
Location

Sliver Armor

Earth Magic Enchantment
For 5-11 seconds, you have a 25-52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5-37 earth damage.
10 en1 s30 s
Levels
Location

Stone Daggers

Earth Magic Spell
You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8-29 earth damage. (Updated: 26.04.2006 - increased damage from 3..24)
5 en1 s-
Levels
Location

Stone Sheath
Elite

Earth Magic Hex
For 10-37 seconds, attacks made by target foe and all nearby foes deal earth damage.
5 en2 s15 s
Levels
Location

Stone Striker

Earth Magic Enchantment
For 5-32 seconds, whenever you are struck by an attack, that attack is converted to earth damage.
5 en1/4 s20 s
Levels
Location

Stoneflesh Aura

Earth Magic Enchantment
For 5-21 seconds, damage you receive is reduced by 1-33 and you are immune to critical attacks.
10 en2 s15 s
Levels
Location

Stoning

Earth Magic Spell
Stoning strikes for 20-95 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
15 en1 s5 s
Levels
Location

Teinai's Crystals

Earth Magic Spell
Foes adjacent to you are struck for 10-106 damage but are cured of any negative Conditions. This Spell ingores armor and magic resistance.
15 en3/4 s20 s
Levels
Location

Unsteady Ground
Elite

Earth Magic Spell
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5-37 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
15 en2 s20 s
Levels
Location

Ward Against Elements

Earth Magic Spell
You create a Ward Against Elements at your current location. For 8-21 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
15 en1 s20 s
Levels
Location

Ward Against Foes

Earth Magic Spell
You create a Ward Against Foes at your current location. For 8-21 seconds, non-Spirit foes in this area move 50% slower.
15 en1 s20 s
Levels
Location

Ward Against Melee

Earth Magic Spell
You create a Ward Against Melee at your current location. For 8-21 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks.
10 en1 s20 s
Levels
Location

Ward of Stability

Earth Magic Spell
Create a Ward of Stability at your current location. For 10-26 seconds, non-Spirit allies in the area cannot be knocked down.
10 en1 s30 s
Levels
Location



'Energy Storage' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aura of Restoration

Energy Storage Enchantment
For 60 seconds, you are healed for 152-417% of the Energy cost each time you cast a Spell. (Updated: 26.04.2006 - decreased recharge time from 20 seconds)
10 en1/4 s5 s
Levels
Location

Energy Boon
Elite

Energy Storage Spell
You gain 10-21 Energy. Energy Boon causes Exhaustion.
5 en1 s5 s
Levels
Location

Ether Prism
Elite

Energy Storage Spell
Gain 0-3 energy for each point of Energy you have.
25 en2 s10 s
Levels
Location

Ether Prodigy
Elite

Energy Storage Enchantment
Lose all Enchantments. For 5-21 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
5 en1 s5 s
Levels
Location

Ether Renewal
Elite

Energy Storage Enchantment
For 7 seconds, each time you cast a Spell, you gain 1-3 Energy and 5-21 Health for each Enchantment on you.
10 en1 s30 s
Levels
Location

Glyph of Restoration

Energy Storage Glyph
For 15 seconds, your next Spell heals you for 30-94 Health, and you are healed for 150-310 of the Energy cost of that spell.
5 en1 s8 s
Levels
Location

Master of Magic
Elite

Energy Storage Enchantment
For 20 seconds, whenever you cast a Spell, you gain 0-3 Energy for each recharging Skill that shares this Spell's attribute.
10 en1 s30 s
Levels
Location



'Fire Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Bed of Coals

Fire Magic Spell
Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5-31 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3-7 seconds.
15 en1 s30 s
Levels
Location

Breath of Fire

Fire Magic Spell
Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 5-37 fire damage each second.
10 en2 s30 s
Levels
Location

Burning Speed

Fire Magic Enchantment
For 5 seconds, you are set on fire and move 30-46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3-9 seconds.
10 en3/4 s-
Levels
Location

Conjure Flame

Fire Magic Enchantment
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-17 fire damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Double Dragon
Elite

Fire Magic Spell
For two seconds, foes adjacent to this location are struck for 7-119 fire damage each second. This spell causes Exhaustion.
15 en3/4 s30 s
Levels
Location

Elemental Flame

Fire Magic Hex
For 5-21 seconds, whenever an Elemental Hex ends on target foe, that foe is set on fire for 1-4 second.
10 en1 s10 s
Levels
Location

Fire Attunement

Fire Magic Enchantment
For 36-62 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Fire Storm

Fire Magic Spell
Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5-31 fire damage each second. (Updated: 02.03.2006 - decreased cast time from 4 seconds)
15 en2 s30 s
Levels
Location

Fireball

Fire Magic Spell
Target foe and all adjacent foes are struck for 7-119 fire damage.
10 en2 s7 s
Levels
Location

Flame Burst

Fire Magic Spell
All nearby foes are struck for 15-127 fire damage. (Updated: 02.03.2006 - increased damage from 7-112)
15 en3/4 s5 s
Levels
Location

Flame Djinn's Haste

Fire Magic Enchantment
All adjacent foes are struck for 15-127 fire damage. For 5-11 seconds, you move 25% faster.
10 en3/4 s30 s
Levels
Location

Flare

Fire Magic Spell
Spell. Target foe is struck for 20-57 fire damage if it hits. (Updated: 26.04.2006 - increased damage from 16..46)
5 en1 s-
Levels
Location

Glowing Gaze

Fire Magic Spell
Target foe takes 5-53 fire damage. If that foe is on Fire, you gain 1-10 Energy.
5 en1 s5 s
Levels
Location

Immolate

Fire Magic Spell
Target foe is struck for 5-53 fire damage and is set on fire for 1-3 second(s).
10 en1 s5 s
Levels
Location

Incendiary Bonds

Fire Magic Hex
After 3 seconds, target foe and adjacent foes are struck for 20-84 fire damage and are set on fire for 1-3 seconds.
15 en2 s15 s
Levels
Location

Inferno

Fire Magic Spell
All adjacent foes are struck for 30-142 fire damage. (Updated: 02.03.2006 - increased damage to from 15-120)
10 en3/4 s20 s
Levels
Location

Lava Arrows

Fire Magic Spell
Lava Arrows fly toward up to 3 foes near your target and strike for 6-38 damage if they hit. Lava Arrows have half the normal range.
5 en1 s2 s
Levels
Location

Lava Font

Fire Magic Spell
For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5-37 fire damage. (Updated: 02.03.2006 - increased damage from 5-29 per second)
10 en2 s4 s
Levels
Location

Liquid Flame

Fire Magic Spell
Target foe is struck for 7-119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 7-119 fire damage.
10 en1 s15 s
Levels
Location

Mark of Rodgort

Fire Magic Hex
For 8-21 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-4 second(s). (Updated: 02.03.2006 - decreased recharge time from 20 seconds)
25 en1 s5 s
Levels
Location

Meteor

Fire Magic Spell
Target foe and all adjacent foes are struck for 7-119 fire damage and knocked down. This Spell causes Exhaustion.
5 en3 s30 s
Levels
Location

Meteor Shower

Fire Magic Spell
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
25 en5 s60 s
Levels
Location

Mind Blast
Elite

Fire Magic Spell
Target foe is struck for 15-63 fire damage. If you have more Energy than target foe, you gain 1-10 Energy.
5 en1 s2 s
Levels
Location

Mind Burn
Elite

Fire Magic Spell
Target foe takes 15-63 fire damage. If you have more Energy than target foe, that foe takes an additional 15-63 fire damage and is set on fire for 1-7 second(s). This Spell causes Exhaustion.
15 en1 s20 s
Levels
Location

Phoenix

Fire Magic Spell
A fiery phoenix rises at your location, striking adjacent foes for 7-119 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-95 fire damage.
15 en3 s25 s
Levels
Location

Rodgort's Invocation

Fire Magic Spell
Target foe and all foes in the area are struck for 15-127 fire damage and set on fire for 1-3 seconds. (Updated: 02.03.2006 - increased damage from 7-112)
25 en3 s15 s
Levels
Location

Savannah Heat
Elite

Fire Magic Spell
You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take 5-21 damage each second and an additional 1-17 damage for each second this Spell has been in effect.
15 en2 s20 s
Levels
Location

Searing Flames
Elite

Fire Magic Spell
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 7-119 fire damage. Foes not already on fire begin Burning for 1-7 seconds.
15 en1 s2 s
Levels
Location

Searing Heat

Fire Magic Spell
Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Updated: 02.03.2006 - increased damage from 5-29 per second)
25 en3 s30 s
Levels
Location

Smoldering Embers

Fire Magic Hex
Target foe is struck for 10-42 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
5 en2 s10 s
Levels
Location

Star Burst
Elite

Fire Magic Spell
Target touched foe and all nearby foes are struck for 7-119 fire damage. If more than one foe was struck, you lose 5 energy.
5 en3/4 s10 s
Levels
Location

Teinai's Heat

Fire Magic Spell
Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-37 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
25 en3 s30 s
Levels
Location



'Water Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Armor of Frost

Water Magic Enchantment
For 10-36 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic.
5 en1 s45 s
Levels
Location

Armor of Mist

Water Magic Enchantment
For 8-21 seconds, you gain 10-42 armor and move 33% faster.
10 en2 s30 s
Levels
Location

Blurred Vision

Water Magic Hex
For 8-21 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.
15 en1 s20 s
Levels
Location

Conjure Frost

Water Magic Enchantment
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-17 cold damage. (Updated: 02.03.2006 - no longer removes Enchantments)
10 en1 s60 s
Levels
Location

Deep Freeze

Water Magic Hex
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10-90 cold damage, and for 10 seconds, they move 66% slower.
25 en3 s15 s
Levels
Location

Freezing Gust

Water Magic Hex
If target foe is under the effect of a Water Magic Hex, that foe is struck for 20-84 cold damage. Otherwise, that foe moves 66% slower for 1-6 seconds.
10 en1 s5 s
Levels
Location

Frigid Armor

Water Magic Enchantment
For 5-16 seconds, you have +10-42 armor against physical damage and cannot be set on fire.
5 en2 s20 s
Levels
Location

Frozen Burst

Water Magic Hex
All nearby foes are struck for 20-116 cold damage and move 66% slower for 5-11 seconds.
15 en3/4 s30 s
Levels
Location

Ice Prison

Water Magic Hex
For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
10 en2 s30 s
Levels
Location

Ice Spear

Water Magic Spell
Ice Spear flies toward target foe, striking for 10-74 cold damage if it hits. Ice Spear has half the normal Spell range. (Updated: 26.04.2006 - increased damage from 5..65)
5 en1 s-
Levels
Location

Ice Spikes

Water Magic Hex
Target and adjacent foes are struck for 20-84 cold damage and move 66% slower for 2-6 seconds.
15 en2 s15 s
Levels
Location

Icy Prism

Water Magic Spell
Target foe is struck for 10-69 cold damage. If target foe is using a Signet, that signet is interrupted and all of that foe's Signets are disabled for 3-9 seconds.
10 en1 s15 s
Levels
Location

Icy Shackles
Elite

Water Magic Hex
For 5-10 seconds, target foe's movement speed is reduced by 30% (maximum 90%) for each Enchantment on that foe.
5 en1 s5 s
Levels
Location

Maelstrom

Water Magic Spell
Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10-26 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. (Updated: 26.04.2006 - decreased cast time from 4 seconds)
25 en2 s30 s
Levels
Location

Mind Freeze
Elite

Water Magic Hex
Target foe suffers 10-42 cold damage. If you have more Energy than target foe, that foe suffers an additional 10-42 cold damage and moves 90% slower for 2-6 seconds. This Spell causes Exhaustion.
10 en1 s20 s
Levels
Location

Mirror of Ice
Elite

Water Magic Enchantment
For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10-90 damage.
5 en1/4 s10 s
Levels
Location

Mist Form
Elite

Water Magic Enchantment
For 8-21 seconds, you cannot take or deal damage from attacks. (Updated: 02.03.2006 - decreased cast time from 2 seconds)
10 en1 s30 s
Levels
Location

Rust

Water Magic Hex
For 6-44 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
5 en2 s15 s
Levels
Location

Shard Storm

Water Magic Hex
Target foe is struck for 10-69 cold damage and moves 66% slower for 2-6 seconds.
10 en1 s10 s
Levels
Location

Shatterstone
Elite

Water Magic Hex
Target foe is struck for 10-58 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 15-63 cold damage.
15 en2 s10 s
Levels
Location

Steam

Water Magic Spell
If target foe is on fire, Steam Blinds that foe for 5-10 seconds and strikes for 20-84 cold damage. Otherwise, that foe is struck for 10-69 cold damage.
5 en1 s10 s
Levels
Location

Swirling Aura

Water Magic Enchantment
For 8-21 seconds, Swirling Aura has a 75% chance to "block" arrows and magical projectiles.
10 en1 s60 s
Levels
Location

Teinai's Prison

Water Magic Hex
For 8-21 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
10 en2 s30 s
Levels
Location

Vapor Blade

Water Magic Spell
Target foe is struck for 15-127 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
15 en2 s7 s
Levels
Location

Ward Against Harm
Elite

Water Magic Spell
Create a Ward Against Harm at this location. For 8-21 seconds, non-Spirit allies in this area have 12-63 armor against fire damage and 12-25 armor against other damage.
15 en1 s20 s
Levels
Location

Water Attunement

Water Magic Enchantment
For 36-62 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Levels
Location

Water Trident
Elite

Water Magic Spell
Send out a Water Trident at target foe. Water Trident strikes for 10-74 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Updated: 26.04.2006 - increased damage from 5..65)
5 en1 s3 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Elemental Attunement
Elite

General Enchantment
For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements. (Updated: 26.04.2006 - decreased recharge time from 60 seconds)
10 en2 s45 s
Location

Glyph of Concentration

General Glyph
Your next Spell cannot be interrupted and ignores the effects of being Dazed.
5 en1 s2 s
Location

Glyph of Elemental Power

General Glyph
Your elemental attributes are boosted by 2 for your next Spell.
5 en1 s5 s
Location

Glyph of Energy
Elite

General Glyph
Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
5 en1 s15 s
Location

Glyph of Essence

General Glyph
For 15 seconds, your next Spell casts instantly but causes you to lose all Energy.
5 en1 s30 s
Location

Glyph of Lesser Energy

General Glyph
Your next Spell costs 15 less Energy to cast.
5 en1 s30 s
Location

Glyph of Renewal
Elite

General Glyph
Your next Spell instantly recharges.
5 en1 s15 s
Location

Glyph of Sacrifice

General Glyph
Your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. (Updated: 10.04.2006 - additional recharge reduced from 90 seconds)
5 en1 s15 s
Location

Second Wind
Elite

General Spell
You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
5 en1 s5 s
Location




MESMER SKILLS
See the list of last updated skills

'Domination Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcane Larceny

Domination Magic Spell
For 5-37 seconds, one random Spell is disabled for target foe and Arcane Larceny is replaced by that Spell.
10 en1 s10 s
Levels
Location

Arcane Thievery

Domination Magic Spell
For 5-37 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.
10 en1 s10 s
Levels
Location

Backfire

Domination Magic Hex
For 10 seconds, whenever target foe casts a Spell, that foe takes 35-147 damage.
15 en3 s20 s
Levels
Location

Blackout

Domination Magic Skill
For 2-7 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Updated: 02.03.2006 - increased recharge time from 10 seconds)
10 en1 s12 s
Levels
Location

Chaos Storm

Domination Magic Spell
Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5-15 damage each second. Chaos Storm drains 1-7 Energy whenever it strikes a foe casting a Spell. (Updated: 02.03.2006 - decreased casting time from 2 seconds)
15 en1 s30 s
Levels
Location

Complicate

Domination Magic Spell
Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1-17 seconds.
10 en1/4 s20 s
Levels
Location

Cry of Frustration

Domination Magic Spell
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10-46 damage.
15 en1/4 s20 s
Levels
Location

Diversion

Domination Magic Hex
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-59 seconds to recharge.
10 en3 s10 s
Levels
Location

Empathy

Domination Magic Hex
For 8-21 seconds, whenever target foe attacks, that foe takes 10-31 damage.
10 en2 s10 s
Levels
Location

Enchanter's Conundrum
Elite

Domination Magic Hex
For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15-95 damage if not under the effects of an Enchantment Spell.
15 en2 s20 s
Levels
Location

Energy Burn

Domination Magic Spell
Target foe loses 3-8 Energy and takes 10 damage for each point of Energy lost. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8)
10 en2 s20 s
Levels
Location

Energy Surge
Elite

Domination Magic Spell
Target foe loses 3-8 Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage. (Updated: 26.04.2006 - decreased Energy lost from 4..10; increased damage per Energy from 8)
10 en2 s20 s
Levels
Location

Guilt

Domination Magic Hex
For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal 5-15 Energy from that foe.
5 en2 s30 s
Levels
Location

Hex Breaker

Domination Magic Stance
For 15-95 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10-48 damage.
5 en-15 s
Levels
Location

Hex Eater Vortex
Elite

Domination Magic Spell
Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30-126 damage and lose one Enchantment.
15 en1 s10 s
Levels
Location

Ignorance

Domination Magic Hex
For 8-21 seconds target foe cannot use Signets. (Updated: 02.03.2006 - decreased casting time from 2 seconds)
15 en1 s10 s
Levels
Location

Mind Wrack

Domination Magic Hex
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15-95 damage.
5 en1 s5 s
Levels
Location

Mirror of Disenchantment

Domination Magic Spell
Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment.
25 en1 s20 s
Location

Mistrust

Domination Magic Hex
For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take 15-79 damage.
10 en2 s20 s
Levels
Location

Overload

Domination Magic Spell
Target foe takes 5-21 damage. if that foe was casting a spell, you deal +5-53 damage.
5 en1/4 s5 s
Levels
Location

Panic
Elite

Domination Magic Hex
For 10-26 seconds, target foe and all nearby foes suffer -2 Energy degeneration and take 10-87 damage whenever they use a Signet.
25 en2 s10 s
Levels
Location

Power Block
Elite

Domination Magic Spell
If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3-16 seconds for that foe.
15 en1/4 s30 s
Levels
Location

Power Flux
Elite

Domination Magic Hex
If target foe is casting a spell, that spell is interrupted and for 4-10 seconds, that foe has -2 Energy degeneration.
10 en1/4 s15 s
Levels
Location

Power Leak

Domination Magic Spell
If target foe is casting a Spell, the Spell is interrupted and target foe loses 10-26 Energy.
10 en1/4 s20 s
Levels
Location

Power Spike

Domination Magic Spell
If target foe is casting a Spell, the Spell is interrupted and target foe takes 20-107 damage. (Updated: 26.04.2006 - decreased recharge time from 15 seconds)
10 en1/4 s12 s
Levels
Location

Price of Pride

Domination Magic Hex
For 5-21 seconds, the next time target foe uses an elite Skill, that foe loses 4-10 energy.
10 en2 s15 s
Levels
Location

Psychic Distraction
Elite

Domination Magic Spell
All of your other skills are disabled for 8 seconds. If target foe is using a skills, that skill is interrupted and disabled for 5-12 seconds.
10 en1/4 s2 s
Levels
Location

Psychic Instability
Elite

Domination Magic Hex
For 5-21 seconds, anytime target foe is interrupted that foe is knocked down.
5 en1 s20 s
Levels
Location

Shame

Domination Magic Hex
For 4-10 seconds, the next time target foe casts a Spell on an ally, the Spell fails and you steal 5-15 Energy from that foe.
10 en2 s30 s
Levels
Location

Shatter Delusions

Domination Magic Spell
Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15-79 damage.
5 en1/4 s10 s
Levels
Location

Shatter Enchantment

Domination Magic Spell
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14-106 damage.
15 en1 s25 s
Levels
Location

Shatter Hex

Domination Magic Spell
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30-126 damage.
15 en1 s10 s
Levels
Location

Signet of Disruption

Domination Magic Signet
If target foe is casting a Spell, the spell is interrupted and that foe suffers 10-54 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills.
-1/4 s30 s
Levels
Location

Signet of Weariness

Domination Magic Signet
Target foe and all nearby foes lose 3-8 Energy. (Updated: 26.04.2006 - decreased Energy lost from 3..10)
-2 s30 s
Levels
Location

Simple Thievery
Elite

Domination Magic Spell
For 10-37 seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill.
10 en1 s20 s
Levels
Location

Spiritual Pain

Domination Magic Spell
Target foe takes 10-106 damage, and all nearby foes take 15-79 damage. This skill recharges instantly if it hits a spirit.
10 en1 s30 s
Levels
Location

Unnatural Signet

Domination Magic Signet
Target foe takes 15-79 damage. If that foe was a Spirit, this Signet recharges instantly.
-1 s40 s
Levels
Location

Visions of Regret
Elite

Domination Magic Hex
For 5-21 seconds, target foe takes 30-126 damage whenever that foe uses an adrenal skill.
10 en2 s20 s
Levels
Location

Wastrel's Demise

Domination Magic Spell
Target foe takes 5-32 damage. If that foe is not casting a Spell, that foe takes an additional 3-7 damage for each equipped Spell.
5 en1/4 s8 s
Levels
Location

Wastrel's Worry

Domination Magic Hex
After 3 seconds, target foe takes 8-68 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
5 en1/4 s1 s
Levels
Location



'Fast Casting' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcane Languor
Elite

Fast Casting Hex
For 1-5 second, all Spells cast by target foe cause Exhaustion.
10 en2 s15 s
Levels
Location

Mantra of Recovery
Elite

Fast Casting Stance
For 5-21 seconds, Spells you cast recharge 50% faster. (Updated: 26.04.2006 - decreased recharge time from 30 seconds)
10 en-20 s
Levels
Location

Persistence of Memory

Fast Casting Enchantment
For 5-21 seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged.
10 en1 s20 s
Levels
Location

Power Return

Fast Casting Spell
If target foe is casting a Spell, that Spell is interrupted and target foe gains 10-5 energy.
5 en1/4 s7 s
Levels
Location

Stolen Speed
Elite

Fast Casting Hex
For 5-21 seconds, target foe's spells take 25% longer to cast and your spells take 25% less time to cast.
5 en2 s6 s
Levels
Location

Symbolic Celerity

Fast Casting Enchantment
For 5-21 seconds, all of your Signets activate 25-52 faster.
10 en1 s20 s
Levels
Location

Symbolic Posture

Fast Casting Stance
For 5-21 seconds, the next Signet you activate recharges 20-84 faster.
10 en-20 s
Levels
Location

Symbols of Inspiration
Elite

Fast Casting Enchantment
For 5-16 seconds, whenever you use a Signet, you gain 1-11 Energy.
10 en1 s30 s
Levels
Location



'Illusion Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Accumulated Pain

Illusion Magic Spell
Target foe takes 10-37 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5-21 seconds.
10 en2 s20 s
Levels
Location

Air of Disenchantment
Elite

Illusion Magic Hex
For 10 seconds, target foe and all adjacent foes cast Enchantments 10-106 slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
10 en1 s20 s
Levels
Location

Ancestor's Visage

Illusion Magic Enchantment
For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
10 en1 s30 s
Levels
Location

Arcane Conundrum

Illusion Magic Hex
For 5-16 seconds, Spells cast by target foe take twice as long to cast.
10 en2 s20 s
Levels
Location

Clumsiness

Illusion Magic Hex
For 4-8 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10-97 damage.
10 en1 s10 s
Levels
Location

Conjure Nightmare

Illusion Magic Hex
For 2-15 seconds, target foe suffers -8 Health degenration.
25 en1 s5 s
Levels
Location

Conjure Phantasm

Illusion Magic Hex
For 2-15 seconds, target foe experiences -5 Health degeneration.
10 en1 s5 s
Levels
Location

Crippling Anguish
Elite

Illusion Magic Hex
For 8-21 seconds, target moves 50% slower and suffers -1-3 Health degeneration.
15 en1 s20 s
Levels
Location

Distortion

Illusion Magic Stance
For 5 seconds, You have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose 4-1 Energy or Distortion ends. (Updated: 02.03.2006 - increased Energy cost from 3-1 when you "evade" attacks)
5 en-5 s
Levels
Location

Ethereal Burden

Illusion Magic Hex
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10-23 Energy.
15 en3 s45 s
Levels
Location

Fevered Dreams
Elite

Illusion Magic Hex
For 10-26 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. (Updated: 02.03.2006 - increased duration from 4-16 seconds)
10 en2 s10 s
Levels
Location

Fragility

Illusion Magic Hex
For 8-21 seconds, target foe takes 5-21 damage each time that foe suffers or recovers from a new Condition.
10 en1 s5 s
Levels
Location

Frustration

Illusion Magic Hex
For 5-21 seconds, target foe casts Spells 50% slower and takes 5-53 damage whenever interrupted while casting a Spell.
10 en1 s15 s
Levels
Location

Illusion of Haste

Illusion Magic Enchantment
For 5-11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds.
10 en1 s5 s
Levels
Location

Illusion of Pain

Illusion Magic Hex
For 10 seconds, target foe has -3-10 Health degenration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degenration caused from this Spell.
10 en2 s5 s
Levels
Location

Illusion of Weakness

Illusion Magic Enchantment
You lose 50-253 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-253 Health.
10 en2 s30 s
Levels
Location

Illusionary Weaponry
Elite

Illusion Magic Enchantment
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-42 damage.
15 en1 s40 s
Levels
Location

Images of Remorse

Illusion Magic Hex
For 5-10 seconds, target foe suffers -1-5 Health degeneration. If that foe was attacking, that foe takes 10-55 damage.
5 en2 s5 s
Levels
Location

Imagined Burden

Illusion Magic Hex
For 8-21 seconds, target foe moves 50% slower.
15 en1 s30 s
Levels
Location

Ineptitude
Elite

Illusion Magic Hex
For 4-10 seconds, if target foe attacks, that foe takes 30-142 damage and becomes Blinded for 10 seconds. (Updated: 02.03.2006 - increased damage from 10-82)
10 en1 s20 s
Levels
Location

Kitah's Burden

Illusion Magic Hex
For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain 10-23 Energy.
15 en3 s45 s
Levels
Location

Migraine
Elite

Illusion Magic Hex
For 5-21 seconds, target foe suffers -1-3 Health degeneration and takes 100% longer to cast Spells.
10 en2 s15 s
Levels
Location

Phantom Pain

Illusion Magic Hex
For 10 seconds, target foe suffers -1-3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-21 seconds.
10 en2 s15 s
Levels
Location

Recurring Insecurity
Elite

Illusion Magic Hex
For 10 seconds, target foe suffers from -1-3 Health degenration. If that foe is Hexed again, Recurring Insecurity is renewed for 10 seconds.
10 en1 s25 s
Levels
Location

Shared Burden
Elite

Illusion Magic Hex
For 3-18 seconds, target foe and all neaby foes move 50% slower.
15 en2 s25 s
Levels
Location

Signet of Clumsiness

Illusion Magic Signet
If target foe is attacking, that foe is interrupted and takes 5-53 damage.
-1/4 s15 s
Levels
Location

Soothing Images

Illusion Magic Hex
For 8-21 seconds, target foe and all adjacent foes cannot gain Adrenaline.
15 en2 s5 s
Levels
Location

Sympathetic Visage

Illusion Magic Enchantment
For 8-21 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
10 en1 s30 s
Levels
Location



'Inspiration Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Auspicious Incantation

Inspiration Magic Enchantment
For 20 seconds, the next Spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110-206% of that spell's Energy cost. Auspicious Incantation has an additional recharge equal to that Spell's Energy cost.
5 en1 s25 s
Levels
Location

Channeling

Inspiration Magic Enchantment
For 8-59 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
5 en1 s15 s
Levels
Location

Discharge Enchantment

Inspiration Magic Spell
Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20-52 faster.
10 en1 s15 s
Levels
Location

Drain Delusions

Inspiration Magic Spell
Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1-5 energy and you gain 2 energy for each point lost.
5 en1/4 s10 s
Levels
Location

Drain Enchantment

Inspiration Magic Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10-23 Energy.
10 en1 s25 s
Levels
Location

Elemental Resistance

Inspiration Magic Stance
For 30-94 seconds, You gain +40 armor against elemental damage, but you lose 24-11 armor against physical damage.
10 en-20 s
Levels
Location

Energy Drain
Elite

Inspiration Magic Spell
Target foe loses 4-10 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
5 en1 s25 s
Levels
Location

Energy Tap

Inspiration Magic Spell
Target foe loses 4-7 Energy. You gain 2 points of Energy for each point of Energy lost. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
5 en3 s25 s
Levels
Location

Ether Feast

Inspiration Magic Spell
Target foe loses 3 Energy. You are healed 17-49 for each point of Energy lost.
5 en2 s8 s
Levels
Location

Ether Lord

Inspiration Magic Hex
You lose all Energy. For 5-10 seconds, target foe suffers -1-3 Energy degeneration, and you experience +1-3 Energy regeneration.
5 en2 s20 s
Levels
Location

Ether Phantom

Inspiration Magic Hex
For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1-5 Energy
5 en1 s10 s
Levels
Location

Ether Signet

Inspiration Magic Signet
If you have less than 5-10 Energy, gain 10-21 Energy.
-1 s90 s
Levels
Location

Extend Conditions
Elite

Inspiration Magic Spell
All Conditions on target foe last 5-106 longer (Maximum 30 seconds).
5 en1/4 s20 s
Levels
Location

Feedback

Inspiration Magic Spell
Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4-10 Energy.
10 en2 s30 s
Levels
Location

Hex Eater Signet

Inspiration Magic Signet
Target touched ally and up to 2-5 adjacent allies each lose one Hex. You gain 1-7 Energy for each Hex removed this way.
-2 s45 s
Levels
Location

Inspired Enchantment

Inspiration Magic Spell
Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
10 en1 s-
Levels
Location

Inspired Hex

Inspiration Magic Spell
Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
5 en1 s-
Levels
Location

Keystone Signet
Elite

Inspiration Magic Signet
All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17-4 seconds.
-2 s30 s
Levels
Location

Leech Signet

Inspiration Magic Signet
Interrupt target foe's action. If that action was a Spell, you gain 3-16 Energy.
-1/4 s45 s
Levels
Location

Lyssa's Aura
Elite

Inspiration Magic Enchantment
For 3-10 seconds, whenever you are the target of an enemy Spell, you steal up to 1-7 Energy from the caster.
5 en1 s15 s
Levels
Location

Mantra of Concentration

Inspiration Magic Stance
For 60-188 seconds, the next time you would be interrupted while performing a skill, you are not interrupted.
5 en-20 s
Levels
Location

Mantra of Earth

Inspiration Magic Stance
For 30-94 seconds, whenever you take earth damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Flame

Inspiration Magic Stance
For 30-94 seconds, whenever you take fire damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Frost

Inspiration Magic Stance
For 30-94 seconds, whenever you take cold damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Inscriptions

Inspiration Magic Stance
For 30-94 seconds, your Signets recharge 25-52% faster.
10 en-20 s
Levels
Location

Mantra of Lightning

Inspiration Magic Stance
For 30-94 seconds, whenever you take lightning damage, the damage is reduced by 26-52% and you gain 2 Energy. (Updated: 26.04.2006 - increased Energy gained per hit from 1)
10 en-20 s
Levels
Location

Mantra of Persistence

Inspiration Magic Stance
For 30 seconds, any Illusion Magic Hex you cast lasts 20-105% longer.
15 en-15 s
Levels
Location

Mantra of Recall
Elite

Inspiration Magic Enchantment
For 20 seconds, you gain no benefit from it. You gain 13-29 Energy when Mantra of Recall ends.
10 en1 s20 s
Levels
Location

Mantra of Resolve

Inspiration Magic Stance
For 30-94 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10-4 Energy or Mantra of Resolve ends. (Updated: 02.03.2006 - increased Energy cost from 7-2 when interrupted)
10 en-20 s
Levels
Location

Mantra of Signets

Inspiration Magic Stance
For 10-26 seconds, the next time you use a Signet, it recharges immediately.
15 en-30 s
Levels
Location

Physical Resistance

Inspiration Magic Stance
For 30-94 seconds, you gain +40 armor against physical damage, but you lose 24-11 armor against elemental damage.
10 en-20 s
Levels
Location

Power Drain

Inspiration Magic Spell
If target foe is casting a Spell, the Spell is interrupted and you gain 1-33 Energy.
5 en1/4 s25 s
Levels
Location

Power Leech
Elite

Inspiration Magic Hex
If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1-7 Energy from that foe.
10 en1/4 s15 s
Levels
Location

Revealed Enchantment

Inspiration Magic Spell
Remove an Enchantment from target foe and gain 3-16 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe.
10 en1 s-
Levels
Location

Revealed Hex

Inspiration Magic Spell
Remove a Hex from target ally and gain 3-16 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.
5 en1 s-
Levels
Location

Signet of Humility

Inspiration Magic Signet
Target foe's elite skill is disabled for 1-17 seconds.
-2 s20 s
Levels
Location

Spirit of Failure

Inspiration Magic Hex
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-5 Energy whenever that foe fails to hit in combat.
10 en3 s10 s
Levels
Location

Spirit Shackles

Inspiration Magic Hex
For 8-29 seconds, target foe loses 5 Energy whenever that foe attacks.
10 en3 s5 s
Levels
Location

Tease
Elite

Inspiration Magic Hex
For 20 seconds, Skills used by target touched foe take 20-105 longer to recharge. This skill ends if that foe hits you.
10 en3/4 s15 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcane Echo

General Enchantment
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
15 en2 s30 s
Location

Arcane Mimicry

General Spell
For 20 seconds, Arcane Mimicry becomes the Elite Spell from target other ally.
15 en2 s60 s
Location

Echo
Elite

General Enchantment
For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
5 en1 s30 s
Location

Epidemic

General Spell
Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. (Updated: 26.04.2006 - decreased recharge time from 15)
10 en1/4 s5 s
Location

Expel Hexes
Elite

General Spell
Remove up to 2 Hexes from target ally.
5 en1 s8 s
Location

Hypochondria

General Spell
All conditions on foes in the area of the target foe are transferred to that foe.
5 en1 s10 s
Location

Lyssa's Balance

General Spell
If you have fewer Enchantments than target foe, that foe loses one Enchantment.
5 en2 s30 s
Location

Shatter Storm
Elite

General Spell
Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
10 en1 s-
Location

Signet of Disenchantment

General Signet
Lose all Energy. Target foe loses one Enchantment.
-2 s15 s
Location

Signet of Illusions
Elite

General Signet
Your next Spell uses your Illusion attribute instead of its normal attribute.
-2 s5 s
Location

Signet of Midnight
Elite

General Signet
You and target touched foe become Blinded for 15 seconds.
-3/4 s15 s
Location

Web of Disruption

General Hex
Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
10 en1/4 s15 s
Location




MONK SKILLS
See the list of last updated skills

'Divine Favor' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aura of Faith
Elite

Divine Favor Enchantment
For 60 seconds, target ally gains 24-52% more Health when healed. (Updated: 02.03.2006 - decreased recharge time from 20 seconds)
10 en1 s15 s
Levels
Location

Blessed Aura

Divine Favor Enchantment
While you maintain this Enchantment, Monk Enchantments you cast last 10-37% longer than normal.
10 en
-1 >
2 s2 s
Levels
Location

Blessed Light
Elite

Divine Favor Spell
Heal target ally for 10-122 Health and remove one Condition and one Hex. This is an elite skill.
10 en1 s7 s
Levels
Location

Blessed Signet

Divine Favor Signet
For each Enchantment you are maintaining, you gain 3 Energy, (maximum 3-25).
-2 s10 s
Levels
Location

Boon of Signets
Elite

Divine Favor Enchantment
For 10-37 seconds, you gain 3 Energy whenever you use a Signet.
5 en1/4 s20 s
Levels
Location

Boon Signet
Elite

Divine Favor Signet
Heal target ally for 5-37 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1-6 Energy). This is an elite skill.
-1 s5 s
Levels
Location

Contemplation of Purity

Divine Favor Skill
Lose all Enchantments. For each one lost, you gain 6-85 Health, lose one Hex, and lose one Condition. (Updated: 26.04.2006 - increased recharge time from 5 seconds)
5 en1/4 s10 s
Levels
Location

Divine Boon

Divine Favor Enchantment
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 25-73 Health, and you lose 2 energy.
5 en
-1 >
1/4 s1 s
Levels
Location

Divine Healing

Divine Favor Spell
Heal yourself and party members in the area for 10-277 points.
10 en2 s30 s
Levels
Location

Divine Intervention

Divine Favor Enchantment
For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-254 Health.
5 en1/4 s30 s
Levels
Location

Divine Spirit

Divine Favor Enchantment
For 1-15 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
10 en1/4 s60 s
Levels
Location

Heaven's Delight

Divine Favor Spell
Heal yourself and party members in the area for 10-277 points.
10 en2 s30 s
Levels
Location

Holy Haste

Divine Favor Enchantment
For 1-64 seconds, your Healing Prayers Spells cast 50% faster. This Enchantment ends if you cast another Enchantment.
10 en1 s10 s
Levels
Location

Peace and Harmony
Elite

Divine Favor Enchantment
For 30-94 seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe, or if that ally deals damage to a foe. (Updated: 26.04.2006 - decreased recharge time from 30 seconds)
5 en1 s25 s
Levels
Location

Release Enchantments

Divine Favor Spell
Spell. Lose all Enchantments. Each party member is healed for 5-37 Health for each Monk Enchantment lost.
5 en1 s5 s
Levels
Location

Revitalize
Elite

Divine Favor Enchantment
While you maintain this Enchantment, your next 10-31 Healing Prayers spells cast 50% faster and heal for 50% more Health.
5 en1/4 s10 s
Levels
Location

Signet of Devotion

Divine Favor Signet
Heal target ally for 14-106 Health.
-2 s5 s
Levels
Location

Spell Breaker
Elite

Divine Favor Enchantment
For 5-18 seconds, enemy Spells targeted against target ally fail.
15 en1 s45 s
Levels
Location

Spell Shield

Divine Favor Enchantment
For 5-21 seconds, while you are casting spells, you cannot be the target of spells. When Spell Shield ends, all of your skills are disabled for 10-5 seconds.
10 en2 s30 s
Levels
Location

Unyielding Aura
Elite

Divine Favor Enchantment
Bring target dead party member back to life at full Health and Energy. If you stop maintaining this Enchantment or if it's removed, that ally dies with exploited corpse. Deaths while enchanted with it do not incur a DP. (50% failure with Divine 4 or less) (Updated: 02.03.2006 - decreased recharge time from 45 seconds; now leaves exploited corpse)
5 en
-1 >
3 s15 s
Location

Watchful Healing

Divine Favor Enchantment
For 10 seconds, target ally gains +1-4 Health regeneration. If this Skill ends prematurely, that ally gains 30-126 Health.
5 en1 s10 s
Levels
Location

Watchful Spirit

Divine Favor Enchantment
While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30-190 Health when Watchful Spirit ends. (Updated: 02.03.2006 - decreased cast time from 2 seconds)
15 en
-1 >
1 s10 s
Levels
Location

Withdraw Hexes
Elite

Divine Favor Spell
Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20-4 seconds to recharge for each Hex removed in this way.
15 en1 s5 s
Levels
Location



'Healing Prayers' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Dwayna's Kiss

Healing Prayers Spell
Heal target other ally for 15-63 Health and an additional 5-21 Health for each Enchantment or Hex on that ally.
5 en1 s3 s
Levels
Location

Dwayna's Sorrow

Healing Prayers Enchantment
For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5-53.
5 en1 s5 s
Levels
Location

Ethereal Light

Healing Prayers Spell
Target ally is healed for 25-105.This spell is easily interrupted.
5 en1 s5 s
Levels
Location

Gift of Health

Healing Prayers Spell
All of your Healing Prayers skills are disables for 10-5 seconds. Target other ally is healed for 15-159 Health.
5 en3/4 s5 s
Levels
Location

Glimmer of Light
Elite

Healing Prayers Spell
Heal target ally for 25-89 Health.
5 en1/4 s1 s
Levels
Location

Heal Area

Healing Prayers Spell
Heal yourself and all adjacent creatures for 30-190 points.
10 en1 s5 s
Levels
Location

Heal Other

Healing Prayers Spell
Heal target other ally for 35-190 Health.
10 en3/4 s3 s
Levels
Location

Heal Party

Healing Prayers Spell
Heal entire party for 16-84 Health. (Updated: 02.03.2006 - increased recharge time from 0 seconds)
15 en2 s2 s
Levels
Location

Healer's Covenant
Elite

Healing Prayers Enchantment
While you maintain this Enchantment, your healing Spells heal for 25% less Health, but cost 1-4 Energy.
5 en1/4 s5 s
Levels
Location

Healing Breeze

Healing Prayers Enchantment
For 10 seconds, target ally gains +3-9 Health regeneration.
10 en1 s2 s
Levels
Location

Healing Burst
Elite

Healing Prayers Spell
Target touched ally and adjacent allies are healed for 30-158 Health. If more than one ally was healed, you lose 5 Energy.
5 en1 s10 s
Levels
Location

Healing Hands
Elite

Healing Prayers Enchantment
For 10 seconds, whenever target ally takes damage, that ally is healed for 5-37 Health. (Updated: 02.03.2006 - increased the amount healed from 5-30; now triggers on damage instead of attack)
5 en1/4 s25 s
Levels
Location

Healing Light
Elite

Healing Prayers Spell
Heal target ally for 40-104 Health. If your target has an Enchantment, you gain 1-3 Energy.
5 en1 s4 s
Levels
Location

Healing Ring

Healing Prayers Spell
Heal adjacent creatures for 30-190 Health.
5 en1 s10 s
Levels
Location

Healing Seed

Healing Prayers Enchantment
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3-32 Health.
10 en2 s25 s
Levels
Location

Healing Touch

Healing Prayers Spell
Heal target touched ally for 16-63 Health. Health gain from Divine Favor is doubled for this Spell.
5 en3/4 s5 s
Levels
Location

Healing Whisper

Healing Prayers Spell
Target other ally is healed for 40-104 Health. This spell has half the normal range.
5 en1 s1 s
Levels
Location

Infuse Health

Healing Prayers Spell
Lose half your current Health. Target other ally is healed for 100-138% of the amount you lost.
10 en1/4 s-
Levels
Location

Jamei's Gaze

Healing Prayers Spell
Heal target other ally for 35-190 health.
10 en3/4 s3 s
Levels
Location

Karei's Healing Circle

Healing Prayers Spell
Heal yourself and all adjacent creatures for 30-190 points.
10 en1 s5 s
Levels
Location

Light of Deliverance
Elite

Healing Prayers Spell
All party members under 80% Health are healed for 5-85 Health.
5 en1 s5 s
Levels
Location

Live Vicariously

Healing Prayers Enchantment
While you maintain this Enchantment, whenever target ally hits a foe, you gain 2-18 Health. (Updated: 02.03.2006 - increased amount healed per swing from 1-14)
5 en
-1 >
2 s-
Levels
Location

Mending

Healing Prayers Enchantment
While you maintain this Enchantment, target ally gains +1-4 Health regeneration.
10 en
-1 >
2 s-
Levels
Location

Orison of Healing

Healing Prayers Spell
Heal target ally for 20-73 Health.
5 en1 s2 s
Levels
Location

Renew Life

Healing Prayers Spell
Resurrect dead target party member with 50% Health and 5-21 Energy. That party member and all allies within earshot are healed for 55-135 Health.
15 en8 s-
Levels
Location

Restful Breeze

Healing Prayers Enchantment
For 5-14 seconds, target ally has +10 Health regeneration. Restful Breeze ends if that ally attacks or uses a Skill.
5 en1 s8 s
Levels
Location

Restore Life

Healing Prayers Spell
Touch the body of a fallen party member. Target party member is returned to life with 20-68% Health and 42-93% Energy. (Updated: 02.03.2006 - increased recharge time from 0 seconds; changed returned Health from 26-50%)
10 en8 s5 s
Levels
Location

Resurrection Chant

Healing Prayers Spell
Spell. Resurrect target party member with up to your current health and 5-37% Energy. This spell has half the normal range.
10 en8 s-
Levels
Location

Signet of Rejuvenation

Healing Prayers Signet
Heal target ally for 5-64. If target ally is casting a spell or attacking, that ally is healed for an additional 5-53 Health.
-1 s10 s
Levels
Location

Supportive Spirit

Healing Prayers Enchantment
For 5-24 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5-37 Health.
10 en3/4 s8 s
Levels
Location

Vigorous Spirit

Healing Prayers Enchantment
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 1-15 Health.
5 en1 s4 s
Levels
Location

Word of Healing
Elite

Healing Prayers Spell
Heal target other ally for 16-84 Health. Heal for an additional 15-106 Health if that ally is below 50% Health.
5 en3/4 s4 s
Levels
Location

Words of Comfort

Healing Prayers Spell
Target ally is healed for 15-63 Health and an additional 15-63 Health if that ally is suffering from a Condition.
5 en1 s4 s
Levels
Location



'Protection Prayers' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aegis

Protection Prayers Enchantment
For 5-11 seconds, all party members have a 50% chance to block attacks.
15 en2 s30 s
Levels
Location

Air of Enchantment
Elite

Protection Prayers Enchantment
For 4-10 seconds, Enchantments cast on target other ally cost 5 less Energy. This is an elite skill.
5 en1/4 s5 s
Levels
Location

Amity
Elite

Protection Prayers Hex
For 8-21 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
5 en1/4 s45 s
Levels
Location

Convert Hexes

Protection Prayers Spell
Remove all Hexes from target other ally. For 8-21 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
15 en2 s20 s
Levels
Location

Dismiss Condition

Protection Prayers Spell
Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15-79 Health.
5 en3/4 s3 s
Levels
Location

Divert Hexes
Elite

Protection Prayers Spell
Remove up to 1-4 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15-79 Health.
10 en1 s5 s
Levels
Location

Draw Conditions

Protection Prayers Spell
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6-27 Health.
5 en1/4 s2 s
Levels
Location

Extinguish

Protection Prayers Spell
Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10-106 Health.
15 en1/4 s10 s
Levels
Location

Guardian

Protection Prayers Enchantment
For 5 seconds, target ally has a 20-52% chance to "block" attacks.
5 en1 s2 s
Levels
Location

Life Attunement

Protection Prayers Enchantment
While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14-52% more Health when healed.
10 en
-1 >
2 s-
Levels
Location

Life Barrier
Elite

Protection Prayers Enchantment
While you maintain this Enchantment, damage dealt to target other ally is reduced by 20-52%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
15 en
-1 >
2 s5 s
Levels
Location

Life Bond

Protection Prayers Enchantment
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3-32.
10 en
-1 >
2 s-
Levels
Location

Life Sheath
Elite

Protection Prayers Enchantment
For the next 20 seconds, the next 30-158 damage target ally would take is negated.
5 en1 s7 s
Levels
Location

Mark of Protection
Elite

Protection Prayers Enchantment
For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6-64. All your Protection Prayers are disabled for 5 seconds. (Updated: 02.03.2006 - own skills disable duration reduced from 10 seconds)
10 en1 s45 s
Levels
Location

Mend Ailment

Protection Prayers Spell
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5-74 Health. (Updated: 02.03.2006 - increased recharge time from 2 seconds)
5 en3/4 s5 s
Levels
Location

Mend Condition

Protection Prayers Spell
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5-74 Health.
5 en3/4 s2 s
Levels
Location

Mending Touch

Protection Prayers Spell
Touched ally loses two Conditions and is healed for 15-63 Health for each Condition removed in this way.
5 en3/4 s4 s
Levels
Location

Pacifism

Protection Prayers Hex
For 8-21 seconds, target foe cannot attack. This effect ends if the target takes damage.
10 en2 s30 s
Levels
Location

Pensive Guardian

Protection Prayers Enchantment
For 5-11 seconds, target ally has a 50% chance to block attacks from Enchanted foes.
5 en1 s5 s
Levels
Location

Protective Bond

Protection Prayers Enchantment
While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6-3 Energy or the Spell ends.
10 en
-1 >
2 s-
Levels
Location

Protective Spirit

Protection Prayers Enchantment
For 5-24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
10 en1/4 s5 s
Levels
Location

Rebirth

Protection Prayers Spell
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10-3 seconds. This Spell consumes all of your remaining Energy.
10 en6 s-
Levels
Location

Restore Condition
Elite

Protection Prayers Spell
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. For each Condition removed, that ally is healed 10-74 Health.
5 en3/4 s2 s
Levels
Location

Reversal of Fortune

Protection Prayers Enchantment
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15-84.
5 en1/4 s2 s
Levels
Location

Reverse Hex

Protection Prayers Enchantment
Remove one hex from target ally. For 5-10 seconds, the next time target ally would take damage inflicted injury is reduced by 5-53.
10 en2 s7 s
Levels
Location

Shield Guardian

Protection Prayers Enchantment
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16-84 and Shield Guardian ends.
10 en1 s1 s
Levels
Location

Shield of Absorption

Protection Prayers Enchantment
For 1-5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
5 en1/4 s10 s
Levels
Location

Shield of Deflection
Elite

Protection Prayers Enchantment
For 6 seconds, target ally has a 50-77% chance to evade attacks and gains 15-31 armor. (Updated: 02.03.2006 - increased armor bonus from 12-24)
10 en1 s5 s
Levels
Location

Shield of Regeneration
Elite

Protection Prayers Enchantment
For 5-14 seconds, target ally gains 3-10 Health regeneration and 40 armor. (Updated: 02.03.2006 - increased duration from 5-11 seconds)
15 en1 s20 s
Levels
Location

Shielding Hands

Protection Prayers Enchantment
For 10 seconds, damage received by target ally is reduced by 3-19. (Updated: 02.03.2006 - reduced cast time to from 3/4 second)
5 en1/4 s25 s
Levels
Location

Spirit Bond

Protection Prayers Enchantment
For 8 seconds, whenever target ally takes more than 60 damage from a single attack or Spell, that ally is healed for 40-104 Health.
10 en1/4 s2 s
Levels
Location

Vital Blessing

Protection Prayers Enchantment
While you maintain this Enchantment, target ally has +40-211 maximum Health.
10 en
-1 >
3/4 s2 s
Levels
Location

Zealous Benediction
Elite

Protection Prayers Spell
Heal target ally for 30-190 Health. If target was below 50% Health, you gain 10 Energy.
10 en3/4 s4 s
Levels
Location



'Smiting Prayers' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Balthazar's Aura

Smiting Prayers Enchantment
For 10 seconds, foes adjacent to target ally take 10-26 holy damage each second.
25 en2 s25 s
Levels
Location

Balthazar's Pendulum
Elite

Smiting Prayers Enchantment
For 5-21 seconds, the next time target foe's skill would knockdown target ally, that foe is knocked down instead.
5 en1 s10 s
Levels
Location

Balthazar's Spirit

Smiting Prayers Enchantment
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
10 en
-1 >
2 s-
Location

Bane Signet

Smiting Prayers Signet
Target foe takes 26-58 holy damage. If that foe was attacking, he is knocked down.
-2 s25 s
Levels
Location

Banish

Smiting Prayers Spell
Target foe takes 20-58 holy damage.
5 en1 s10 s
Levels
Location

Defender's Zeal
Elite

Smiting Prayers Hex
For 5-21 seconds, whenever target foe hits with an attack, you gain 2 Energy.
5 en1 s5 s
Levels
Location

Holy Strike

Smiting Prayers Skill
Touched target foe takes 10-58 holy damage. If knocked down, your target takes an additional 10-58 holy damage.
5 en3/4 s8 s
Levels
Location

Holy Wrath

Smiting Prayers Enchantment
While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5-53 damage), and you lose 10 Energy.
10 en
-1 >
2 s-
Levels
Location

Judge's Insight

Smiting Prayers Enchantment
For 8-21 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
10 en2 s10 s
Levels
Location

Judge's Intervention

Smiting Prayers Enchantment
For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30-190 damage.
5 en1/4 s30 s
Levels
Location

Kirin's Wrath

Smiting Prayers Spell
For 5 seconds, foes adjacent to the location in which the spell was cast take 8-34 holy damage each second.
5 en2 s30 s
Levels
Location

Ray of Judgment
Elite

Smiting Prayers Spell
All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30-110 holy damage. Animated undead struck by Ray of Judgement are set on fire 3-9 seconds.
15 en2 s30 s
Levels
Location

Retribution

Smiting Prayers Enchantment
While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5-21 damage).
10 en
-1 >
2 s-
Levels
Location

Reversal of Damage

Smiting Prayers Enchantment
For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5-80
5 en1/4 s8 s
Levels
Location

Scourge Enchantment

Smiting Prayers Hex
For 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 15-79 damage.
10 en2 s5 s
Levels
Location

Scourge Healing

Smiting Prayers Hex
For 30 seconds, every time target foe is healed, the healer takes 15-84 holy damage.
10 en2 s5 s
Levels
Location

Scourge Sacrifice

Smiting Prayers Hex
For 8-21 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount. (Updated: 02.03.2006 - decreased cast time from 2 seconds)
10 en1 s5 s
Levels
Location

Shield of Judgment
Elite

Smiting Prayers Enchantment
For 8-21 seconds, anyone striking target ally with an attack is knocked down and suffers 5-53 damage.
15 en1 s45 s
Levels
Location

Signet of Judgment
Elite

Smiting Prayers Signet
Target foe is knocked down. That foe and all adjacent foes take 15-79 holy damage. (Updated: 26.04.2006 - decreased recharge time from 30 seconds)
-2 s25 s
Levels
Location

Signet of Mystic Wrath

Smiting Prayers Signet
Target foe takes 5-37 holy damage for each Enchantment on you (maximum 130 holy damage).
-2 s20 s
Levels
Location

Signet of Rage

Smiting Prayers Signet
Target foe takes 10-42 holy damage and +5-11 holy damage for each adrenaline skill that foe has.
-2 s20 s
Levels
Location

Smite

Smiting Prayers Attack
This attack deals 10-58 Holy damage. If attacking, your target takes an additional 10-37 Holy damage.
10 en1 s10 s
Levels
Location

Smite Hex

Smiting Prayers Spell
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10-90 damage.
5 en1 s15 s
Levels
Location

Spear of Light

Smiting Prayers Spell
Spear of Light flies toward target foe and deals 26-58 holy damage if it hits. Spear of Light deals +15-63 damage if it hits an attacking foe.
5 en1 s15 s
Levels
Location

Stonesoul Strike

Smiting Prayers Skill
Touched target foe takes 10-58 holy damage. If knocked down, your target takes an additional 10-58 holy damage.
5 en3/4 s8 s
Levels
Location

Strength of Honor

Smiting Prayers Enchantment
While you maintain this Enchantment, target ally deals 1-11 more damage in melee.
10 en
-1 >
2 s-
Levels
Location

Symbol of Wrath

Smiting Prayers Spell
For 5 seconds, foes adjacent to the location in which the spell was cast take 8-34 holy damage each second.
5 en2 s30 s
Levels
Location

Word of Censure
Elite

Smiting Prayers Spell
Target foe takes 15-79 holy damage. If your target was below 33% health, Word of Censure takes 20 additional seconds to recharge.
10 en1 s2 s
Levels
Location

Zealot's Fire

Smiting Prayers Enchantment
For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5-37 fire damage.
10 en1 s30 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Deny Hexes

General Spell
Remove one Hex from target ally for each recharging Divine Favor skill you have
5 en1 s12 s
Location

Empathic Removal
Elite

General Spell
Elite Spell. You and target other ally lose 1 Condition and 1 Hex.
5 en1 s10 s
Location

Essence Bond

General Enchantment
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
10 en
-1 >
2 s-
Location

Holy Veil

General Enchantment
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. (Updated: 02.03.2006 - increased recharge time from 10 seconds)
5 en
-1 >
1 s12 s
Location

Light of Dwayna

General Spell
Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. (Updated: 02.03.2006 - decreased recharge time from 30 seconds)
25 en4 s20 s
Location

Martyr
Elite

General Spell
Transfer all Conditions and their remaining durations from your party members to you. (Updated: 02.03.2006 - increased cast time from 1/4 second)
5 en1 s10 s
Location

Purge Conditions

General Spell
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
5 en1/4 s20 s
Location

Purge Signet

General Signet
Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. (Updated: 02.03.2006 - reduced recharge time from 30 seconds)
-3 s20 s
Location

Remove Hex

General Spell
Remove a Hex from target ally.
5 en2 s7 s
Location

Resurrect

General Spell
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. (Updated: 02.03.2006 - reduced cast time from 8 seconds; increased recharge time from 0 seconds)
10 en6 s5 s
Location

Signet of Removal
Elite

General Signet
If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition.
-1 s5 s
Location

Succor

General Enchantment
While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell.
10 en
-1 >
1 s10 s
Location

Vengeance

General Enchantment
Bring target dead party member back to life at full Health and full Energy. After 30 seconds, or if this Enchantment is removed, the enchanted party member dies. Deaths while enchanted with Vengeance do not incur a death penalty.
10 en4 s60 s
Location




NECROMANCER SKILLS
See the list of last updated skills

'Blood Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Awaken the Blood

Blood Magic Enchantment
For 20-46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount.
10 en1 s45 s
Levels
Location

Barbed Signet

Blood Magic Signet
Sacrifice 8% maximum Health. You steal 18-63 Health from target foe.
-2 s20 s
Levels
Location

Blood Bond

Blood Magic Enchantment
Enchantment Spell. For 5-21 seconds, target other ally gains +1-3 Health regeneration and you suffer -1-3 Health degeneration.
5 en1 s2 s
Levels
Location

Blood Drinker

Blood Magic Spell
If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20-68 Health from target foe.
5 en2 s8 s
Levels
Location

Blood is Power
Elite

Blood Magic Enchantment
Sacrifice 33% maximum health. For 10 seconds, target other ally gains +3-6 energy regeneration.
5 en1/4 s-
Levels
Location

Blood of the Aggressor

Blood Magic Spell
Sacrifice 5% Health. If target foe is attacking, you steal up to 5-53 Health. Otherwise, that foe takes 5-53 damage.
5 en1 s3 s
Levels
Location

Blood Renewal

Blood Magic Enchantment
Sacrifice 25% maximum Health. For 10 seconds, you gain +3-6 Health regeneration. When Blood Renewal ends, you gain 40-200 Health.
5 en1 s10 s
Levels
Location

Blood Ritual

Blood Magic Enchantment
Sacrifice 17% maximum Health. For 8-14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
10 en2 s2 s
Levels
Location

Cultist's Fervor
Elite

Blood Magic Enchantment
For 5-21 seconds, your Spells cost -7 Energy to cast but you sacrifice 30-14% Health each time you cast a Spell.
5 en1 s30 s
Levels
Location

Dark Bond

Blood Magic Enchantment
For the next 30-62 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
5 en2 s20 s
Levels
Location

Dark Fury

Blood Magic Enchantment
Sacrifice 17% maximum Health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline.
10 en3/4 s5 s
Location

Dark Pact

Blood Magic Spell
Sacrifice up to 10% Health and deal 10-51 shadow damage to target foe.
5 en1 s2 s
Levels
Location

Demonic Flesh

Blood Magic Enchantment
Sacrifice 20% maximum Health. For 30-62 seconds, your maximum Health is increased by 80-208.
5 en1 s60 s
Levels
Location

Jaundiced Gaze

Blood Magic Spell
Sacrifice 10% Health. If target foe has more Health than you, you steal up to 18-63 Health. Otherwise, you deal 18-63 damage.
10 en1 s2 s
Levels
Location

Life Siphon

Blood Magic Hex
For 12-25 seconds, target suffers -1-3 Health degeneration, and you gain +1-3 Health regeneration.
10 en2 s2 s
Levels
Location

Life Transfer
Elite

Blood Magic Hex
For 6-12 seconds, target foe suffers -3-8 Health degeneration, which you gain as Health regeneration.
10 en2 s30 s
Levels
Location

Lifebane Strike

Blood Magic Spell
Target foe takes 12-50 shadow damage. If that foe's Health is above 50%, you steal up to 12-50 Health.
10 en2 s8 s
Levels
Location

Mark of Fury

Blood Magic Hex
For 5-21 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.
10 en3 s20 s
Levels
Location

Mark of Subversion

Blood Magic Hex
For 4-10 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 10-97 Health from that foe.
10 en2 s30 s
Levels
Location

Offering of Blood
Elite

Blood Magic Spell
Sacrifice 20% maximum Health. You gain 8-21 Energy. (Updated: 02.03.2006 - increased sacrifice from 10%)
5 en1/4 s15 s
Levels
Location

Oppressive gaze

Blood Magic Spell
Target foe and adjacent foes take 5-53 damage. Steal up to 15-47 Health from any who were suffering from Weakness.
15 en2 s7 s
Levels
Location

Order of Pain

Blood Magic Enchantment
Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3-17 damage.
10 en2 s-
Levels
Location

Order of the Vampire
Elite

Blood Magic Enchantment
Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3-17 Health. (Updated: 02.03.2006 - no longer triggers if you have other Necromancer Enchantments on you)
10 en2 s5 s
Levels
Location

Ravenous Gaze
Elite

Blood Magic Spell
Steal 15-31 Health from target foe. If your Health is still below 50%, steal up to an additional 15-95 Health.
10 en1 s5 s
Levels
Location

Shadow Strike

Blood Magic Spell
Target foe takes 12-50 shadow damage. If that foe's Health is above 50%, you steal 12-50 Health
10 en2 s8 s
Levels
Location

Signet of Agony

Blood Magic Signet
Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10-46 damage.
-3/4 s15 s
Levels
Location

Soul Leech
Elite

Blood Magic Hex
For 10 seconds, whenever target foe casts a Spell, you steal 16-84 Health from that foe.
10 en2 s15 s
Levels
Location

Spoil Victor
Elite

Blood Magic Enchantment
For 1-33 second, whenever target foe attacks or casts a Spell on a creature with less Health that foe loses 5-53 Health.
10 en1 s10 s
Levels
Location

Strip Enchantment

Blood Magic Spell
Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30-126 Health.
10 en1 s20 s
Levels
Location

Touch of Agony

Blood Magic Skill
Sacrifice 10% maximum Health. Target touched foe takes 20-61 shadow damage.
5 en3/4 s3 s
Levels
Location

Unholy Feast

Blood Magic Spell
Steal 10-69 Health from up to 1-4 foes in the area. (Updated: 26.04.2006 - decreased cast time from 1 second)
15 en3/4 s20 s
Levels
Location

Vampiric Bite

Blood Magic Skill
Touch target foe to steal up to 29-77 Health.
15 en3/4 s2 s
Levels
Location

Vampiric Gaze

Blood Magic Spell
Steal 18-63 Health from target foe.
10 en1 s5 s
Levels
Location

Vampiric Spirit
Elite

Blood Magic Enchantment
For 5-21 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5-53 Health from one nearby foe.
5 en1 s5 s
Levels
Location

Vampiric Swarm

Blood Magic Spell
Vampiric Swarm flies out slowly and steals up to 15-63 Health from up to three foes in the area.
15 en3 s10 s
Levels
Location

Vampiric Touch

Blood Magic Skill
Touch target foe to steal up to 29-77 Health
15 en3/4 s2 s
Levels
Location

Vile Miasma

Blood Magic Hex
Target foe is struck for 10-69 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers 1-4 Health degeneration for 10 seconds.
10 en1 s15 s
Levels
Location

Wallow's Bite

Blood Magic Skill
Sacrifice 10% maximum Health. Target touched foe takes 20-61 shadow damage.
5 en3/4 s3 s
Levels
Location

Well of Blood

Blood Magic Spell
Exploit nearest corpse to create a Well of Blood at its location. For 8-21 seconds, allies in that area receive +1-6 Health regeneration.
15 en2 s2 s
Levels
Location

Well of Power
Elite

Blood Magic Spell
Exploit nearest corpse to create a Well of Power at that location. For 8-21 seconds, allies within the area of Well of Power gain +1-6 Health regeneration and +2 Energy regeneration.
15 en3 s15 s
Levels
Location



'Curses' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Barbs

Curses Hex
For 30 seconds, target foe takes 1-11 more damage when hit by physical damage. (Updated: 26.04.2006 - decreased recharge time from 30 seconds)
10 en2 s20 s
Levels
Location

Chilblains

Curses Spell
You become Poisoned for 10 seconds. Foes in the area are struck for 10-46 cold damage and lose one Enchantment. (Updated: 02.03.2006 - Poison fixed to 10 seconds from 3-15)
25 en3/4 s15 s
Levels
Location

Corrupt Enchantment
Elite

Curses Hex
Remove one Enchantment from target foe. For 10 seconds, that foe suffers -1--10 Health degeneration.
10 en3/4 s10 s
Levels
Location

Defile Enchantments

Curses Spell
Target foe and all nearby foes take 6-64 shadow damage and 4-21 shadow damage for each Enchantment on them.
10 en2 s15 s
Levels
Location

Defile Flesh

Curses Hex
Sacrifice 20% maximum Health. For 8-21 seconds, target foe gains only two-thirds Health from healing.
10 en1 s10 s
Levels
Location

Depravity
Elite

Curses Hex
For 5-21 seconds, whenever target foe casts a Spell, nearby foes lose 1-7 Energy.
10 en2 s25 s
Levels
Location

Desecrate Enchantments

Curses Spell
Target foe and all nearby foes take 6-64 shadow damage and 4-21 shadow damage for each Enchantment on them.
10 en2 s15 s
Levels
Location

Enfeeble

Curses Spell
Target suffers from Weakness for 5-21 seconds.
5 en1 s5 s
Levels
Location

Enfeebling Blood

Curses Spell
Sacrifice 10% maximum Health. Target foe and all adjacent foes suffer from Weakness for 5-21 seconds. (Updated: 02.03.2006 - reduced recharge from 10 seconds; reduced sacrifice from 17%)
10 en2 s5 s
Levels
Location

Enfeebling Touch

Curses Skill
Target touched foe loses 5-53 Health and suffers from Weakness for 5-21 seconds.
5 en3/4 s10 s
Levels
Location

Envenom Enchantments

Curses Spell
Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 3-12 seconds.
10 en2 s20 s
Levels
Location

Faintheartedness

Curses Hex
For the next 5-37 seconds, target foe attacks 50% slower, and that foe suffers -1-3 Health degeneration.
10 en1 s8 s
Levels
Location

Feast of Corruption
Elite

Curses Spell
Target foe and all adjacent foes are struck for 16-84 shadow damage. You steal up to 8-42 Health from each struck foe who is suffering from a Hex.
10 en2 s20 s
Levels
Location

Insidious Parasite

Curses Hex
For 8-21 seconds, whenever target foe hits with an attack, you steal up to 5-21 Health from that foe.
15 en1 s20 s
Levels
Location

Lingering Curse
Elite

Curses Hex
Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8-21 seconds, target foe gains only half Health from healing.
25 en3 s10 s
Levels
Location

Malaise

Curses Hex
For 5-37 seconds, target foe suffers -2 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0.
5 en2 s2 s
Levels
Location

Mark of Pain

Curses Hex
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-42 shadow damage to adjacent foes. (Updated: 26.04.2006 - decreased recharge time from 30 seconds)
10 en2 s20 s
Levels
Location

Meekness

Curses Hex
Sacrifice 17% Health. For 20-46 seconds, target foe and all foes in the area attack 50% slower.
15 en2 s25 s
Levels
Location

Order of Apostasy
Elite

Curses Enchantment
For 5 seconds, whenver a party member hits a foe that foe loses one Enchantment. For each monk Enchantment removed, you lose 20-6% Health.
25 en2 s-
Levels
Location

Parasitic Bond

Curses Hex
For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30-126 when Parasitic Bond ends.
5 en1 s2 s
Levels
Location

Plague Sending

Curses Spell
Sacrifice 10% maximum Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes. (Updated: 02.03.2006 - reduced cast time from 2 seconds; increased recharge time from 0 seconds)
10 en1 s5 s
Location

Plague Signet
Elite

Curses Signet
Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
-1 s10 s
Location

Poisoned Heart

Curses Enchantment
For 10 seconds, you suffer -5--3 Health degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for 5-16 seconds.
10 en1/4 s20 s
Levels
Location

Price of Failure

Curses Hex
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6-32 damage whenever that foe fails to hit in combat.
10 en3 s10 s
Levels
Location

Reckless Haste

Curses Hex
For 5-21 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 15-52% chance to miss with attacks.
10 en2 s25 s
Levels
Location

Rend Enchantments

Curses Spell
Remove 5-9 Enchantments from target foe. For each Monk Enchantment removed, you take 55-23 damage.
10 en3 s30 s
Levels
Location

Rigor Mortis

Curses Hex
For 8-21 seconds, target foe cannot "block" or "evade."
10 en2 s30 s
Levels
Location

Rip Enchantment

Curses Spell
Sacrifice 45%-21% Health. Remove one Enchantment from target foe.
5 en1 s10 s
Location

Shadow of Fear

Curses Hex
Target foe and all adjacent foes attack 50% slower for the next 20-46 seconds. (Updated: 02.03.2006 - reduced recharge time from 10 seconds)
10 en2 s5 s
Levels
Location

Shivers of Dread

Curses Hex
For 10-42 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10-5 Energy or Shivers of Dread ends.
10 en2 s15 s
Levels
Location

Signet of Suffering
Elite

Curses Signet
For each Hex on target foe, that foe takes 5-37 damage (maximum 140 damage).
-2 s20 s
Levels
Location

Soul Barbs

Curses Hex
For 30 seconds, target foe takes 15-31 damage when an Enchantment or Hex is cast on that target.
10 en2 s20 s
Levels
Location

Soul Bind
Elite

Curses Hex
For 5-21 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.
10 en2 s5 s
Levels
Location

Spinal Shivers

Curses Hex
For 10-42 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10-5 Energy or Spinal Shivers ends.
10 en2 s15 s
Levels
Location

Spiteful Spirit
Elite

Curses Hex
For 8-21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-37 shadow damage to that foe and all adjacent allies of that foe.
15 en2 s10 s
Levels
Location

Suffering

Curses Hex
For 6-32 seconds, target foe and all nearby foes suffer -2 Health degeneration.
15 en2 s20 s
Levels
Location

Tattered Bonds
Elite

Curses Hex
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15-63 damage.
10 en2 s12 s
Levels
Location

Ulcerous Lungs

Curses Hex
For 10-26 seconds, target foe and all nearby foes suffer from -2 Health degeneration and begin Bleeding for 3-17 seconds whenever they use a Shout or Chant.
15 en2 s30 s
Levels
Location

Vocal Minority

Curses Hex
For 5-21 seconds target foe and all foes in the area cannot use Shouts or Chants.
10 en1 s20 s
Levels
Location

Weaken Armor

Curses Hex
For 10-42 seconds, target foe has an armor penalty of -20 against physical damage. (Updated: 26.04.2006 - decreased recharge time from 30 seconds)
10 en3 s20 s
Levels
Location

Weaken Knees
Elite

Curses Hex
For 3-40 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
5 en1 s5 s
Levels
Location

Well of Darkness

Curses Spell
Exploit target corpse to create a Well of Darkness for 5-53 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
10 en2 s20 s
Levels
Location

Well of Silence

Curses Spell
Exploit target corpse to create a Well of Silence for 10-31 seconds. Foes within the well cannot use Shouts or Chants and suffer -1--4 Health degeneration.
15 en2 s20 s
Levels
Location

Well of Weariness

Curses Spell
Exploit target corpse to create a Well of Weariness for 10-58 seconds. Enemies withing the Well of Weariness suffer -1 Energy degeneration.
10 en1 s5 s
Levels
Location

Wither
Elite

Curses Hex
For 5-37 seconds, target foe suffers -2-4 Health degeneration and -2 Energy degeneration. Wither ends if target foe's Energy reaches 0. (Updated: 26.04.2006 - increased Health degeneration from fixed 2)
10 en2 s10 s
Levels
Location



'Death Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Animate Bone Fiend

Death Magic Spell
Exploit nearest corpse to animate a level 1-18 bone fiend. Bone fiends can attack at range.
25 en3 s5 s
Levels
Location

Animate Bone Horror

Death Magic Spell
Exploit nearest corpse to animate a level 1-18 bone horror.
15 en3 s5 s
Levels
Location

Animate Bone Minions

Death Magic Spell
Exploit nearest corpse to animate two level 0-13 bone minions. (Updated: 26.04.2006 - decreased Energy cost from 25)
15 en3 s5 s
Levels
Location

Animate Flesh Golem
Elite

Death Magic Spell
Expolit nearest corpse to animate a level 3-26 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a Time.
15 en3 s30 s
Levels
Location

Animate Shambling Horror

Death Magic Spell
Exploit nearest corpse to create a level 1-18 Shambling Horror. When the Shambling Horror dies, it is replaced by a level 0-16 Jagged Horror that causes Bleeding with each of its attacks.
15 en3 s15 s
Levels
Location

Animate Vampiric Horror

Death Magic Spell
Exploit nearest corpse to animate a level 1-18 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
25 en3 s5 s
Levels
Location

Aura of the Lich
Elite

Death Magic Enchantment
For 15-47 seconds, your maximum Health is halved, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50-253 Health.
10 en2 s20 s
Levels
Location

Bitter Chill

Death Magic Spell
Target foe is struck for 5-53 cold damage. If that foe had more health than you, Bitter Chill recharges instantly.
5 en1 s10 s
Levels
Location

Blood of the Master

Death Magic Spell
Sacrifice 5% maximum Health. All adjacent undead allies are healed for 30-122 Health. You sacrifice additional 2% maximum Health per minion healed this way. (Updated: 26.04.2006 - decreased Energy cost from 10; decreased recharge time from 5 seconds; decreased sacrifice from 10%)
5 en1 s2 s
Levels
Location

Consume Corpse

Death Magic Spell
Exploit a random target. You teleport to that corpse's location and gain 25-105 Health and 5-21 Energy.
10 en1 s-
Levels
Location

Contagion
Elite

Death Magic Enchantment
For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10%-6% maximum Health.
5 en1 s20 s
Location

Dark Aura

Death Magic Enchantment
For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5-53 shadow damage to adjacent foes, and you lose 5-21 Health.
10 en1 s10 s
Levels
Location

Death Nova

Death Magic Enchantment
For 30 seconds, if target ally dies, all adjacent foes take 26-105 damage and are Poisoned for 15 seconds.
5 en2 s-
Levels
Location

Deathly Chill

Death Magic Spell
Target foe is struck for 5-53 cold damage. If that foe's Health is above 50%, you deal an additional 5-37 shadow damage. (Updated: 02.03.2006 - increased unconditional damage from 5-34; decreased conditional damage from 5-50)
10 en1 s5 s
Levels
Location

Deathly Swarm

Death Magic Spell
Deathly Swarm flies out slowly and strikes for 15-84 cold damage on up to three targets in the area.
10 en3 s3 s
Levels
Location

Discord
Elite

Death Magic Spell
If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 15-79 damage.
5 en1 s2 s
Levels
Location

Feast for the Dead

Death Magic Spell
Destroy target animated undead ally. All of your other animated undead allies are healed for 10-106 Health.
5 en1/4 s10 s
Levels
Location

Fetid Ground

Death Magic Spell
Target foe is struck for 15-68 cold damage. if that foe is knocked down, that foe becomes Poisoned for 5-21 seconds.
10 en1 s10 s
Levels
Location

Infuse Condition

Death Magic Enchantment
For the next 15-63 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.
5 en1 s20 s
Levels
Location

Jagged Bones
Elite

Death Magic Enchantment
For 30 seconds, whenever target undead servant dies, it is replaced by a level 0-16 Jagged Horror that causes Bleeding with each of its attacks.
5 en1 s5 s
Levels
Location

Malign Intervention

Death Magic Hex
For 5-21 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1-18 masterless bone horror is summoned and that foe's corpse is exploited.
10 en1 s20 s
Levels
Location

Necrotic Traversal

Death Magic Spell
Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5-21 seconds.
5 en3/4 s-
Levels
Location

Order of Undeath
Elite

Death Magic Spell
Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3-17 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
10 en1 s5 s
Levels
Location

Putrid Explosion

Death Magic Spell
The corpse nearest your target explodes, sending out a shockwave that deals 24-126 damage to nearby foes.
10 en1 s5 s
Levels
Location

Putrid Flesh

Death Magic Spell
Destroy target animated undead ally. All foes near that creature are Diseased for 5-16 seconds.
10 en1/4 s-
Levels
Location

Rising Bile

Death Magic Spell
For 30 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1-4 damage for each second Rising Bile was in effect.
10 en1 s30 s
Levels
Location

Rotting Flesh

Death Magic Spell
Target fleshy creature becomes Diseased for 10-26 seconds and slowly loses Health.
15 en3 s3 s
Levels
Location

Soul Feast

Death Magic Spell
Exploit nearest corpse to gain 50-295 Health.
10 en1 s-
Levels
Location

Tainted Flesh
Elite

Death Magic Enchantment
For 20-46 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3-16 seconds.
5 en1 s-
Levels
Location

Taste of Death

Death Magic Spell
Steal 100-420 Health from target animated undead ally.
5 en1/4 s-
Levels
Location

Taste of Pain

Death Magic Spell
If target foe is below 50% Health, you gain 30-158 Health.
5 en3/4 s10 s
Levels
Location

Toxic Chill
Elite

Death Magic Spell
Target foe is struck for 15-79 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 10-26 seconds.
5 en1 s10 s
Levels
Location

Verata's Aura

Death Magic Enchantment
Sacrifice 33% maximum Health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120-312 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you.(50% failure chance with Death Magic 4 or less.)
15 en3/4 s30 s
Levels
Location

Verata's Gaze

Death Magic Spell
If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
5 en1 s5 s
Location

Verata's Sacrifice

Death Magic Spell
Sacrifice 15% maximum Health. For 5-10 seconds, all of your undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you. This Spell instantly recharges if you control 3 or fewer minions. (Updated: 26.04.2006 - decreased duration from 8..20 seconds; increased recharge time from 30 seconds)
10 en2 s60 s
Levels
Location

Vile Touch

Death Magic Skill
Touch target foe to deal 20-68 damage.
10 en3/4 s4 s
Levels
Location

Virulence
Elite

Death Magic Spell
If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3-16 seconds.
5 en1 s15 s
Levels
Location

Well of Suffering

Death Magic Spell
Exploit nearest corpse to create a Well of Suffering at its location. For 10-31 seconds, foes in that area suffer -1-6 Health degeneration.
15 en2 s10 s
Levels
Location

Well of the Profane

Death Magic Spell
Exploit nearest corpse to create a Well of the Profane at its location. For 8-21 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
25 en3 s10 s
Levels
Location



'Soul Reaping' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Icy Veins
Elite

Soul Reaping Hex
Target foe is struck for 10-95 cold damage. For 10-37 seconds, if target foe dies all nearby foes are struck for 20-116 cold damage.
5 en1 s15 s
Levels
Location

Reaper's Mark
Elite

Soul Reaping Hex
For 30 seconds, target foe suffers 1-6 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 10-21 Energy.
5 en1 s10 s
Levels
Location

Signet of Lost Souls

Soul Reaping Signet
If target foe is below 50% Health, you gain 10-106 Health and 1-10 Energy.
-1/4 s8 s
Levels
Location

Signet of Sorrow

Soul Reaping Signet
Target foe takes 15-79 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly.
-1 s30 s
Levels
Location

Wail of Doom
Elite

Soul Reaping Spell
Sacrifice 10% Health, and target foe is interrupted. if target foe was attacking, all of that foe's attack skills are disabled for 5-21 seconds.
15 en1/4 s15 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Gaze of Contempt

General Spell
If target foe has more than 50% Health, that foe loses all Enchantments.
15 en2 s20 s
Location

Grenth's Balance
Elite

General Spell
If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.
10 en1/4 s10 s
Location

Plague Touch

General Skill
Transfer a negative Condition and its remaining duration from yourself to target touched foe.
5 en3/4 s-
Location




RANGER SKILLS
See the list of last updated skills

'Beast Mastery' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Bestial Fury

Beast Mastery Stance
All your non-attack skills are disabled for 5 seconds. For 5-11 seconds, you attack 33% faster.
10 en-10 s
Levels
Location

Bestial Mauling

Beast Mastery Pet Attack
Your animal companion attempts a Bestial Mauling that deals 5-21 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 5-21 seconds
5 en-20 s
Levels
Location

Bestial Pounce

Beast Mastery Pet Attack
Your animal companion attempts a Bestial Pounce that deals +5-21 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. (Updated: 02.03.2006 - decreased recharge time from 15 seconds)
5 en-10 s
Levels
Location

Brutal Strike

Beast Mastery Pet Attack
Your animal companion attempts a Brutal Strike that deals +5-37 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5-37 damage. (Updated: 02.03.2006 - increased both damages from 5-20)
10 en-5 s
Levels
Location

Call of Haste

Beast Mastery Shout
For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster.
10 en-25 s
Location

Call of Protection

Beast Mastery Shout
For 120 seconds, your animal companions have a 1-15 base damage reduction. (Updated: 26.04.2006 - decreased recharge time from 115 seconds)
5 en-90 s
Levels
Location

Charm Animal

Beast Mastery Skill
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
10 en10 s-
Location

Comfort Animal

Beast Mastery Skill
You heal your animal companion for 20-110 points. If your companion is dead, it is resurrected with 10-61% Health. (Updated: 26.04.2006 - no longer disables your skills if used to resurrect your pet)
10 en1 s1 s
Levels
Location

Disrupting Lunge

Beast Mastery Pet Attack
Your animal companion attempts a Disrupting Lunge that deals +1-13 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
5 en-5 s
Levels
Location

Edge of Extinction

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14-52 damage to all nearby creatures of the same type. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Energizing Wind

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Enraged Lunge
Elite

Beast Mastery Pet Attack
Your animal companion attempts an Enraged Lunge that deals +5-16 damage (maximum bonus 60) for each recharging Beast Mastery skill.
5 en-5 s
Levels
Location

Feral Lunge

Beast Mastery Pet Attack
Your animal companion attempts a Feral Lunge that deals +5-21 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5-37 seconds. (Updated: 02.03.2006 - increased Bleeding duration from 3-25)
5 en-10 s
Levels
Location

Ferocious Strike

Beast Mastery Pet Attack
Your animal companion attempts a Ferocious Strike that deals +13-29 damage. If that attack hits, you gain adrenaline and 3-10 energy.
5 en-8 s
Levels
Location

Fertile Season

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, every creature's maximum Health is increased by 50-370 and they gain +15 armor. This Spirit dies after 15-47 seconds.
5 en5 s60 s
Levels
Location

Heal as One
Elite

Beast Mastery Skill
If you or your animal companion are below 75% Health, you both gain 25-153 Health.
5 en1 s12 s
Levels
Location

Heket's Rampage

Beast Mastery Stance
For 5-21 seconds, you attack 33% faster. This Stance ends if you use an attack Skill.
5 en-20 s
Levels
Location

Lacerate
Elite

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5-26 seconds. This Spirit dies after 30-158 seconds.
15 en5 s60 s
Levels
Location

Maiming Strike

Beast Mastery Pet Attack
Your animal companion attempts a Maiming Strike that deals +5-21 damage. If that attack hits a moving foe that foe becomes Crippled for 3-16 seconds. (Updated: 02.03.2006 - decreased recharge time from 10 seconds)
10 en-5 s
Levels
Location

Melandru's Assault

Beast Mastery Pet Attack
Your animal companion attempts a Melandru's Assault that deals +5-21 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +5-37 additional damage. (Updated: 02.03.2006 - increased damage versus enchanted foes from 5-20; decreased recharge time from 10 seconds)
10 en-5 s
Levels
Location

Otyugh's Cry

Beast Mastery Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their masters' allies. (50% failure chance with Beast Mastery 4 or less.)
5 en-30 s
Location

Poisonous Bite

Beast Mastery Pet Attack
Your animal companion attempt a Poisonous Bite that Poisons target foe for 5-21 seconds.
5 en-20 s
Levels
Location

Pounce

Beast Mastery Pet Attack
Your animal companion's next attack is a Pounce that deals 5-21 damage. If the attack strikes a moving foe, that foe is knocked down.
5 en-20 s
Levels
Location

Predator's Pounce

Beast Mastery Pet Attack
Your animal companion attempts a Predator's Pounce that deals +5-37 damage. If that attack hits, your animal companion gains 5-53 Health. (Updated: 02.03.2006 - increased damage from 5-20)
5 en-5 s
Levels
Location

Predatory Bond

Beast Mastery Shout
For 5-21 seconds, attacks by your animal companion heal you for 1-16 Health.
10 en-30 s
Levels
Location

Predatory Season

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Primal Echoes

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Rampage as One
Elite

Beast Mastery Skill
For 5-16 seconds, both you and your animal companion attack 33% faster and run 25% faster.
25 en-20 s
Levels
Location

Revive Animal

Beast Mastery Skill
Resurrect all nearby allied animal companions. They come back to life with 10-100% Health. (Updated: 01.04.2006 - health returned changed to percentage from 50-500)
5 en6 s20 s
Levels
Location

Run as One

Beast Mastery Stance
For 5-16 seconds, you and your pet run 25% faster.
5 en-30 s
Levels
Location

Savage Pounce

Beast Mastery Pet Attack
Your animal companion attempts a Savage Pounce that deals +5-21damage. IF that attack strikes a foe who is casting a Spell, that foe is knocked down
---
Levels
Location

Scavenger Strike

Beast Mastery Pet Attack
Your animal companion attempts a Scavenger Strike that deals +10-26 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1-16 damage. (Updated: 02.03.2006 - increased damage from 5-20)
10 en-5 s
Levels
Location

Strike as One
Elite

Beast Mastery Shout
For 30 seconds, you and your pet's next 5 attacks deals 4-10 additional damage.
5 en-10 s
Levels
Location

Symbiosis

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27-158. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Symbiotic Bond

Beast Mastery Shout
For 120-312 seconds, your animal companion gains +1-3 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. (Updated: 02.03.2006 - increased Health regeneration from fixed +1)
10 en-55 s
Levels
Location

Tiger's Fury

Beast Mastery Stance
All your non-attack skills are disabled for 5 seconds. For 5-11 seconds, you attack 33% faster.
10 en-10 s
Levels
Location

Toxicity

Beast Mastery Nature Ritual
Create a level 1-11 Spirit. Poisoned or Diseased creatures within its range suffer 2-5 Health degeneration. This Spirit dies after 30-62 seconds.
10 en5 s60 s
Levels
Location

Viper's Nest

Beast Mastery Trap
Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5-53 piercing damage and become Poisoned for 5-21 seconds. Viper's Nest expires after 90 seconds.
10 en2 s30 s
Levels
Location



'Expertise' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Archer's Signet
Elite

Expertise Signet
All your non-attack skills are disabled for 15-6 seconds. for 30 seconds your next 1-7 attacks cost no Energy.
-2 s45 s
Levels
Location

Distracting Shot

Expertise Bow Attack
If Distracting Shot hits, it interrupts target foe's action but deals only 1-17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
5 en1/2 s10 s
Levels
Location

Dodge

Expertise Stance
For 5-11 seconds, you move 33% faster than normal and have a 27-78% chance to "evade" incoming arrows. Dodge ends if you attack.
5 en-30 s
Levels
Location

Escape
Elite

Expertise Stance
For 5-18 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks.
5 en-30 s
Levels
Location

Expert's Dexterity
Elite

Expertise Preparation
For 12 seconds, all your attack Skills cost 75% more Energy and recharge 10-53 faster.
5 en2 s12 s
Levels
Location

Glass Arrows
Elite

Expertise Preparation
For 10-37 seconds, your arrows strike for +5-16 damage if they hit and cause Bleeding for 10-21 seconds if they are Blocked.
10 en2 s30 s
Levels
Location

Lightning Reflexes

Expertise Stance
For 5-11 seconds, you have a 75% chance to "evade" melee and projectile attacks, and you attack 33% faster.
10 en-45 s
Levels
Location

Marksman's Wager
Elite

Expertise Preparation
For 12 seconds, you gain 5-10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
5 en2 s24 s
Levels
Location

Oath Shot
Elite

Expertise Bow Attack
If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
10 en-20 s
Location

Point Blank Shot

Expertise Bow Attack
Shoot an arrow that has half the normal range, but strikes for +10-26 damage.
10 en-3 s
Levels
Location

Practiced Stance
Elite

Expertise Stance
For 20-36 seconds, your Preparations recharge 50% faster and last 30-158% longer. (Updated: 02.03.2006 - increased bonus duration from 24-50%.)
5 en-15 s
Levels
Location

Sweltering Heat
Elite

Expertise Nature Ritual
Create a level 1-11 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30-62 seconds.
15 en5 s30 s
Levels
Location

Throw Dirt

Expertise Skill
Target touched foe and foes adjacent to your target become Blinded for 3-16 seconds.
5 en1 s45 s
Levels
Location

Trapper's Focus
Elite

Expertise Preparation
For 3-16 seconds, your trap skills are not easily interruptible.
5 en2 s20 s
Levels
Location

Trapper's Speed

Expertise Stance
For 5-21 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you hit with an attack.
5 en-20 s
Levels
Location

Whirling Defense

Expertise Stance
For 8-21 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 5-11 piercing damage.
10 en-60 s
Levels
Location

Zojun's Haste

Expertise Stance
For 5-11 seconds, you move 33% faster and have 27-78% chance to "evade" incoming arrows. Zojun's Haste ends if you attack.
5 en-30 s
Levels
Location

Zojun's Shot

Expertise Bow Attack
Shoot an arrow that has half the normal range but strike for +10-26 damage
10 en-3 s
Levels
Location



'Marksmanship' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcing Shot

Marksmanship Bow Attack
If this arrow hits, it strikes for +10-26 damage. This arrow cannot be blocked, but it moves 150% slower.
10 en-6 s
Levels
Location

Barrage
Elite

Marksmanship Bow Attack
All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1-17 damage if they hit.
5 en-1 s
Levels
Location

Broad Head Arrow
Elite

Marksmanship Bow Attack
You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5-21 seconds, and if target foe is casting a Spell that Spell is interrupted.
25 en-20 s
Levels
Location

Burning Arrow
Elite

Marksmanship Bow Attack
If this attack hits, you strike for +10-31 damage and cause Burning for 1-5 seconds.
10 en-8 s
Levels
Location

Concussion Shot

Marksmanship Bow Attack
If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5-21 seconds. This attack deals only 1-17 damage.
25 en1/2 s10 s
Levels
Location

Crippling Shot
Elite

Marksmanship Bow Attack
If Crippling Shot hits, your target becomes Crippled for 1-8 seconds. This attack cannot be "blocked" or "evaded." (Updated: 02.03.2006 - increased Energy cost from 10; Crippled duration used to be fixed to 8)
15 en-1 s
Levels
Location

Crossfire

Marksmanship Bow Attack
If this attack hits target foe, it deals +5-21 damage. If this foe is near any of your allies, this attack cannot be blocked or evaded.
10 en-6 s
Levels
Location

Determined Shot

Marksmanship Bow Attack
If Determined Shot hits, you strike for +5-21 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (Updated: 02.03.2006 - increased damage from 3-18)
5 en-10 s
Levels
Location

Disrupting Accuracy

Marksmanship Preparation
For 24 seconds, whenever your arrows critical, they also interrupt your target.
5 en2 s12 s
Location

Favorable Winds

Marksmanship Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Focused Shot

Marksmanship Bow Attack
If Focused Shot hits, you strike for 10-26 damage but all of your other attack skills are disabled for 5-3 seconds.
5 en-2 s
Levels
Location

Forked Arrow

Marksmanship Bow Attack
Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.
10 en-5 s
Location

Hunter's Shot

Marksmanship Bow Attack
If Hunter's Shot hits, you strike for +3-16 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3-26 seconds.
5 en-5 s
Levels
Location

Keen Arrow

Marksmanship Bow Attack
If this attack hits, you strike for +5-16 damage. If you land a critical hit, you deal an additional +5-21 damage.
5 en-6 s
Levels
Location

Marauder's Shot

Marksmanship Bow Attack
If Marauder's Shot hits, you strike for 10-37 damage and all your non-attack skills are disabled for 5 seconds.
10 en-6 s
Levels
Location

Melandru's Shot
Elite

Marksmanship Bow Attack
If Melandru's Shot hits, you deal +10-25 damage. If it hits an enchanted foe, you gain 15 Energy.
10 en-7 s
Levels
Location

Needling Shot

Marksmanship Bow Attack
Needling Shot strikes for only 5-21 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly.
5 en1 s4 s
Levels
Location

Penetrating Attack

Marksmanship Bow Attack
If Penetrating Attack hits, you strike for +3-19 damage and this attack has 20% armor penetration.
10 en-3 s
Levels
Location

Pin Down

Marksmanship Bow Attack
If Pin Down hits, your target is Crippled for 3-16 seconds.
15 en-15 s
Levels
Location

Power Shot

Marksmanship Bow Attack
If Power Shot hits, you strike for +10-26 damage. (Updated: 02.03.2006 - increased damage from 10-20)
10 en-6 s
Levels
Location

Precision Shot

Marksmanship Bow Attack
If Precision Shot hits, you strike for +10-26 damage. Precision Shot cannot be "blocked" or "evaded." This action is easily interrupted. (Updated: 02.03.2006 - increased damage from 10-20)
10 en-6 s
Levels
Location

Prepared Shot
Elite

Marksmanship Bow Attack
If this attack hits, you strike for +10-26 damage. If you are under the effects of a Preparation, you gain 1-10 Energy.
5 en-6 s
Levels
Location

Punishing Shot
Elite

Marksmanship Bow Attack
If Punishing Shot hits, you strike for +10-21 damage and your target is interrupted.
10 en1/2 s8 s
Levels
Location

Read the Wind

Marksmanship Preparation
For 24 seconds, your arrows move twice as fast and deal 3-10 extra damage.
5 en2 s12 s
Levels
Location

Savage Shot

Marksmanship Bow Attack
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13-29 damage.
10 en1/2 s5 s
Levels
Location

Screaming Shot

Marksmanship Bow Attack
If this attack hits, you deal +10-26 damage. If your target is within earshot, that foe begins Bleeding for 10-26 seconds.
10 en-8 s
Levels
Location

Seeking Arrows

Marksmanship Preparation
For 3-15 seconds, your arrows, cannot be "blocked" or "evaded". Seeking Arrows ends if you fail to hit.
15 en2 s20 s
Levels
Location

Splinter Shot

Marksmanship Bow Attack
If Splinter Shot hits, you deal +3-16 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5-69 damage.
10 en-5 s
Levels
Location

Sundering Attack

Marksmanship Bow Attack
If Sundering Attack hits, you strike for +3-19 damage and this attack has 20% armor penetration.
10 en-3 s
Levels
Location



'Wilderness Survival' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Apply Poison

Wilderness Survival Preparation
For 24 seconds, foes struck by your physical attacks become Poisoned for 3-16 seconds.
15 en2 s12 s
Levels
Location

Barbed Arrows

Wilderness Survival Preparation
For 18 seconds, your arrows cause Bleeding for 3-17 seconds. This Skill is easily interrupted.
15 en2 s12 s
Levels
Location

Barbed Trap

Wilderness Survival Trap
When Barbed Trap is triggered, all nearby foes take 20-68 piercing damage, become Crippled, and begin Bleeding for 3-26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
15 en2 s20 s
Levels
Location

Brambles

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. Anyone who is knocked down in its range takes 5 damage and begins bleeding for 5-21 seconds. This Spirit dies after 30-158 seconds.
10 en5 s60 s
Levels
Location

Choking Gas

Wilderness Survival Preparation
For 1-13 seconds, your arrows deal 1-8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
15 en2 s24 s
Levels
Location

Conflagration

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all of your arrows that hit strike with fire damage. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Dryder's Defenses

Wilderness Survival Stance
For 5-11 seconds, you gain 75% chance to evade attacks and 34-62 armor against elemental damage.
5 en-60 s
Levels
Location

Dust Trap

Wilderness Survival Trap
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3-8 seconds and take 10-26 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Updated: 02.03.2006 - reduced Blindness duration from 3-10 seconds)
25 en2 s30 s
Levels
Location

Equinox
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 spirit. Spells cast within its range that causes exhaustion cause double the exhaustion. This spirit dies after 30-158 seconds.
10 en5 s60 s
Levels
Location

Famine
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10-37 damage. This Spirit dies after 30-94 seconds.
10 en5 s60 s
Levels
Location

Flame Trap

Wilderness Survival Trap
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 15-31 fire damage and set on fire for 1-3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Frozen Soil

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30-94 seconds.
10 en5 s30 s
Levels
Location

Greater Conflagration
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Healing Spring

Wilderness Survival Trap
For 10 seconds, all nearby allies are healed for 15-63 every 2 seconds. While activating this skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Ignite Arrows

Wilderness Survival Preparation
For 24 seconds, your arrows explode on contact, dealing 3-19 fire damage to target and all adjacent foes.
10 en2 s12 s
Levels
Location

Incendiary Arrows
Elite

Wilderness Survival Preparation
For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1-3 seconds. (Updated: 01.04.2006 - duration reduced from 10 seconds)
5 en2 s24 s
Levels
Location

Kindle Arrows

Wilderness Survival Preparation
For 24 seconds, your arrows deal fire damage and hit for an additional 3-25 fire damage.
5 en2 s12 s
Levels
Location

Melandru's Arrows
Elite

Wilderness Survival Preparation
For 18 seconds, whenever your arrows hit, they cause Bleeding for 3-26 seconds, and if they hit a target who is under an Enchantment, they do +8-29 damage.
5 en2 s12 s
Levels
Location

Melandru's Resilience
Elite

Wilderness Survival Stance
For 8-21 seconds, you gain +3 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. (Updated: 02.03.2006 - increased Health regeneration from 2 pips)
5 en-25 s
Levels
Location

Muddy Terrain

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all creatures move 10% slower and speed boosts have no effect. This Spirit dies after 30-94 seconds.
5 en5 s30 s
Levels
Location

Natural Stride

Wilderness Survival Stance
For 1-10 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.
5 en-10 s
Levels
Location

Nature's Renewal

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For 30-158 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Pestilence

Wilderness Survival Nature Ritual
It was: Create a level 1-11 spirit. For any creature that dies within its range, all Conditions on that creature are spread to all nearby creatures. This spirit dies after 30-94 seconds.
5 en5 s60 s
Levels
Location

Poison Arrow
Elite

Wilderness Survival Bow Attack
If Poison Arrow hits, your target becomes Poisoned for 5-21 seconds.
5 en-1 s
Levels
Location

Quickening Zephyr

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all skills recharge twice as fast and cost 30% more Energy to cast. This Spirit dies after 15-47 seconds.
25 en5 s60 s
Levels
Location

Roaring Winds

Wilderness Survival Nature Ritual
Create a level 1-5 spirit. Chants and Shouts cost 1-5 more Energy.
10 en5 s60 s
Levels
Location

Scavenger's Focus
Elite

Wilderness Survival Preparation
For 24 seconds, your attacks deal +5-11 damage against foes suffering from a Condition.
10 en2 s12 s
Levels
Location

Serpent's Quickness

Wilderness Survival Stance
For 15-31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
5 en-45 s
Levels
Location

Smoke Trap
Elite

Wilderness Survival Trap
When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5-10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Snare

Wilderness Survival Trap
When Snare is triggered, all nearby foes become Crippled for 3-16 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
5 en2 s20 s
Levels
Location

Spike Trap
Elite

Wilderness Survival Trap
When Spike Trap is triggered, all foes nearby take 10-72 piercing damage, become "Crippled" for 3-16 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
10 en2 s20 s
Levels
Location

Storm Chaser

Wilderness Survival Stance
For 8-21 seconds, you move 25% faster, and you gain 1-5 Energy whenever you take elemental damage.
10 en-30 s
Levels
Location

Tranquility
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. Enchantments cast by creatures within its range expire 20-52% faster. This spirit dies after 15-63 seconds.
15 en5 s60 s
Levels
Location

Tripwire

Wilderness Survival Trap
When Tripwire is triggered, all nearby foes are struck for 5-21 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.
10 en2 s30 s
Levels
Location

Troll Unguent

Wilderness Survival Skill
For 10 seconds, you gain Health regeneration +3-10.
5 en3 s10 s
Levels
Location

Weariness
Elite

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30-94 seconds.
10 en5 s30 s
Levels
Location

Winnowing

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location

Winter

Wilderness Survival Nature Ritual
Create a level 1-11 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30-158 seconds.
5 en5 s60 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Antidote Signet

General Signet
Cleanse yourself of Poison, Disease, and Blindness.
-2 s8 s
Location

Called Shot

General Bow Attack
Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded."
5 en-3 s
Location

Debilitating Shot

General Bow Attack
If Debilitating Shot hits, your target loses 10 Energy.
10 en-10 s
Location

Dual Shot

General Bow Attack
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. (Updated: 26.04.2006 - increased recharge time from 5 seconds)
10 en-7 s
Location

Magebane Shot
Elite

General Bow Attack
If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
5 en1/2 s10 s
Location

Quick Shot
Elite

General Bow Attack
Shoot an arrow that moves twice as fast.
5 en1 s1 s
Location

Storm's Embrace

General Stance
For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
5 en-30 s
Location




WARRIOR SKILLS
See the list of last updated skills

'Axe Mastery' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Agonizing Chop

Axe Mastery Axe Attack
When this attack hits, you deal +5-21 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.
6 a--
Levels
Location

Axe Rake

Axe Mastery Axe Attack
If this attack hits a foe suffering from a Deep Wound, you strike for +1-11 damage, and that foe becomes Crippled for 15 seconds.
7 a--
Levels
Location

Axe Twist

Axe Mastery Axe Attack
If this attack hits a foe suffering from a Deep Wound, you strike for 1-21 more damage and that foe suffers from Weakness for 20 seconds. (Updated: 26.04.2006 - decreased adrenaline cost from 8)
7 a--
Levels
Location

Cleave
Elite

Axe Mastery Axe Attack
If this attack hits, you strike for +10-31 damage.
4 a--
Levels
Location

Critical Chop

Axe Mastery Axe Attack
If this attack hits, you inflict +10-31 damage. If this attack results in a critical hit, target foe is interrupted.
5 en1/2 s10 s
Levels
Location

Cyclone Axe

Axe Mastery Axe Attack
Perform a spinning axe attack striking for +4-13 damage to all adjacent opponents.
5 en-4 s
Levels
Location

Destructive Chop
Elite

Axe Mastery Axe Attack
You lose all adrenaline and all Energy. If this attack hits, you deal +5-53 damage and cause a Deep Wound for 5-21 seconds. This attack always results in a critical hit.
8 a--
Levels
Location

Dismember

Axe Mastery Axe Attack
If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5-21 seconds.
7 a--
Levels
Location

Disrupting Chop

Axe Mastery Axe Attack
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
6 a--
Location

Eviscerate
Elite

Axe Mastery Axe Attack
If Eviscerate hits, you strike for +10-42 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5-21 seconds. (Updated: 02.03.2006 - increased adrenaline cost from 7 swings)
8 a--
Levels
Location

Executioner's Strike

Axe Mastery Axe Attack
If this attack hits, you strike for +10-42 damage.
8 a--
Levels
Location

Furious Axe

Axe Mastery Axe Attack
If Furious Axe hits, you strike for +5-37 damage. If it is blocked or evaded you gain 2 strikes worth of adrenaline.
9 a--
Levels
Location

Lacerating Chop

Axe Mastery Axe Attack
If Lacerating Chop hits, you deal +5-21 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5-21 seconds.
6 a--
Levels
Location

Penetrating Blow

Axe Mastery Axe Attack
If this attack hits, you strike for +5-21 damage. This axe attack has 20% armor penetration.
5 a--
Levels
Location

Penetrating Chop

Axe Mastery Axe Attack
If this attack hits, you strike for +5-21 damage. This axe attack has 20% armor penetration.
5 a--
Levels
Location

Swift Chop

Axe Mastery Axe Attack
If this attack hits, you strike for +1-21 damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional 1-21 damage. Swift Chop cannot be "evaded."
5 en-4 s
Levels
Location

Triple Chop
Elite

Axe Mastery Axe Attack
Attack target foe and adjacent foes. Each attack that hits deals +10-42 damage.
5 en-10 s
Levels
Location

Whirling Axe
Elite

Axe Mastery Axe Attack
If Whirling Axe hits, you strike for +5-21 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds.
2 a--
Levels
Location



'Hammer Mastery' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Auspicious Blow

Hammer Mastery Hammer Attack
If Auspicious Blow hits, you strike for +5-21 damage. If it hits a foe suffering from Weakness you gain 3-8 Energy.
8 a--
Levels
Location

Backbreaker
Elite

Hammer Mastery Hammer Attack
If Backbreaker hits, you strike for +1-21 damage and your target is knocked down for 4 seconds.
10 a--
Levels
Location

Belly Smash

Hammer Mastery Hammer Attack
If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 3-10 seconds.
5 en1 s30 s
Levels
Location

Counter Blow

Hammer Mastery Hammer Attack
If this attack hits an attacking foe, that foe is knocked down.
4 a--
Location

Crude Swing

Hammer Mastery Hammer Attack
Attack all adjacent foes. Each foe you hit is struck for +1-21 damage. This action is easily interrupted. (Updated: 02.03.2006 - increased damage from 1-10)
5 en-5 s
Levels
Location

Crushing Blow

Hammer Mastery Hammer Attack
If this attack hits, you strike for +1-21 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5-21 seconds.
5 en-10 s
Levels
Location

Devastating Hammer
Elite

Hammer Mastery Hammer Attack
If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5-21 seconds.
7 a--
Levels
Location

Earth Shaker
Elite

Hammer Mastery Hammer Attack
All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
8 a--
Location

Enraged Smash
Elite

Hammer Mastery Hammer Attack
If it hits, Enraged Smash deals +5-11 damage (maximum bonus 40) for each fully charged adrenal attack you have.
2 a--
Levels
Location

Fierce Blow

Hammer Mastery Hammer Attack
If Fierce Blow strikes a foe suffering from Weakness, you deal +10-42 damage. Otherwise, you deal +5-21 damage if it hits.
6 a--
Levels
Location

Forceful Blow
Elite

Hammer Mastery Hammer Attack
If Forceful Blow hits, you strike for +10-42 damage. and your target is Weakened for 5-21 seconds. If it is "evaded" you are knocked down
5 a--
Levels
Location

Hammer Bash

Hammer Mastery Hammer Attack
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
6 a--
Location

Heavy Blow

Hammer Mastery Hammer Attack
Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1-32 damage.
6 a--
Levels
Location

Irresistible Blow

Hammer Mastery Hammer Attack
If this attack hits, you strike for +1-32 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 1-32 damage. Irresistible Blow cannot be "evaded."
5 en-4 s
Levels
Location

Magehunter's Smash
Elite

Hammer Mastery Hammer Attack
If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down.
5 a--
Location

Mighty Blow

Hammer Mastery Hammer Attack
If this attack hits, you strike for +6-37 damage. (Updated: 26.04.2006 - increased damage from 1..30)
7 a--
Levels
Location

Oogara Smash

Hammer Mastery Hammer Attack
If this attack hits, you strike for +5-21 damage and gain 2 strike of adrenaline.
5 en-20 s
Levels
Location

Overbearing Smash

Hammer Mastery Hammer Attack
If this attack hits, you deal +5-21 damage. If target foe is suffering from Weakness, this attack cannot be Blocked or Evaded.
6 a--
Levels
Location

Renewing Smash

Hammer Mastery Hammer Attack
If it hits, Renewing Smash deals +5-21 damage and all of your Warrior Stances are recharged.
10 en-20 s
Levels
Location

Staggering Blow

Hammer Mastery Hammer Attack
If this hammer blow hits, your target will suffer from Weakness for 5-21 seconds. (Updated: 26.04.2006 - increased Weakness duration from 5..15 seconds)
6 a--
Levels
Location

Yeti Smash

Hammer Mastery Hammer Attack
If Yeti Smash hits, target foe is struck for +5-21 damage and all adjacent foes take 5-53 damage.
7 a--
Levels
Location



'Strength' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

"I Will Avenge You!"

Strength Shout
For each dead ally, you gain 10 seconds of +3-7 Health regeneration and your attack speed increases by 25%. (Updated: 02.03.2006 - reduced attack speed from 33%)
5 en-45 s
Levels
Location

"I Will Survive!"

Strength Shout
You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5-11 seconds.
5 en-30 s
Levels
Location

"You Will Die!"

Strength Shout
If Target foe is below 50% health, you gain 1-3 strikes of adrenaline
5 en-20 s
Levels
Location

Battle Rage
Elite

Strength Stance
For 5-21 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
4 a--
Levels
Location

Berserker Stance

Strength Stance
For 5-11 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
5 en-30 s
Levels
Location

Bull's Charge
Elite

Strength Stance
For 5-11 seconds, you move 25% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (Updated: 02.03.2006 - now triggers on moving instead of fleeing)
5 en-20 s
Levels
Location

Bull's Strike

Strength Melee Attack
If this attack hits a moving foe, you strike for +5-32 damage, and your target is knocked down. (Updated: 02.03.2006 - now triggers on moving instead of fleeing)
5 en-8 s
Levels
Location

Burst of Aggression

Strength Stance
For 5-10 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
5 en-12 s
Levels
Location

Charging Strike
Elite

Strength Stance
For 1-11 seconds, you run 33% faster. Your next successful hit does +10-42 damage. This stance ends if you successfully hit or if you use a Skill.
5 en-5 s
Levels
Location

Counterattack

Strength Melee Attack
If this attack hits, you strike for +5-32 damage. If you hit an attacking foe, you gain 2-6 Energy.
5 en-4 s
Levels
Location

Defy Pain
Elite

Strength Skill
For 12 seconds you have an additional 90-314 Health and an additional 20 armor. (Updated: 02.03.2006 - decreased adrenaline cost from 7 swings)
6 a--
Levels
Location

Dolyak Signet

Strength Signet
For 8-21 seconds, you have +10-42 armor and cannot be knocked down, but your movement is slowed by 75%.
--20 s
Levels
Location

Dwarven Battle Stance
Elite

Strength Stance
For 5-11 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill. (Updated: 02.03.2006 - now also increases attack speed by 10%)
10 en-30 s
Levels
Location

Endure Pain

Strength Skill
For 7-19 seconds you have an additional 90-314 Health.
5 en-30 s
Levels
Location

Enraging Charge

Strength Stance
For 5-16 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1-4 strikes of adrenaline.
5 en-20 s
Levels
Location

Flail

Strength Stance
For 5-16 seconds, you attack 33% faster but move 33% slower.
4 a--
Levels
Location

Flourish
Elite

Strength Skill
All of your attack skills become recharged. You gain 1-7 Energy for each skill recharged by Flourish.
5 en1 s10 s
Levels
Location

Griffon's Sweep

Strength Melee Attack
If this attack hits, you strike for +5-21 damage. If this attack is "evaded," your target is knocked down and suffers 10-36 damage. (Updated: 02.03.2006 - increased damage from 1-10)
5 en-5 s
Levels
Location

Headbutt
Elite

Strength Skill
Target touched foe takes 40-104 damage. You are Dazed for 5-21 seconds.
15 en3/4 s20 s
Levels
Location

Leviathan's Sweep

Strength Melee Attack
If this attack hits, you strike for +5-21 damage. If this attack is "evaded" your target is knocked down and suffers 10-36 damage.
5 en-5 s
Levels
Location

Lion's Might

Strength Skill
You are healed for 30-83 Health, and you gain 5 Health for each rank in Tactics.
5 a1 s-
Levels
Location

Magehunter Strike
Elite

Strength Melee Attack
If this attack hits, you strike for +5-21 damage. If your target is under the effects of an Enchantment, this attack cannot be Blocked or Evaded.
5 en1/2 s3 s
Levels
Location

Power Attack

Strength Melee Attack
If this attack hits, you strike for +10-31 damage.
5 en-4 s
Levels
Location

Primal Rage
Elite

Strength Stance
For 10 seconds, all of your attacks have an addition 10-58% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.
5 en-15 s
Levels
Location

Protector's Strike

Strength Melee Attack
If this attack strikes a moving foe, you strike for 10-42 more damage. (Updated: 02.03.2006 - reduced swing time from full; increased recharge time from 2 seconds)
5 en1/2 s3 s
Levels
Location

Rage of the Ntouka
Elite

Strength Skill
Gain 1-7 strike of adrenaline. For 10 seconds, whenever you use an adrenaline Skill, that Skill recharges for 5 seconds.
5 en-15 s
Levels
Location

Rush

Strength Stance
For 8-21 seconds, you move 25% faster.
4 a--
Levels
Location

Shield Bash

Strength Skill
For 5-11 seconds, while wielding a shield, the next attack skill used against you is "blocked." If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. (Updated: 02.03.2006 - previously blocked melee attacks and did its extra on skills)
5 en-20 s
Levels
Location

Signet of Stamina

Strength Signet
You have +50-317 maximum Health. This Signet ends if you successfully hit with an attack.
-1/4 s20 s
Levels
Location

Signet of Strength

Strength Signet
Your next 1-17 attacks deal +5 damage.
-1 s45 s
Levels
Location

Sprint

Strength Stance
For 8-14 seconds, you move 25% faster.
5 en-20 s
Levels
Location

Tiger Stance

Strength Stance
For 4-10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.
5 en-20 s
Levels
Location

Warrior's Cunning

Strength Skill
For 5-11 seconds, your melee attacks cannot be "blocked" or "evaded".
10 en-60 s
Levels
Location

Warrior's Endurance
Elite

Strength Stance
For 10-24 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10-26. (Updated: 02.03.2006 - increased duration from 5-23 seconds)
5 en-30 s
Levels
Location



'Swordsmanship' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Barbarous Slice

Swordsmanship Sword Attack
If this attack hits, you deal +5-21 damage. If you are currently not in a Stance, you also inflict Bleeding for 5-16 seconds.
6 a--
Levels
Location

Crippling Slash
Elite

Swordsmanship Sword Attack
If this attack hits, target foe is Crippled for 5-16 seconds.
4 a--
Levels
Location

Dragon Slash
Elite

Swordsmanship Sword Attack
If Dragon Slash hits, you strike for +10-42 damage and gain 1-5 strikes of adrenaline.
10 a--
Levels
Location

Final Thrust

Swordsmanship Sword Attack
Lose all Adrenaline. If Final Thrust hits, you deal 1-43 more damage. This damage is doubled if your target was below 50% Health.
10 a--
Levels
Location

Galrath Slash

Swordsmanship Sword Attack
This attack strikes for +1-43 damage if it hits.
8 a--
Levels
Location

Gash

Swordsmanship Sword Attack
If this attack hits a Bleeding foe, you strike for 5-21 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-21 seconds. (Updated: 02.03.2006 - increased damage from 5-10)
7 a--
Levels
Location

Hamstring

Swordsmanship Sword Attack
If this attack hits, your target is Crippled for 3-16 seconds, slowing his movement.
10 en-15 s
Levels
Location

Hundred Blades
Elite

Swordsmanship Sword Attack
Swing twice at target foe and foes adjacent to your target.
5 en-8 s
Location

Jaizhenju Strike

Swordsmanship Sword Attack
If Jaizhenju Strike hits, you strike for +1-32 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded."
5 en-8 s
Levels
Location

Lion Slash

Swordsmanship Sword Attack
If this attack hits, you deal +1-33 damage. If you hit a foe that is knocked down, you gain 1-5 adrenaline.
8 a--
Levels
Location

Pure Strike

Swordsmanship Sword Attack
If Pure Strike hits, you strike for +1-32 damage. If you are not using a Stance, Pure Strike cannot be "blocked" or "evaded."
5 en-8 s
Levels
Location

Quivering Blade
Elite

Swordsmanship Sword Attack
If Quivering Blade hits, you strike for +10-42 damage. If it is "blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 5 seconds
4 a--
Levels
Location

Savage Slash

Swordsmanship Sword Attack
If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1-43 extra damage. (Updated: 26.04.2006 - increased Energy cost from 5; increased recharge time from 10; decreased attack speed from regular)
10 en1/2 s20 s
Levels
Location

Seeking Blade

Swordsmanship Sword Attack
If this attack hits you strike for +1-21 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 1-21 damage. Seeking Blade cannot be "blocked."
5 en-4 s
Levels
Location

Sever Artery

Swordsmanship Sword Attack
If this attack hits, the opponent begins Bleeding for 5-26 seconds, losing Health over time.
4 a--
Levels
Location

Silverwing Slash

Swordsmanship Sword Attack
This attack strikes for +1-43 damage if it hits.
8 a--
Levels
Location

Standing Slash

Swordsmanship Sword Attack
If it hits, Standing Slash deals +5-21 damage plus an additional 5-21 damage if you are in a Stance
7 a--
Levels
Location

Sun and Moon Slash

Swordsmanship Sword Attack
Attack target foe twice. The first attack cannot be "blocked". The second attack cannot be "evaded".
8 a--
Location



'Tactics' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

"Charge!"
Elite

Tactics Shout
For 5-11 seconds, all allies in the area move 25% faster.
5 en-20 s
Levels
Location

"Fear Me!"

Tactics Shout
All nearby foes lose 1-4 Energy.
4 a--
Levels
Location

"None Shall Pass!"

Tactics Shout
All nearby foes that are moving are knocked down.
10 en-45 s
Location

"Retreat!"

Tactics Shout
If there are any dead allies in the area, your party moves 33% faster for 5-11 seconds.
5 en-20 s
Levels
Location

"Shields Up!"

Tactics Shout
For 8-21 seconds, you and all allies in the area gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks. (Updated: 02.03.2006 - now blocks 50% of the time from 10-40%)
10 en-30 s
Levels
Location

"To The Limit!"

Tactics Shout
For each foe in the area (maximum 1-6), you gain one strike of adrenaline. (Updated: 01.04.2006 - AoE changed from adjacent)
5 en-20 s
Levels
Location

"Victory Is Mine!"
Elite

Tactics Shout
You gain 10-72 Health and 5 Energy for each Condition suffered by foes in the area. (Updated: 01.04.2006 - AoE changed from adjacent)
5 en-15 s
Levels
Location

"Watch Yourself!"

Tactics Shout
Party members near you gain +20 armor For 5-11 seconds.
4 a--
Levels
Location

Auspicious Parry
Elite

Tactics Stance
For 5-11 seconds, the next attack against you is Blocked and you gain 1-5 strikes of Adrenaline.
1 a-1 s
Levels
Location

Balanced Stance

Tactics Stance
For 8-21 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
5 en-30 s
Levels
Location

Bonetti's Defense

Tactics Stance
For 5-11 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
8 a--
Levels
Location

Deadly Riposte

Tactics Skill
For 8 seconds, while you have a sword equipped, you "block" the next melee attack against you, and your attacker takes 15-79 damage and begins Bleeding for 3-26 seconds. (Updated: 02.03.2006 - previously blocked any attack; increased damage from 5-50)
5 en-10 s
Levels
Location

Defensive Stance

Tactics Stance
For 5-21 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill. (Updated: 02.03.2006 - increased duration from 5-11 seconds)
5 en-45 s
Levels
Location

Deflect Arrows

Tactics Stance
For 8-21 seconds, you have a 75% chance to "block" arrows. This effect ends if you successfully hit with an attack. (Updated: 02.03.2006 - previously ended on any attack)
5 en-30 s
Levels
Location

Desperation Blow

Tactics Melee Attack
If this attack hits, you strike for +10-42 damage, and your target suffers from one of the following conditions: Deep Wound(for 20s), Weakness(for 20s), Bleeding(for 25s), or Crippled(for 15s). After making a Desperation Blow, you are knocked down.
5 en-7 s
Levels
Location

Disciplined Stance

Tactics Stance
For 5-11 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill. (Updated: 02.03.2003 - reduced recharge time from 60 seconds)
10 en-45 s
Levels
Location

Drunken Blow

Tactics Melee Attack
If this attack hits, you strike for +10-42 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 s), Weakness (for 20 s), Bleeding (for 25 s), or Crippled (for 15 s). After making a Drunken Blow, you are knocked down.
5 en-7 s
Levels
Location

Gladiator's Defense
Elite

Tactics Stance
For 5-11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5-37 damage.
5 en-30 s
Levels
Location

Healing Signet

Tactics Signet
You gain 40-159 Health. You have -40 armor while using this skill.
-2 s4 s
Levels
Location

Protector's Defense

Tactics Skill
For 5-11 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
5 en-45 s
Levels
Location

Riposte

Tactics Skill
For 8 seconds, while you have a sword equipped, you "block" the next melee attack against you and your attacker takes 20-84 damage. (Updated: 02.03.2006 - previously blocked any attack; increased damage from 15-60)
4 a--
Levels
Location

Shield Stance

Tactics Stance
For 8-21 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower. (Updated: 02.03.2006 - decreased recharge time from 60 seconds)
5 en-45 s
Levels
Location

Shove
Elite

Tactics Skill
Lose all Adrenaline. All of your other non-attack skills are disabled for 10-5 seconds. Target touched foe is knocked down and takes 15-79 damage.
5 en3/4 s15 s
Levels
Location

Soldier's Defense

Tactics Stance
For 5-21 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant.
5 en-30 s
Levels
Location

Soldier's Stance
Elite

Tactics Stance
For 4-10 seconds, you attack 33% faster while under the effects of a Shout or Chant.
5 en-8 s
Levels
Location

Soldier's Strike

Tactics Melee Attack
If this attack hits, you deal +5-32 more damage. If you are under the effects of a Chant or Shout, this attack cannot be blocked or evaded.
5 en-4 s
Levels
Location

Steady Stance
Elite

Tactics Stance
For 10 seconds, the next time you would be knocked down, you gain 1-4 strikes of adrenaline and 1-10 Energy instead.
5 en-5 s
Levels
Location

Thrill of Victory

Tactics Melee Attack
If this blow hits, and you have more Health than target foe you strike for +10-42 damage. (Updated: 02.03.2006 - decreased recharge time from 10 seconds)
5 en-8 s
Levels
Location

Wary Stance

Tactics Stance
For 5-11 seconds, you "block" any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill. (Updated: 02.03.2006 - reduced recharge time from 60 seconds)
10 en-45 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

"Coward!"
Elite

General Shout
If target foe is fleeing, that foe is knocked down.
6 a--
Location

"For Great Justice!"

General Shout
For 20 seconds, your adrenal skills charge 50% faster. (Updated: 01.04.2006 - speed changed from "twice as fast")
10 en-45 s
Location

"On Your Knees!"

General Shout
Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged.
6 a--
Location

Distracting Blow

General Melee Attack
Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
5 en1/2 s10 s
Location

Flurry

General Stance
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
5 en-5 s
Location

Frenzied Defense

General Stance
For 5 seconds, you have a 75% chance to block incoming attacks, but take double damage.
5 en-10 s
Location

Frenzy

General Stance
For 8 seconds, you attack 33% faster but take double damage.
5 en-4 s
Location

Skull Crack
Elite

General Melee Attack
If this attack hits while target foe is casting a Spell, that foe is Dazed for 10 seconds. (Updated: 26.04.2006 - increased attack speed from regular; decreased Dazed duration from 15 seconds)
9 a1/2 s-
Location

Wild Blow

General Melee Attack
Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked" or "evaded."
5 en-5 s
Location

You're All Alone!
Elite

General Shout
If target foe is not adjacent to an ally, that foe suffers from Cripple and Weakness for 10 seconds.
5 en-8 s
Location




ASSASSIN SKILLS
See the list of last updated skills

'Critical Strikes' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Assassin's Remedy

Critical Strikes Enchantment
For 10-37 seconds, whenever you critical, you lose one Condition.
5 en1 s20 s
Levels
Location

Assault Enchantments
Elite

Critical Strikes Hex
For 10-37 seconds, the next time target foe is hit by a dual attack, that foe loses all Enchantments.
5 en1/4 s15 s
Levels
Location

Black Lotus Strike

Critical Strikes Off-Hand Attack
Must strike a Hexed foe. If it hits, Black Lotus strikes for 1-33 damage and you gain 5-21 Eenergy.
10 en-30 s
Levels
Location

Critical Defenses

Critical Strikes Enchantment
For 4 seconds you have a 25-52% chance to "block." Critical Defenses refreshes every time you land a critical hit.
10 en1 s30 s
Levels
Location

Critical Eye

Critical Strikes Skill
For 10-37 seconds you have an additional 1-7% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
5 en-30 s
Levels
Location

Critical Strike

Critical Strikes Dual Attack
Must follow an off-hand attack. If it hits, this attack strikes for 1-11 damage and results in a critical hit.
5 en-12 s
Levels
Location

Dark Apostasy
Elite

Critical Strikes Enchantment
For 10-37 seconds, every time you successfully make a critical hit, you remove one enchantment from your target. If you remove an enchantment this way, you lose 10-4 Energy or Dark Apostasy ends.
10 en2 s30 s
Levels
Location

Deadly Haste

Critical Strikes Enchantment
For 10-37 seconds, half-ranged spells cast 5-53 faster and recharge 5-53 faster.
10 en1 s20 s
Levels
Location

Fox's Promise
Elite

Critical Strikes Enchantment
For 5-21 seconds, your attacks cannot be blocked or evaded. This Enchantment ends the next time you fail to hit.
10 en1 s20 s
Levels
Location

Locusts' Fury
Elite

Critical Strikes Enchantment
For 10-37 seconds, you have an additional 20% chance to double strike.
10 en2 s30 s
Levels
Location

Malicious Strike

Critical Strikes Melee Attack
If this attack hits a foe suffering from a Condition, you deal +5-21 damage and this attack results in a critical hit.
5 en-6 s
Levels
Location

Palm Strike
Elite

Critical Strikes Skill
Target touched foe takes 5-69 damage. This skill counts as an off-hand attack.
10 en3 s12 s
Levels
Location

Seeping Wound
Elite

Critical Strikes Hex
For 5-21 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers health degeneration of -2.
5 en1 s10 s
Levels
Location

Sharpen Daggers

Critical Strikes Enchantment
For 10-37 seconds, all of your critical hits cause bleeding for 5-16 seconds.
5 en2 s20 s
Levels
Location

Unsuspecting Strike

Critical Strikes Lead Attack
If this attack hits, you strike for 1-33 damage. If your target was above 90% health ou deal an additional 10-42 damage.
10 en-10 s
Levels
Location

Way of the Assassin
Elite

Critical Strikes Stance
For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5-37 chance to critical.
5 en-12 s
Levels
Location



'Dagger Mastery' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Black Mantis Thrust

Dagger Mastery Lead Attack
If this attack hits, you strike for 8-21 damage. If target foe is suffering from a Hex, that foe is crippled for 3-16 seconds.
5 en-12 s
Levels
Location

Black Spider Strike

Dagger Mastery Off-Hand Attack
Must strike a Hexed foe. If it hits, this attack strikes for +10-32 damage and target foe is Poisoned for 5-21 seconds.
5 en-12 s
Levels
Location

Blades of Steel

Dagger Mastery Dual Attack
Must follow an off-hand attack. If it hits, this attack strikes for 1-7 damage for each recharging dagger attack.
5 en-20 s
Levels
Location

Death Blossom

Dagger Mastery Dual Attack
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for 10-26 damage and all adjacent foes take 10-26 damage.
5 en-12 s
Levels
Location

Desperate Strike

Dagger Mastery Lead Attack
If you have less than 25-73% health, you deal 5-53 damage.
5 en-10 s
Levels
Location

Disrupting Stab

Dagger Mastery Lead Attack
If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3-10 seconds.
5 en-15 s
Levels
Location

Exhausting Failure

Dagger Mastery Dual Attack
Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
5 en-10 s
Location

Falling Spider

Dagger Mastery Off-Hand Attack
Must strike a knocked-down foe. If it hits, Falling Spider strikes for 5-37 damage and target foe is poisoned for 5-21.
5 en-10 s
Levels
Location

Flashing Blades
Elite

Dagger Mastery Stance
For 5-21 seconds, you have a 50% chance to block incoming attacks while attacking.
10 en-20 s
Levels
Location

Fox Fangs

Dagger Mastery Off-Hand Attack
Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for 5-21 damage if it hits.
5 en-10 s
Levels
Location

Golden Fox Strike

Dagger Mastery Lead Attack
If this attack hits, target foe takes +10-31 damage. If you are under the effects of an Enchantment, this attack cannot be blocked or evaded.
5 en-8 s
Levels
Location

Golden Jaw Strike
Elite

Dagger Mastery Off-Hand Attack
Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is dazed 4-10 seconds.
10 en-15 s
Levels
Location

Golden Lotus Strike

Dagger Mastery Lead Attack
If it hits this attack strikes for 1-21 damage. If it hits a target that has no Enchantments, you gain 3-10 Energy.
5 en-20 s
Levels
Location

Golden Phoenix Strike

Dagger Mastery Off-Hand Attack
Must strike an Enchanted foe. If it hits, Golden Phoenix Strike deals 10-31 damage.
5 en-8 s
Levels
Location

Horns of the Ox

Dagger Mastery Dual Attack
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for 5-16 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
5 en-12 s
Levels
Location

Jagged Strike

Dagger Mastery Lead Attack
If Jagged Strike hits, your target suffers from Bleeding for 3-9 seconds.
5 en-6 s
Levels
Location

Jungle Strike

Dagger Mastery Off-Hand Attack
Must follow a lead attack. If it hits, this attack strikes for 5-21 damage. If it hits a foe that was Crippled, it does 1-33 damage.
5 en-12 s
Levels
Location

Mantis Sting

Dagger Mastery Lead Attack
If Mantis Sting hits, target foe takes 5-21 damage. If this attack strikes a fleeing foe, that foe is Crippled for 3-16 seconds.
5 en-8 s
Levels
Location

Moebius Strike
Elite

Dagger Mastery Off-Hand Attack
Must follow a Dual Attack. If it hits, Moebius Strike strikes for 10-37 damage. If you strike a foe whose health is below 50%, all your other attack skills are recharged.
5 en-8 s
Levels
Location

Nine Tail Strike

Dagger Mastery Dual Attack
Must follow an off-hand attack. nine Tail Strike cannot be "blocked" or "evaded" and strikes for +5-16 damage if it hits.
5 en-12 s
Levels
Location

Repeating Strike

Dagger Mastery Off-Hand Attack
Must follow an off-hand attack. If it hits, this attack strikes for 5-21 damage. If it misses, it takes an additional 15 seconds to recharge.
5 en--
Levels
Location

Shattering Assault
Elite

Dagger Mastery Dual Attack
Must follow an off-hand attack. If it hits, target foe loses one Enchantment. If an Enchantment was removed in this way, you deal +15-79 damage.
10 en-4 s
Levels
Location

Temple Strike
Elite

Dagger Mastery Off-Hand Attack
Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1-8 second.
10 en-12 s
Levels
Location

Twisting Fangs

Dagger Mastery Dual Attack
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for 3-10 damage and struck foe suffers from Bleeding and Deep Wound for 5-21 seconds.
10 en-12 s
Levels
Location

Wild Strike

Dagger Mastery Off-Hand Attack
Must follow a lead attack. If it hits, this attack strikes for 5-21 damage and target foe loes all Stances.
5 en-4 s
Levels
Location



'Deadly Arts' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Assassin's Promise
Elite

Deadly Arts Hex
For 5-16 seconds, if target foe dies, you gain 5-21 Energy, and all your skills are recharged.
5 en-45 s
Levels
Location

Augury of Death

Deadly Arts Hex
For 5-37 seconds, the next time damage would drop target foe's Health below 50% you Shadow Step to that foe. This Spell has half the normal range.
5 en1 s12 s
Levels
Location

Crippling Dagger

Deadly Arts Spell
Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 5-53 earth damage if it hits, and cripples fleeing foes for 3-13 seconds. This spell has half the normal range.
5 en1 s20 s
Levels
Location

Dancing Daggers

Deadly Arts Spell
Send out three Dancing Daggers at target foe. Each striking for 5-21 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
5 en1 s5 s
Levels
Location

Dark Prison

Deadly Arts Hex
Shadow Step to target foe. For 1-7 seconds, that foe moves 33% slower.
10 en1 s60 s
Levels
Location

Deadly Paradox

Deadly Arts Stance
All of your attack Skills are disabled for 10 seconds. For 5-16 seconds, your Assassin Skills activate and recharge 50% faster
5 en-10 s
Levels
Location

Disrupting Dagger

Deadly Arts Spell
Send out a Disrupting Dagger at target foe that strikes for 10-37 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
5 en1/4 s10 s
Levels
Location

Enduring Toxin

Deadly Arts Hex
For 3 seconds, target foe suffers -1-4 health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.
5 en1 s10 s
Levels
Location

Entangling Asp

Deadly Arts Spell
Entangling Asp must follow a lead attack. Target foe is knocked down and becomers poisoned for 5-21 seconds.
10 en1 s20 s
Levels
Location

Expose Defenses

Deadly Arts Hex
For 3-10 seconds, targe foe cannot "block" or "evade" your attacks.
10 en2 s10 s
Levels
Location

Expunge Enchantments

Deadly Arts Skill
All of your other non-attack skills are disabled for 10-5 seconds. For each skill disabled in this way, target touched foe loses one Enchantment.
10 en3 s30 s
Levels
Location

Impale

Deadly Arts Hex
For 10-37 seconds, next time target foe is hit by a dual attack, that foe is struck for 10-74 earth damage.
5 en1 s15 s
Levels
Location

Iron Palm

Deadly Arts Skill
Target touched foe suffers 5-53 damage. Iron Palm may be used as a lead attack.
5 en3 s20 s
Levels
Location

Lift Enchantment

Deadly Arts Hex
For 5-21 seconds, whenever target foe is knocked down, that foe loses one Enchantment.
10 en1 s10 s
Levels
Location

Mantis Touch

Deadly Arts Spell
Must follow a lead attack. Target foe becomes Crippled for 5-21 seconds.
5 en3 s15 s
Levels
Location

Mark of Death

Deadly Arts Hex
For 4-10 seconds target foe gains 20% less benefit from healing.
10 en1 s20 s
Levels
Location

Mark of Insecurity
Elite

Deadly Arts Hex
For 5-26 seconds, Enchantments and Stances on target foe expire 50% faster.
5 en1 s10 s
Levels
Location

Mark of Instability

Deadly Arts Hex
For 10-37 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.
10 en1 s20 s
Levels
Location

Scorpion Wire

Deadly Arts Hex
For 8-21 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range.
5 en2 s30 s
Levels
Location

Shadow Prison
Elite

Deadly Arts Hex
Shadow Step to target foe. For 4-10 seconds, that foe moves 66% slower.
5 en-20 s
Levels
Location

Shameful Fear

Deadly Arts Hex
For 10 seconds target foe mvoes 10% faster than normal. For each second, if that foe is moving, that foe takes 5-21 damage.
10 en2 s20 s
Levels
Location

Shroud of Silence
Elite

Deadly Arts Hex
All of your spells are disabled for 15 seconds. For 3-10 seconds, target touched foe cannot cast spells.
10 en3 s30 s
Levels
Location

Signet of Shadows

Deadly Arts Signet
Target foes takes 5-37 damage. If your target was blinded, that foe suffers an additional 15-63 damage.
-1 s30 s
Levels
Location

Signet of Toxic Shock

Deadly Arts Signet
If target foe is suffering from Poison, that foe takes 10-106 damage.
-1 s20 s
Levels
Location

Siphon Speed

Deadly Arts Hex
For 5-16 seconds target foe mvoes 15% slower and you move 15% faster.
5 en1 s5 s
Levels
Location

Siphon Strength
Elite

Deadly Arts Hex
For 5-11 seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
15 en2 s30 s
Levels
Location

Way of the Empty Palm
Elite

Deadly Arts Enchantment
For 5-21 seconds, off-hand and dual attacks cost no Energy.
5 en1 s30 s
Levels
Location



'Shadows Arts' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Beguiling Haze
Elite

Shadows Arts Spell
If target touched foe is casting a spell or suffers from exhaustion, that foe is interrupted and becomes dazed for 5-11 seconds.
10 en1 s20 s
Levels
Location

Blinding Powder

Shadows Arts Spell
Must follow an off-hand attack. Target foe becomes blinded for 3-16 seconds.
5 en1 s20 s
Levels
Location

Caltrops

Shadows Arts Spell
Target foe and all foes adjacent to your target are crippled for 5-16 seconds. Caltrops has half the normal range.
10 en1 s20 s
Levels
Location

Death's Charge

Shadows Arts Spell
Shadow Step to target foe. If that foe has more health than you, you are healed for 40-136.
5 en1 s45 s
Levels
Location

Death's Retreat

Shadows Arts Spell
Shadow Step to target ally. If you have less Health than that ally, you gain 40-136 Health.
5 en1/4 s20 s
Levels
Location

Feigned Neutrality

Shadows Arts Enchantment
Enchantment Spell. For 5-16 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill
5 en1/4 s25 s
Levels
Location

Heart of Shadow

Shadows Arts Enchantment
For 60 seconds, the next time you take damage you are healed for 15-79 health and Shadow Step to a random nearby location.
5 en1 s15 s
Levels
Location

Hidden Caltrops
Elite

Shadows Arts Hex
For 20 seconds, the next time target foe takes damage while moving, that foe takes 15-79 damage and is Crippled for 5-21 seconds.
5 en1 s8 s
Levels
Location

Mirrored Stance

Shadows Arts Hex
For 10-37 seconds whenever target foe enters a stance, you enter the same stance.
5 en2 s30 s
Levels
Location

Return

Shadows Arts Spell
All adjacent foes are crippled for 3-8 seconds. Teleport to target ally.
5 en1 s20 s
Levels
Location

Shadow Form
Elite

Shadows Arts Enchantment
For 5-21 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-53 health.
5 en1 s60 s
Levels
Location

Shadow Refuge

Shadows Arts Enchantment
For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 30-126.
5 en1 s8 s
Levels
Location

Shadow Shroud
Elite

Shadows Arts Hex
For 3-9 seconds target foe cannot be the target of enchantments.
10 en1 s20 s
Levels
Location

Shadow Step

Shadows Arts Stance
For 5-21 seconds you move 25% faster than normal. When Shadow Step ends, you return to the location where you activated Shadow Step.
10 en-30 s
Levels
Location

Shadowy Burden

Shadows Arts Hex
For 4-10 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
10 en2 s15 s
Levels
Location

Shroud of Distress

Shadows Arts Enchantment
For 30 seconds, if you are below 50% health, you have a 15-79% chance to evade attacks.
10 en1 s45 s
Levels
Location

Unseen Fury

Shadows Arts Stance
For 10-37 seconds, you cannot be "blocked" or "evaded" by blinded foes.
5 en-45 s
Levels
Location

Viper's Defense

Shadows Arts Stance
For 30 seconds, the next time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for 5-21 seconds.
5 en-10 s
Levels
Location

Way of Perfection

Shadows Arts Enchantment
For 10-37 seconds, when ever you successfully make a critical hit you gain 10-37 health.
5 en1 s30 s
Levels
Location

Way of the Fox

Shadows Arts Enchantment
For 10-37 seconds, your next 1-6 attacks cannot be "blocked" or "evaded". (Updated: 16.06.2006 - wording changed from "cannot miss"; added number of attacks)
5 en1/4 s45 s
Levels
Location

Way of the Lotus

Shadows Arts Hex
For 10-37 seconds, the next time you hit target foe with a dual attack skill, you gain 5-16 Energy.
5 en1 s20 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aura of Displacement
Elite

General Enchantment
When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.
10 en
-1 >
2 s15 s
Location

Dash

General Stance
For 3 seconds, you run 50% faster.
5 en-15 s
Location

Recall

General Enchantment
While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.
15 en
-1 >
2 s10 s
Location

Shadow Meld
Elite

General Enchantment
Shadow Step to target other ally. When you stop Maintaining this Enchantment, you return to your original location.
10 en1/4 s20 s
Location

Shadow Walk

General Stance
Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location.
5 en-30 s
Location

Shameful Waste
Elite

General Hex
After 5 seconds, target foe is knocked down. This Hex spell ends prematurely if that foe uses a Skill.
5 en1/4 s8 s
Location

Signet of Malice

General Signet
For each condition suffered by target foe, you lose one condition.
-1 s45 s
Location

Signet of Twilight

General Signet
For each Hex on target foe, that foe loses one Enchantment.
-2 s20 s
Location

Spirit Walk

General Spell
Shadow Step to target spirit.
5 en1 s-
Location

Swap

General Spell
You and target summoned creature Shadow step to each other's location.
5 en1/4 s10 s
Location




RITUALIST SKILLS
See the list of last updated skills

'Channeling Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Ancestors' Rage

Channeling Magic Spell
All foes adjacent to target ally are struck for 10-106 lightning damage.
10 en2 s8 s
Levels
Location

Channeled Strike

Channeling Magic Spell
Target foe is struck for 5-101 lightning damage. That foe takes an additional 5-37 lightning damage if you are holding an item.
10 en2 s12 s
Levels
Location

Clamor of Souls
Elite

Channeling Magic Spell
For each nearby ally, one nearby foe is struck for 10-122 lightning damage. (The same foe cannot be struck more than once.)
10 en1 s12 s
Levels
Location

Cruel Was Daoshen

Channeling Magic Spell
Hold Daoshen's ashes for up to 15-63 seconds. When you drop his ashes, all nearby foes are struck for 40-136 lightning damage.
15 en2 s45 s
Levels
Location

Destruction

Channeling Magic Binding Ritual
Create a level 1-11 Spirit that dies after 30 seconds. When that Spirit dies, all nearby foes take 1-5 damage for each second the Spirit was alive.
10 en3 s20 s
Levels
Location

Destructive was Glaive
Elite

Channeling Magic Spell
Hold Glaive's ashes for up to 10 seconds. When you drop her ashes, you lose all Enchantments and all foes in the area are struck for 10-106 lightning damage.
10 en1 s10 s
Levels
Location

Essence Strike

Channeling Magic Spell
Target foe is struck for 5-53 lightning damage. If any Spirits are in the area around you, you gain 1-7 energy.
5 en1 s8 s
Levels
Location

Gaze from Beyond

Channeling Magic Spell
Up to 5 spirits in the area around you lose 10-21 health. Target foe is struck for 10-21 lightning damage for each spirit that lost Health in this way.
5 en1 s10 s
Levels
Location

Gaze of Fury

Channeling Magic Binding Ritual
Destroy target Spirit and create a level 1-11 Spirit of Fury. This Spirit's attacks deal 5-21 damage. This Spirit dies after 30-62 seconds.
10 en2 s30 s
Levels
Location

Grasping Was Kuurong
Elite

Channeling Magic Spell
Hold Kuurong's ashes for up to 15-63 seconds. When you drop his ashes, all nearby foes are struck for 5-53 damage and knocked down.
15 en2 s30 s
Levels
Location

Nightmare Weapon

Channeling Magic Weapon Spell
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack deals 5-53 less damage and steals up to 5-53 health.
5 en1 s10 s
Levels
Location

Painful Bond

Channeling Magic Hex
For 5-21 seconds target foe and all nearby foes take 5-21 damage whenever hit by a spirit's attack.
15 en1 s20 s
Levels
Location

Renewing Surge

Channeling Magic Spell
Target foe is struck for 15-63 lightning damage. If you are holding an item, this Skill recharges instantly.
5 en1 s10 s
Levels
Location

Signet of Spirits
Elite

Channeling Magic Signet
You gain 1-7 Energy for each Spirit in the area (maximum of 5-21 Energy).
-1 s20 s
Levels
Location

Siphon
Elite

Channeling Magic Spell
Target foe is struck for 15-63 lightning damage. If you are holding an item, you gain 5 energy and 15-63 Health.
5 en1 s6 s
Levels
Location

Spirit Boon Strike

Channeling Magic Spell
Target foe is struck for 10-106 lightning damage, and all Spirits near you gain 10-106 health.
10 en2 s20 s
Levels
Location

Spirit Burn

Channeling Magic Spell
Target foe is struck for 5-53 lightning damage. If any Spirits are in the area around you, Spirit Burn deals 15-31 damage.
5 en1 s5 s
Levels
Location

Spirit Rift

Channeling Magic Spell
Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 10-122 lightning damage.
15 en2 s5 s
Levels
Location

Spirit Siphon

Channeling Magic Spell
Target spirit loses all energy. You gain 15-31% of that energy.
5 en1/4 s3 s
Levels
Location

Spirit Strike
Elite

Channeling Magic Spell
Sacrifice 17% maximum Health. Gain 5-16 Energy. If any Spirits are in the area, you do not sacrifice Health.
5 en1/4 s15 s
Levels
Location

Splinter Weapon

Channeling Magic Weapon Spell
For 15-63 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 5-53 damage to adjacent foes.
10 en1 s10 s
Levels
Location

Wailing Weapon

Channeling Magic Weapon Spell
For 5-11 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
10 en1 s30 s
Levels
Location

Warmonger's Weapon

Channeling Magic Weapon Spell
For 5-16 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
10 en1 s20 s
Levels
Location

Weapon of Fury
Elite

Channeling Magic Weapon Spell
For 5-16 seconds, target ally gains 5-53 more adrenaline and 1 energy.
5 en1 s8 s
Levels
Location

Wielder's Strike

Channeling Magic Spell
Target foe is struck for 15-63 lightning damage. If you are under the effects of a weapon Spell, you deal an additional 5-53 lightning damage.
5 en1 s12 s
Levels
Location

Wrath from Beyond
Elite

Channeling Magic Spell
For each nearby Spirit, one nearby foe is struck for 10-106 lightning damage. (The same foe cannot be struck more than once.)
10 en1 s12 s
Levels
Location



'Communing' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Anguish

Communing Binding Ritual
Create a level 1-5 Spirit. This Spirit's attacks deal 5-21 damage and deal double damage to Hexed foes. This Spirit dies after 15-47 seconds.
25 en3 s60 s
Levels
Location

Anguished Was Lingwah

Communing Spell
Hold Lingwah's ashes for up to 30-158 seconds. Dropping her ashes summons a level 1-11 Spirit of Pain that does 5-21 damage.
10 en5 s60 s
Levels
Location

Binding Chains

Communing Hex
For 5-21 seconds target foe moves 90% slower and cannot attack. Binding Chains ends if that foes takes damage.
15 en2 s30 s
Levels
Location

Blood Song

Communing Binding Ritual
Create a level 1-8 Spirit who dies after 30-158 seconds. Attacks by that Spirit steal up to 5-21 health.
15 en5 s60 s
Levels
Location

Brutal Weapon

Communing Weapon Spell
Give target ally a Brutal Weapon for 5-21 seconds. The bearer's weapon strikes for +5-16 damage as long as the bearer is under no enchantments.
10 en1 s15 s
Levels
Location

Defiant Was Xinrae
Elite

Communing Spell
Hold Xinrae's ashes for up to 5-11 seconds. Whiel you hold her ashes, enemy spells that the caster and caster's allies use against you are disabled for an additional 5-21 seconds.
25 en1/4 s25 s
Levels
Location

Disenchantment

Communing Binding Ritual
Create a level 1-11 Spirit. The Spirit deals 3-16 damage and anyone struck by its attack loses one enchantment. This Spirit dies after 10-37 seconds.
25 en5 s60 s
Levels
Location

Displacement

Communing Binding Ritual
Create a level 1-11 Spirit. Attacks made by foes within its range are "evaded." Every time an attack is evaded in this way, this Spirit takes 70-49 damage. This spirit dies after 30-62 seconds.
15 en3 s60 s
Levels
Location

Dissonance

Communing Binding Ritual
Create a level 1-11 Spirit. This Spirit deals 3-16 damage and anyone struck by its attack is interrupted. This Spirit dies after 10-26 seconds.
25 en5 s60 s
Levels
Location

Dulled Weapon

Communing Hex
For 5-21 seconds, target foe and all nearby foes cannot achieve a critical hit.
10 en1 s20 s
Levels
Location

Earthbind

Communing Binding Ritual
Create a level 1-11 Spirit. All foes knocked down wtihin its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50-23 health. This Spirit dies after 15-47 seconds.
15 en5 s60 s
Levels
Location

Guided Weapon

Communing Weapon Spell
For 5-11 seconds, target ally's attack skill cannot be "blocked" or "evaded." (Updated: 16.06.2006 - removed ignoring Blindness)
15 en2 s45 s
Levels
Location

Mighty Was Vorizun

Communing Spell
Hold Vorizun's ashes for up to 15-63 seconds. While you hold his ashes, you gain 15 armor and 20 maximum energy.
5 en2 s30 s
Levels
Location

Pain

Communing Binding Ritual
Create a level 1-11 Spirit. This Spirit's attacks deal 5-21 damage. This Spirit dies after 30-158 seconds.
5 en3 s45 s
Levels
Location

Restoration

Communing Binding Ritual
Create a level 1-11 Spirit. When this Spirit dies, all party members in the area are ressurected with 5-53% health and zero energy. This spirit dies after 30 seconds.
10 en5 s45 s
Levels
Location

Shadowsong

Communing Binding Ritual
Create a level 1-8 Spirit. This Spirit's attacks cause blindness for 1-6 seconds. This Spirit dies after 30 seconds.
10 en5 s45 s
Levels
Location

Shelter

Communing Binding Ritual
Create a level 1-11 Spirit. Allies within its range cannot lose more then 10% maximum health from a single attack. When this Spirit prevents damage, it loses 60-28 health. This spirit lasts 30-62 seconds.
10 en5 s60 s
Levels
Location

Signet of Binding

Communing Signet
Target allied summoned creature gains +50-210 maximum Health. After 30 seconds, that creature is destroyed.
-1 s15 s
Levels
Location

Signet of Might
Elite

Communing Signet
Target allied summoned creature's attacks deal 10-31 more damage. After 10 seconds, that creature is destroyed.
-1 s5 s
Levels
Location

Soothing

Communing Binding Ritual
Create a level 1-11 Spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15-47 seconds.
10 en5 s60 s
Levels
Location

Union

Communing Binding Ritual
Create a level 1-8 Spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30-62 seconds.
15 en3 s60 s
Levels
Location

Vital Weapon

Communing Weapon Spell
For 30 seconds, target ally has Vital Weapon and has +40-211 maximum health.
5 en1 s20 s
Levels
Location

Wanderlust
Elite

Communing Binding Ritual
Creates a level 1-11 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 70-49 health. This spirit dies after 30-62 seconds.
10 en5 s60 s
Levels
Location

Weapon of Quickening
Elite

Communing Weapon Spell
For 5-16 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 15% faster.
10 en2 s5 s
Levels
Location

Xinrae's Weapon
Elite

Communing Weapon Spell
For 4-10 seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional 5-16 seconds for that foe and all party members of that foe.
25 en1/4 s30 s
Levels
Location



'Restoration Magic' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Blind Was Mingson

Restoration Magic Spell
Hold Mingson's ashes for up to 15-63 seconds. When you drop her ashes, all adjacent foes are blinded for 1-11 second.
10 en2 s30 s
Levels
Location

Flesh of My Flesh

Restoration Magic Spell
Lose half your health. Ressurect target ally with your current health and 5-21% energy.
5 en5 s-
Levels
Location

Generous Was Tsungrai

Restoration Magic Spell
Sacrifice 10% health. Hold Tsungrai's ashes for up to 15-63 seconds and gain 50-146 maximum health. When you drop his ashes, you gain 100-292 health.
5 en1 s15 s
Levels
Location

Life

Restoration Magic Binding Ritual
Create a level 1-11 Spirit. When this Spirit dies, all allies within its range are healed for 1-5 health for each second the Spirit was alive. This Spirit dies after 30 seconds.
10 en3 s45 s
Levels
Location

Lively Was Naomei

Restoration Magic Spell
Hold Naomei's ashes up for up to 60 seconds. When you drop her ashes, all party members in the area are ressurected with 15-79% health and zero energy.
15 en6 s20 s
Levels
Location

Mend Body and Soul

Restoration Magic Spell
Target ally is healed for 10-90 health. That ally loses one condition for each spirit in your area.
5 en1/4 s3 s
Levels
Location

Preservation
Elite

Restoration Magic Binding Ritual
Create a level 1-11 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10-122 health. This Spirit dies after 60 seconds.
5 en3 s45 s
Levels
Location

Protective Was Kaolai

Restoration Magic Spell
Hold Kaolai's ashes for up to 10-37 seconds. While you hold his ashes, the next time damage brings your health below 25%, you are healed for 26-254 health.
10 en1 s20 s
Levels
Location

Recovery

Restoration Magic Binding Ritual
Create a level 1-11 Spirit. Conditions on allies within range of this Spirit expire 20-52 faster. This Spirit dies after 30-62 seconds.
15 en3 s45 s
Levels
Location

Recuperation

Restoration Magic Binding Ritual
Create a level 1-11 Spirit. Allies within its range gain 1-3 health regeneration. This Spirit dies after 15-47 seconds.
15 en3 s60 s
Levels
Location

Resilient Was Xiko

Restoration Magic Spell
Hold Xiko's ashes for up to 5-21 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain 2 health regeneration.
5 en1 s10 s
Levels
Location

Resilient Weapon

Restoration Magic Weapon Spell
For 5-21 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains 1-6 health regeneration and 24 armor.
10 en2 s30 s
Levels
Location

Soothing Memories

Restoration Magic Spell
Target ally is healed for 10-106 health. If you are holding an item, you gain 3 energy.
5 en1 s5 s
Levels
Location

Spirit Light

Restoration Magic Spell
Sacrifice 10% health. Target ally is healed for 50-162. If any Spirits are in the area around you, you don't sacrifice any health.
10 en1 s4 s
Levels
Location

Spirit Light Weapon
Elite

Restoration Magic Weapon Spell
For 10 seconds, target ally gains 3-16 health each second. Spirit Light Weapon ends if that ally is not near a Spirit.
5 en1 s5 s
Levels
Location

Spirit Transfer

Restoration Magic Spell
Target ally steals up to 5-53 health from all spirits in the area.
5 en1/4 s-
Levels
Location

Synergetic Light

Restoration Magic Spell
Target other ally is healed for 15-95 Health. If you are near a Spirit, you are also healed for 15-95 Health.
5 en1 s5 s
Levels
Location

Tranquil Was Tanasen
Elite

Restoration Magic Spell
Hold Tanasen's ashes for up to 5-18 seconds. While you hold his ashes, you have 10-26 armor and cannot be interrupted.
10 en3 s20 s
Levels
Location

Vengeful Was Khanhei
Elite

Restoration Magic Spell
Hold Khanhei's ashes for 5-11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5-37 health from that foe.
5 en1/4 s20 s
Levels
Location

Vengeful Weapon

Restoration Magic Weapon Spell
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15-58 health from that foe.
5 en1/4 s3 s
Levels
Location

Vocal Was Sogolon

Restoration Magic Item Spell
For 60 seconds, all Shouts and Chants you use last 20-52 longer.
10 en1 s30 s
Levels
Location

Weapon of Remedy
Elite

Restoration Magic Weapon Spell
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15-79 health from that foe and loses 1 condition.
5 en1/4 s3 s
Levels
Location

Weapon of Shadow

Restoration Magic Weapon Spell
For 4-10 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes blinded for 3 seconds.
10 en1 s25 s
Levels
Location

Weapon of Warding

Restoration Magic Weapon Spell
For 5-11 seconds, target ally has weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +2-4 health regeneration.
10 en1 s5 s
Levels
Location

Wielder's Boon

Restoration Magic Spell
Heal target ally for 15-63 points. If that ally is under the effects of a "Weapon Spell" Wielder's Boon heals for an additional 10-42 health.
5 en1 s4 s
Levels
Location



'Spawning Power' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Attuned Was Songkai
Elite

Spawning Power Spell
Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost 5-53% less energy to cast.
10 en2 s60 s
Levels
Location

Boon of Creation

Spawning Power Enchantment
For 15-63 seconds, whenever you create a creature, you gain 5-53 health and 3-8 energy.
10 en2 s45 s
Levels
Location

Consume Soul
Elite

Spawning Power Spell
Target touched Spirit is destroyed. All allies in the area are healed for 30-254 health.
5 en1/4 s4 s
Levels
Location

Doom

Spawning Power Spell
Strike target foe for 4-20 lightning damage for every recharging Binding Ritual you have.
10 en1 s15 s
Levels
Location

Essence

Spawning Power Binding Ritual
Create a level 1-11 Spirit. All allies within its range holding an item gain 15-47 maximum health and 10 maximum Energy.
5 en3 s60 s
Levels
Location

Explosive Growth

Spawning Power Enchantment
For 15-63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20-68 lightning damage.
15 en2 s45 s
Levels
Location

Feast of Creation
Elite

Spawning Power Spell
Destroy target allied summoned creature. You gain 5-21 Energy.
5 en1/4 s5 s
Levels
Location

Feast of Souls

Spawning Power Spell
Destroy all nearby allies Spirits. For each Spirit destroyed in this way, all party members are healed for 50-103 health.
10 en1/4 s10 s
Levels
Location

Ghostly Haste

Spawning Power Enchantment
For 5-21 seconds, spells you cast while in the area of a Spirit recharge 5-21% faster.
10 en1 s30 s
Levels
Location

Renewing Memories

Spawning Power Enchantment
For 5-21 seconds, while holding an item, any weapon and item Spells you cast cost 5-37 less Energy.
5 en1 s30 s
Levels
Location

Ritual Lord
Elite

Spawning Power Skill
For 30 seconds, your Rituals recharge 15-79% faster.
10 en-30 s
Levels
Location

Rupture Soul

Spawning Power Spell
Target allied Spirit is destroyed. All nearby enemies are struck for 50-146 lightning damage and become blinded for 3-13 seconds.
10 en1 s20 s
Levels
Location

Sight Beyond Sight

Spawning Power Enchantment
For 5-21 seconds, you cannot be Blinded.
5 en1/4 s30 s
Levels
Location

Signet of Creation

Spawning Power Signet
All Spirits and animated creatures in the area gain +1-7 health regeneration. After 30 seconds, those spirits and creatures are destroyed.
-2 s10 s
Levels
Location

Spirit Channeling
Elite

Spawning Power Enchantment
For 10 seconds you gain 1-6 Energy regeneration but suffer 5 health degeneration. When Spirit Channeling ends, you gain 5-21 health for each ally in the area.
5 en1 s30 s
Levels
Location

Spirit to Flesh

Spawning Power Spell
Target touched allied Spirit is destroyed. All nearby allies are healed for 30-254.
10 en1/4 s15 s
Levels
Location

Spirit's Gift

Spawning Power Enchantment
For 60 seconds, whenever you create a creature, all allies near that creature gain 5-53 Health and lose 1 Condition.
10 en1 s45 s
Levels
Location

Spirit's Strength
Elite

Spawning Power Enchantment
For 15-63 seconds, your attacks deal 1-33 more damage while under the effects of a weapon Spell.
5 en1 s45 s
Levels
Location

Wielder's Remedy

Spawning Power Enchantment
For 10-31 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition.
5 en1 s10 s
Levels
Location

Wielder's Zeal
Elite

Spawning Power Enchantment
For 10-31 seconds, whenever you cast a weapon Spell on an ally, you gain 1-4 Energy.
10 en1 s10 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Death Pact Signet

General Signet
Resurrect target party member with your current Health and Energy. The next time that ally dies, so do you.
-2 s8 s
Location

Draw Spirit

General Spell
Teleport target allied Spirit to your location.
5 en1 s5 s
Location

Soul Twisting
Elite

General Enchantment
Destroy target allied spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.
5 en1 s10 s
Location




DERVISH SKILLS
See the list of last updated skills

'Earth Prayers' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Armor of Sanctity

Earth Prayers Enchantment
For 10 seconds you take 5-25 less damage from foes suffering from a condition.
5 en1/4 s4 s
Levels
Location

Aura of Thorns

Earth Prayers Enchantment
All nearby foes are Crippled for 4-13 seconds. For 30 seconds this Enchantment does nothing. When this Enchantment ends, all neardy foes begin Bleeding for 5-11 seconds
5 en3/4 s12 s
Levels
Location

Conviction

Earth Prayers Stance
For 10-43 seconds, you have +24 armor while enchanted, otherwise you have +1-4 Health regeneration
5 en-20 s
Levels
Location

Dust Cloak

Earth Prayers Enchantment
All nearby foes are struck for 40-120 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Blinded for 1-6 seconds.
10 en3/4 s20 s
Levels
Location

Fleeting Stability

Earth Prayers Enchantment
For 5-25 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down.
10 en1 s10 s
Levels
Location

Mirage Cloak

Earth Prayers Enchantment
For 10 seconds, you have a 50% chance to 'evade' incoming attacks. When this Enchantment ends, all nearby foes are struck for 15-95 earth damage.
15 en1/4 s-
Levels
Location

Mystic Regeneration

Earth Prayers Enchantment
For 20 seconds, you have a +1-4 Health regeneration for each Enchantment on you. When this Enchantment ends, you lose one Enchantment.
10 en1/4 s5 s
Levels
Location

Mystic Sandstorm

Earth Prayers Spell
Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10-43 earth damage (maximum 130 damage).
10 en3/4 s8 s
Levels
Location

Pious Concentration

Earth Prayers Stance
For 20 seconds, you cannot be interrupted, but each time you would have been interrupted you lose 1 Enchantment or Pious Concentration ends.
5 en-5 s
Location

Sand Shards

Earth Prayers Enchantment
For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5-32 damage.
5 en1 s15 s
Levels
Location

Sandy Grip
Elite

Earth Prayers Enchantment
For 30 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4-10 seconds.
5 en1/4 s20 s
Levels
Location

Signet of Pious Light

Earth Prayers Signet
Lose one Enchantment. Target is healed for 30-170 Health. If an Enchantment was removed in this way, this signet recharges immediately.
-1 s20 s
Levels
Location

Staggering Force

Earth Prayers Enchantment
All nearby foes are struck for 40-120 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Weakened for 4-13 seconds.
10 en3/4 s20 s
Levels
Location

Veil of Thorns

Earth Prayers Enchantment
For 5-21 seconds, whenever you are hit by an attack, your attacker is Crippled for 5-16 seconds.
10 en1 s20 s
Levels
Location

Vital Boon

Earth Prayers Enchantment
For 20 seconds, you have +40-120 maximum health. When this enchantment ends, you are healed for 75-175 Health.
5 en1 s8 s
Levels
Location

Vow of Strength
Elite

Earth Prayers Enchantment
For 10 seconds, you cannot use attack skills and your attacks deal 5-21 more damage.
5 en1 s10 s
Levels
Location



'Mysticism' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Arcane Zeal
Elite

Mysticism Spell
For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 5-8 Energy).
10 en1 s5 s
Levels
Location

Avatar of Balthazar
Elite

Mysticism Form
For 1-80 seconds, you gain +40 armor, you move 33% faster, and our attacks dealholy damage. This skill is disabled for 120 seconds.
15 en2 s10 s
Levels
Location

Avatar of Dwayna
Elite

Mysticism Form
For 1-80 seconds, whenever you use a skill, you gain 5-53 Health and lose one Hex. This skill is disabled for 120 seconds.
10 en2 s10 s
Levels
Location

Avatar of Grenth
Elite

Mysticism Form
For 1-80 seconds, whenever you use an attack skill, you also remove one Enchantment from your target, and your attacks deal cold damage. This skill is disabled for 120 seconds.
10 en2 s10 s
Levels
Location

Avatar of Lyssa
Elite

Mysticism Form
For 1-80 seconds, you have +10 maximum Energy and your attacks deal 5-53 damage to foes activating skills. This skill is disabled for 120 seconds.
5 en2 s10 s
Levels
Location

Avatar of Melandru
Elite

Mysticism Form
For 1-80 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
25 en2 s10 s
Levels
Location

Balthazar's Rage

Mysticism Enchantment
All nearby foes take 15-63 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4-10 Health for each successful hit while under the effects of this Enchantment.
10 en3/4 s20 s
Levels
Location

Eremite's Zeal

Mysticism Spell
Lose one Enchantment for each adjacent foe. You gain 1-6 Energy for each Enchantment removed in this way.
5 en1 s4 s
Levels
Location

Extend Enchantments

Mysticism Enchantment
Lose all Enchantments. For 5-25 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you.
5 en1/4 s20 s
Levels
Location

Faithful Intervention

Mysticism Enchantment
If damage drops your Health bellow 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30-190 Health
5 en2 s20 s
Levels
Location

Heart of Fury

Mysticism Enchantment
For 5-21 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 1-4 seconds.
10 en3/4 s30 s
Levels
Location

Heart of Holy Flame

Mysticism Enchantment
All nearby foes take 40-120 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all nearby foes are set on fire for 1-5 seconds.
10 en3/4 s20 s
Levels
Location

Imbue Health

Mysticism Spell
Target other ally is healed for 5-65 of your maximum Health (maximum 300 Health).
10 en1/4 s10 s
Levels
Location

Meditation

Mysticism Spell
Lose one Enchantment. If an Enchantment is removed in this way, you gain 4-13 Energy otherwise you are healed for 20-160 Health.
5 en2 s15 s
Levels
Location

Mystic Corruption

Mysticism Enchantment
For 20 seconds, Conditions you apply last 1-16 longer for each Enchantment on you (maximum 50%).
10 en1 s30 s
Levels
Location

Mystic Vigor

Mysticism Enchantment
For 10 seconds, every time you successfully hit with an attack, you gain 1-10 Health for Each Enchantment on you (maximum 25 Health).
5 en1/4 s15 s
Levels
Location

Pious Haste

Mysticism Stance
For 5-11 seconds you move 25% faster. When this Stance ends, you lose 1 Enchantment.
5 en-12 s
Levels
Location

Pious Renewal
Elite

Mysticism Enchantment
For 8 seconds, whenever an Enchantment ends on you, you gain 0-3 Energy and 0-33 Health.
5 en1/4 s3 s
Levels
Location

Raging Renewal

Mysticism Enchantment
All adjacent foes take 15-63 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment.
10 en3/4 s20 s
Levels
Location

Vow of Silence
Elite

Mysticism Enchantment
For 5-11 seconds, you cannot be the target of Spells, and you cannot cast Spells.
5 en1 s10 s
Levels
Location

Watchful Intervention

Mysticism Enchantment
For 60 seconds, the next time target ally's Health drop bellow 25%, that ally is healed for 50-251 Health.
10 en1 s15 s
Levels
Location



'Scythe Mastery' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Banishing Strike

Scythe Mastery Melee Attack
If this attack hits, you deal + 5-25 damage. If it hits a summoned creature, all nearby foes take + 10-110 holy damage.
5 en-6 s
Levels
Location

Chilling Victory

Scythe Mastery Scythe Attack
If it hits, this attack strikes for + 5-25 damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for + 5-65 cold damage.
15 en-5 s
Levels
Location

Crippling Sweep

Scythe Mastery Scythe Attack
If this attack hits, target foe is crippled for 5 seconds for each Enchantment on you (maximum 10-24 seconds)
5 en-12 s
Levels
Location

Eremite's Attack

Scythe Mastery Melee Attack
If this attack hits, you deal +5-10 damage for each adjacent foe (maximum 40 bonus damage).
5 en-4 s
Levels
Location

Irresistible Sweep

Scythe Mastery Melee Attack
You lose one Enchantment. If you lose an Enchantment in this way, Irresistable Sweep cannot be blocked or evaded. This attack deals +5-21 damage if it hits.
5 en-8 s
Levels
Location

Lyssa's Assault

Scythe Mastery Scythe Attack
This attack strikes for +5-21 damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy.
10 en-8 s
Levels
Location

Mystic Sweep

Scythe Mastery Melee Attack
If this attacks hits, you deal + 5-11 damage for each Enchantment on you (maximum 40 bonus damage).
5 en-4 s
Levels
Location

Penitent Strike

Scythe Mastery Melee Attack
If this attack hits, you deal + 1-42 damage. If target foe has less Health than you, you lose one Enchantment.
5 en-4 s
Levels
Location

Pious Assault

Scythe Mastery Melee Attack
You lose one Enchantment. If this attack hits, you deal + 1-42 damage. If you lose an Enchantment in this way, this Skill recharges instantly.
5 en-12 s
Levels
Location

Reap Impurities

Scythe Mastery Melee Attack
If this attack hits, you deal + 5-25 damage. You gain 5-65 Health for each foe you hit that is suffering from a Condition.
10 en-6 s
Levels
Location

Reaper's Sweep
Elite

Scythe Mastery Scythe Attack
If this attack hits, you deal +10-42 damage. If your target was below 50% Health, you also inflict a Deep Wound for 5-21 seconds.
5 en-8 s
Levels
Location

Rending Sweep

Scythe Mastery Melee Attack
If this attack hits, you deal +5-21 damage. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment.
5 en-8 s
Levels
Location

Twin Moon Sweep

Scythe Mastery Melee Attack
You lose one Enchantment. If an Enchantment is lost in this way, you strike twice.
10 en-6 s
Location

Wearying Strike

Scythe Mastery Scythe Attack
If this attack hits, you deal +1-33 damage and inflict a Deep Wound for 3-12 seconds, but suffer from Weakness for 10 seconds.
5 en-2 s
Levels
Location

Wounding Strike
Elite

Scythe Mastery Scythe Attack
If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 10 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 5-25 seconds.
5 en-3 s
Levels
Location



'Wind Prayers' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Dwayna's Touch

Wind Prayers Spell
Target touched ally is healed for 15-63 Health for each Enchantment on you (maximum 150).
5 en3/4 s2 s
Levels
Location

Enchanted Haste

Wind Prayers Stance
For 5-25 seconds, if you are under the effects of an Enchantment, you move 25% faster.
5 en-25 s
Levels
Location

Ethereal Aid

Wind Prayers Enchantment
For 20 seconds, your next attack Skill costs 5-21 less Energy.
5 en1/4 s15 s
Levels
Location

Featherfoot Grace

Wind Prayers Enchantment
For 5-21 seconds, you move 25% faster, and Conditions expire 50% faster.
10 en1/4 s20 s
Levels
Location

Grenth's Fingers

Wind Prayers Enchantment
All nearby foes are struck for 20-84 cold damage. For 30 seconds, your attacks deal cold damage. When this Enchantment ends, all nearby foes are Crippled for 4-10 seconds.
10 en3/4 s20 s
Levels
Location

Grenth's Grasp
Elite

Wind Prayers Enchantment
For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3-17 seconds.
10 en1/4 s20 s
Levels
Location

Guiding Hands

Wind Prayers Enchantment
For 20 seconds, your next 2-7 attacks cannot be 'blocked' or 'evaded.'
5 en1/4 s30 s
Levels
Location

Harrier's Grasp

Wind Prayers Enchantment
For 20 seconds, attacks against moving foes also Cripple that foe for 3-17 seconds.
10 en3/4 s20 s
Levels
Location

Harrier's Haste

Wind Prayers Stance
For 5-21 seconds, you move 25% faster and deal +5-16 more damage against moving foes.
5 en-20 s
Levels
Location

Initiate's Blessing

Wind Prayers Enchantment
For 20 seconds, whenever you lose an Enchantment, one ally in the area is healed for 5-53 Health.
5 en1 s8 s
Levels
Location

Lyssa's Haste

Wind Prayers Enchantment
For 5-11 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15-4 Health each second.
5 en1/4 s15 s
Levels
Location

Mystic Healing

Wind Prayers Spell
For each Enchantment on you, one party member is healed for 25-105 Health (the same party member cannot be healed more than once).
5 en1 s2 s
Levels
Location

Mystic Twister

Wind Prayers Spell
For each Enchantment on you, one foe in the area is struck for 30-157 cold damage (the same target cannot be hit more than once).
10 en3/4 s12 s
Levels
Location

Natural Healing

Wind Prayers Spell
You are healed for 10-131 Health. If you are under an Enchantment, you lose 5 Energy.
5 en1 s8 s
Levels
Location

Onslaught
Elite

Wind Prayers Enchantment
For 5-21 seconds, your attack Skills recharge 25% faster and cost 25% less Energy.
10 en1 s20 s
Levels
Location

Pious Restoration

Wind Prayers Spell
Lose one Enchantment. You gain 30-110 health, if you are still under the effects of an enchantment lose 1-4 hexes.
5 en1/4 s4 s
Levels
Location

Rending Aura

Wind Prayers Enchantment
For 5-21 seconds, whenever you are hit by a melee attack, your attacker loses 1 Enchantment.
10 en1 s15 s
Levels
Location

Trembler's Touch

Wind Prayers Spell
Target touched foe and all nearby foes are struck for 15-68 cold damage. Affected foes below 50% Health lose all Enchantments
10 en3/4 s15 s
Levels
Location

Vow of Essence
Elite

Wind Prayers Enchantment
For 10 seconds, you have -4 energy regeneration, and you gain 1-5 Energy every time you hit with an attack.
5 en1 s10 s
Levels
Location

Whirling Charge

Wind Prayers Stance
For 3-13 seconds, you move and attack 33% faster than normal. This stance ends if you are not under the effect of any Enchantments.
10 en-20 s
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Intimidating Gaze

General Enchantment
For 20 seconds, if you strike a foe who has less Health than you, that foe loses one Enchantment and intimidating Gaze ends.
10 en3/4 s20 s
Location

Rending Touch

General Spell
You and target touched foe lose one Enchantment.
5 en3/4 s10 s
Location

Winds of Disenchantment

General Spell
Lose all Enchantments. For each Enchantment lost in this way, one nearby foe also loses one Enchantment. (the same foe cannot lose more than one Enchantment.)
5 en3/4 s20 s
Location




PARAGON SKILLS
See the list of last updated skills

'Command' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Anthem of Envy

Command Chant
For 10 seconds, the next attack skill used by each ally within earshot deals +5-25 damage against foes with more than 50% health.
6 a1 s-
Levels
Location

Anthem of Guidance
Elite

Command Chant
For 10 seconds, the next attack skill used by each ally within earshot cannot be 'blocked' or 'evaded.'
3 a1 s-
Location

Aria of Swiftness

Command Chant
For 5-25 seconds, all allies within earshot move 33% faster while under the effects of an Enchantment.
10 en1 s30 s
Levels
Location

Bladeturn Refrain

Command Echo
For 20 seconds, target ally has +10-51 armor against slashing damage. This Echo is reapplied every time a Chant or Shout ends on that ally.
5 en1 s8 s
Levels
Location

Brace Yourself!

Command Shout
For 5-16 seconds, the next time target other ally would be knocked down, one nearby foe takes 15-79 damage instead.
5 en-12 s
Levels
Location

Can't Touch This!

Command Shout
For 20 seconds, the next 1-5 touch Skills used against each ally within earshot fail.
10 en-20 s
Levels
Location

Crippling Anthem
Elite

Command Chant
For 10 seconds, the next atack skill used by each ally wihin earshot causes Crippling for 5-19 seconds.
4 a1 s-
Levels
Location

Fall Back!

Command Shout
For 4-10 seconds, all allies within earshot gain 5-16 Health per second while moving and move 25% faster. Fall Back! ends on an ally affected by this Shout when that ally successfully hits with an attack.
15 en-25 s
Levels
Location

Find Their Weakness!

Command Shout
For 5-21 seconds, the next time target ally criticals, that ally also inflicts a Deep Wound for 5-21 seconds.
10 en-5 s
Levels
Location

Go for the Eyes!

Command Shout
For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30-94 chance to be a critical hit.
4 a--
Levels
Location

Help Me!

Command Shout
For 10 seconds, allies' spells targeting you cast 5-53 faster.
5 en-20 s
Levels
Location

Incoming!
Elite

Command Shout
For 1-5 seconds, all party members within earshot take 50% less damage.
5 en-20 s
Levels
Location

Make Haste!

Command Shout
For 5-21 seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack.
5 en-10 s
Levels
Location

Never Give Up!

Command Shout
All allies within earshot and below 75% Health gain 1-11 Energy.
5 en-20 s
Levels
Location

Never Surrender!

Command Shout
For 10 seconds, all allies within earshot and below 75% Health, gain +1-10 Health regeneration.
5 en-20 s
Levels
Location

Song of Concentration

Command Chant
For 10 seconds, the next skill used by each ally wihin earshot cannot be interrupted.
8 a2 s5 s
Location

Stand Your Ground!

Command Shout
For 10-37 seconds, all allies within earshot receive +24 armor when not moving
5 en-45 s
Levels
Location

We Shall Return!

Command Shout
For 10 seconds, whenever party members within earshot use a resurrection skill, their fallen allies return with 10-79 more Health and 5-53 more Energy.
10 en-15 s
Levels
Location



'Leadership' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aggressive Refrain

Leadership Echo
For 20 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you.
25 en2 s20 s
Location

Angelic Bond
Elite

Leadership Skill
For 10-43 seconds, all damage suffered by target other ally is divided equally with you.
5 en1 s5 s
Levels
Location

Angelic Protection

Leadership Skill
For 10 seconds, any time target other ally takes more than 250-51 damage per second, that ally is healed for any damage over that amount.
5 en-30 s
Levels
Location

Anthem of Flame

Leadership Chant
For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 1-4 seconds.
5 en1 s10 s
Levels
Location

Anthem of Fury
Elite

Leadership Chant
For 10 seconds, all allies within earshot gain 1-5 strikes of adrenaline the next time they use an attack skill.
5 en1 s15 s
Levels
Location

Awe

Leadership Skill
If this skill hits a knocked down foe, that foe becomes Dazed for 5-19 seconds. Awe has half the normal range.
10 en3/4 s20 s
Levels
Location

Blazing Finale

Leadership Echo
For 10-43 seconds, whenever a Chant or Shout ends on target ally, all foes adjacent to that ally are set on fire for 1-4 seconds.
5 en1 s8 s
Levels
Location

Burning Refrain

Leadership Echo
For 20 seconds, if target ally hits a foe with more Health than that ally, that foe is set on fire for 1-4 seconds. This Echo is reapplied every time a Chant or Shout ends on that ally.
10 en1 s10 s
Levels
Location

Defensive Anthem
Elite

Leadership Chant
For 4-13 seconds, each party member within earshot have a 50% chance to block incoming attacks. This chant ends if that ally hits with an attack skill.
15 en1 s25 s
Levels
Location

Enduring Harmony

Leadership Echo
For 10-43 seconds, Chants and Shouts last 50% longer on target ally.
5 en1 s10 s
Levels
Location

Focused Anger
Elite

Leadership Skill
For 45 seconds, you gain 0-96 more adrenaline.
10 en-60 s
Levels
Location

Glowing Signet

Leadership Signet
If target foe is Burning, you gain 5-19 Energy.
--20 s
Levels
Location

Hexbreaker Aria

Leadership Chant
For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex.
8 a1 s-
Location

Lead the Way!

Leadership Shout
Target ally moves 25% faster for 1-5 seconds for each ally within earshot (maximum 20 seconds).
10 en-8 s
Levels
Location

Leader's Comfort

Leadership Skill
You gain 30-78 Health. For each nearby ally, you also gain +10-21 Health (maximum 140 Health).
5 en2 s8 s
Levels
Location

Make Your Time!

Leadership Shout
You gain 1 strike of adrenaline for each party member within earshot (maximum 1-5 adrenaline).
10 en-30 s
Levels
Location

Natural Temper

Leadership Skill
For 4-10 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment.
3 a--
Levels
Location

Signet of Return

Leadership Signet
Resurrect target party member with 5-16 Health and 1-4 Energy for each party member within earshot.
-6 s15 s
Levels
Location

Soldier's Fury
Elite

Leadership Echo
For 10-37 seconds, if you are under the effect of a Chant or Shout, you attack 33% faster.
5 en1 s5 s
Levels
Location

They're on Fire!

Leadership Shout
For 20 seconds, allies within earshot take 5-53 less damage from foes suffering from Burning.
10 en-20 s
Levels
Location



'Motivation' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Aria of Restoration

Motivation Chant
For 10 seconds, the next time each party member within earshot uses a Spell, that ally gains 40-120 Health.
10 en1 s20 s
Levels
Location

Aria of Zeal

Motivation Chant
For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 3-13 Energy.
10 en1 s20 s
Levels
Location

Ballad of Restoration

Motivation Chant
For 10 seconds, the next time each party member within earshot takes damage, that ally gains 30-110 Health.
10 en1 s20 s
Levels
Location

Chorus of Restoration

Motivation Chant
For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 40-120 Health.
4 a1 s5 s
Levels
Location

Energizing Chorus

Motivation Chant
For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3-8 Energy.
4 a1 s-
Levels
Location

Energizing Finale

Motivation Skill
For 10-37 seconds, whenever a Shout or Chant ends on a target ally, that ally gains 1-4 Energy.
5 en1 s5 s
Levels
Location

Finale of Restoration

Motivation Echo
For 10-43 seconds, whenever a Chant or Shout ends a target ally, that ally is healed for 15-95 Health.
5 en1 s10 s
Levels
Location

It's Just A Flesh Wound
Elite

Motivation Shout
You suffer from a Deep Wound for 10...6 seconds, and target other ally loses all Conditions.
5 en-1 s
Location

Leader's Pride

Motivation Skill
For each nearby ally, you gain 2 Energy (maximum 8-12 Energy).
5 en-12 s
Levels
Location

Lyric of Purification

Motivation Chant
For 5-21 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition.
5 en1 s20 s
Levels
Location

Lyric of Zeal

Motivation Chant
For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 3-13 Energy
6 a1 s5 s
Levels
Location

Mending Refrain

Motivation Echo
For 20 seconds, target ally has +1-5 Health regeneration. This Echo is reapplied every time a Chant or Shouts ends on that ally.
10 en1 s8 s
Levels
Location

Purifying Finale

Motivation Echo
For 10-43 seconds, target ally loses one Condition whenever a Chant or Shout ends on that ally.
5 en1 s10 s
Levels
Location

Signet of Synergy

Motivation Signet
Target other ally is healed for 40-120 Health. If you are not under the effects of an Enchantment, you are also healed for 40-120 Health.
-1 s10 s
Levels
Location

Song of Power

Motivation Chant
For 5-21 seconds, each ally within earshot gains 4 Energy regeneration until that ally casts a Spell.
25 en1 s30 s
Levels
Location

Song of Purification
Elite

Motivation Chant
For 20 seconds, the next 1-4 skills used by each ally within earshot remove one Condition from that ally.
5 a2 s-
Levels
Location

Song of Restoration
Elite

Motivation Chant
For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 40-104 Health.
5 en1 s15 s
Levels
Location

The Power Is Yours!
Elite

Motivation Shout
All party members within earshot gain 1-10 Energy. For 10 seconds, you have -10 Energy degeneration.
10 en-20 s
Levels
Location

Zealous Anthem

Motivation Chant
For 10 seconds, the next time each ally within earshot uses a skill, that ally gains 3-13 Energy.
10 en1 s20 s
Levels
Location



'Spear Mastery' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Barbed Spear

Spear Mastery Spear Attack
If this attack hits, your target begins bleeding for 5-19 seconds.
3 a--
Levels
Location

Blazing Spear

Spear Mastery Spear Attack
If this attack hits, you deal +5-38 damage and sets target foe on Fire for 1-4 seconds.
7 a--
Levels
Location

Cruel Spear
Elite

Spear Mastery Spear Attack
If this attack hits, you deal +5-38 damage. If it hits a non-moving target, you inflict a Deep Wound for 10 seconds.
7 a--
Levels
Location

Depleting Assault

Spear Mastery Spear Attack
If this attack hits, you deal +10-51 damage. You are Weakened for 20 seconds.
3 a--
Levels
Location

Disrupting Throw

Spear Mastery Spear Attack
If this attack hits a foe suffering from a Condition, that foe is interupted.
5 en1/2 s10 s
Location

Harrier's Toss

Spear Mastery Spear Attack
If this attack hits, you deal +5-21 damage. If this attack hits a moving foe, it deals an additional 5-32 damage.
10 en1/2 s10 s
Levels
Location

Merciless Spear

Spear Mastery Spear Attack
If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5-25 seconds.
6 a--
Levels
Location

Mighty Throw

Spear Mastery Spear Attack
Your spear moves three imes faster. If it hits, you deal +10-51 damage.
2 a3 s-
Levels
Location

Spear of Envy

Spear Mastery Spear Attack
If this attack hits, you deal +5-21 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5-21 seconds.
5 en-10 s
Levels
Location

Spear of Lightning

Spear Mastery Spear Attack
If this attack hits, you deal +5-25 lightning damage. This attack has 25% armor penetration.
5 en-6 s
Levels
Location

Stunning Strike
Elite

Spear Mastery Spear Attack
If this attack hits, you deal +10-51 damage. If i hits a foe suffering from a Condition, that foe is also Dazed for 5-19 seconds.
10 a--
Levels
Location

Swift Javelin

Spear Mastery Spear Attack
If this attack hits, you deal +5-21 damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be blocked or evaded.
5 en-10 s
Levels
Location

Unblockable Throw

Spear Mastery Spear Attack
If this attack hits, you deal +10-51 damage. This attack cannot be 'blocked.'
7 a3 s-
Levels
Location

Vicious Attack

Spear Mastery Spear Attack
If this attack hits, you deal +5-38 damage. If you land a critical hit with this attack, target foe suffers from a deep Wound for 5-19 seconds.
5 en-8 s
Levels
Location

Wild Throw

Spear Mastery Spear Attack
If this attack hits, it deals +5-21 damage, and any Stance being used by your target ends. This attack cannot be blocked or evaded.
7 a--
Levels
Location



'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Cautery Signet
Elite

General Signet
All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
-2 s15 s
Location

Remedy Signet

General Signet
You lose 1 Condition.
-1 s4 s
Location

Signet of Aggression

General Signet
If you are under the effects of a Shout or Chant, you gain 1 strike of adrenaline.
-1 s10 s
Location




ALL CLASSES SKILLS
See the list of last updated skills

'General' Skills

Name / Attribute / Type Description
Energy Cost Cast Time Rech Time

Resurrection Signet

General Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
-3 s-
Location

Signet of Capture

General Signet
Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.
-2 s2 s
Location




Last Updated Skills

Date Updated Skill Name Update Description
16.06.2006Way of the Foxwording changed from "cannot miss"; added number of attacks
16.06.2006Guided Weaponremoved ignoring Blindness
26.04.2006Air Attunementdecreased recharge time from 60 seconds
26.04.2006Earth Attunementdecreased recharge time from 60 seconds
26.04.2006Stone Daggersincreased damage from 3..24
26.04.2006Aura of Restorationdecreased recharge time from 20 seconds
26.04.2006Fire Attunementdecreased recharge time from 60 seconds
26.04.2006Flareincreased damage from 16..46
26.04.2006Ice Spearincreased damage from 5..65
26.04.2006Maelstromdecreased cast time from 4 seconds
26.04.2006Water Attunementdecreased recharge time from 60 seconds
26.04.2006Water Tridentincreased damage from 5..65
26.04.2006Elemental Attunementdecreased recharge time from 60 seconds
26.04.2006Energy Burndecreased Energy lost from 4..10; increased damage per Energy from 8
26.04.2006Energy Surgedecreased Energy lost from 4..10; increased damage per Energy from 8
26.04.2006Power Spikedecreased recharge time from 15 seconds
26.04.2006Signet of Wearinessdecreased Energy lost from 3..10
26.04.2006Mantra of Recoverydecreased recharge time from 30 seconds
26.04.2006Mantra of Earthincreased Energy gained per hit from 1
26.04.2006Mantra of Flameincreased Energy gained per hit from 1
26.04.2006Mantra of Frostincreased Energy gained per hit from 1
26.04.2006Mantra of Lightningincreased Energy gained per hit from 1
26.04.2006Epidemicdecreased recharge time from 15
26.04.2006Contemplation of Purityincreased recharge time from 5 seconds
26.04.2006Peace and Harmonydecreased recharge time from 30 seconds
26.04.2006Signet of Judgmentdecreased recharge time from 30 seconds
26.04.2006Unholy Feastdecreased cast time from 1 second
26.04.2006Barbsdecreased recharge time from 30 seconds
26.04.2006Mark of Paindecreased recharge time from 30 seconds
26.04.2006Weaken Armordecreased recharge time from 30 seconds
26.04.2006Witherincreased Health degeneration from fixed 2
26.04.2006Animate Bone Minionsdecreased Energy cost from 25
26.04.2006Blood of the Masterdecreased Energy cost from 10; decreased recharge time from 5 seconds; decreased sacrifice from 10%
26.04.2006Verata's Sacrificedecreased duration from 8..20 seconds; increased recharge time from 30 seconds
26.04.2006Call of Protectiondecreased recharge time from 115 seconds
26.04.2006Comfort Animalno longer disables your skills if used to resurrect your pet
26.04.2006Dual Shotincreased recharge time from 5 seconds
26.04.2006Axe Twistdecreased adrenaline cost from 8
26.04.2006Mighty Blowincreased damage from 1..30
26.04.2006Staggering Blowincreased Weakness duration from 5..15 seconds
26.04.2006Savage Slashincreased Energy cost from 5; increased recharge time from 10; decreased attack speed from regular
26.04.2006Skull Crackincreased attack speed from regular; decreased Dazed duration from 15 seconds
10.04.2006Glyph of Sacrificeadditional recharge reduced from 90 seconds
01.04.2006Revive Animalhealth returned changed to percentage from 50-500
01.04.2006Incendiary Arrowsduration reduced from 10 seconds
01.04.2006"To The Limit!"AoE changed from adjacent
01.04.2006"Victory Is Mine!"AoE changed from adjacent
01.04.2006"For Great Justice!"speed changed from "twice as fast"
02.03.2006Conjure Lightningno longer removes Enchantments
02.03.2006Galeincreased Energy cost from 5
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